2010-11-20 10:37:14 +00:00
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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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2010-05-29 07:25:38 +00:00
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#ifndef GAME_CLIENT_COMPONENTS_SKINS_H
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#define GAME_CLIENT_COMPONENTS_SKINS_H
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#include <base/vmath.h>
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2019-04-26 12:06:32 +00:00
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#include <base/color.h>
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2010-09-24 11:21:03 +00:00
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#include <base/tl/sorted_array.h>
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2010-05-29 07:25:38 +00:00
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#include <game/client/component.h>
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class CSkins : public CComponent
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{
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public:
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// do this better and nicer
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struct CSkin
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{
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2018-07-25 21:36:52 +00:00
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bool m_IsVanilla;
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2012-08-12 10:41:50 +00:00
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IGraphics::CTextureHandle m_OrgTexture;
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IGraphics::CTextureHandle m_ColorTexture;
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2010-09-24 11:21:03 +00:00
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char m_aName[24];
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2019-04-26 12:06:32 +00:00
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ColorRGBA m_BloodColor;
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2010-09-24 11:21:03 +00:00
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bool operator<(const CSkin &Other) { return str_comp(m_aName, Other.m_aName) < 0; }
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2010-09-18 18:48:49 +00:00
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};
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2011-04-13 18:37:12 +00:00
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2011-02-13 12:58:59 +00:00
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void OnInit();
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2011-04-13 18:37:12 +00:00
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2010-05-29 07:25:38 +00:00
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int Num();
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const CSkin *Get(int Index);
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2018-07-24 15:26:39 +00:00
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int Find(const char *pName) const;
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2011-04-13 18:37:12 +00:00
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2010-05-29 07:25:38 +00:00
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private:
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2010-09-24 11:21:03 +00:00
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sorted_array<CSkin> m_aSkins;
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2018-12-23 21:53:10 +00:00
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char m_EventSkinPrefix[100];
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2010-05-29 07:25:38 +00:00
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2018-07-24 15:26:39 +00:00
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int FindImpl(const char *pName) const;
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2011-02-21 10:23:30 +00:00
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static int SkinScan(const char *pName, int IsDir, int DirType, void *pUser);
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2010-05-29 07:25:38 +00:00
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};
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#endif
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