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22 lines
442 B
C
22 lines
442 B
C
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#ifndef GAME_CLIENT_COMPONENTS_MOTD_H
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#define GAME_CLIENT_COMPONENTS_MOTD_H
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#include <game/client/component.h>
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class CMotd : public CComponent
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{
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// motd
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int64 m_ServerMotdTime;
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public:
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char m_aServerMotd[900];
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void Clear();
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bool IsActive();
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virtual void OnRender();
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virtual void OnStateChange(int NewState, int OldState);
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virtual void OnMessage(int MsgType, void *pRawMsg);
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virtual bool OnInput(IInput::CEvent Event);
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};
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#endif
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