ddnet/src/game/client/components/skins.h

39 lines
1,016 B
C
Raw Normal View History

2010-11-20 10:37:14 +00:00
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
2010-05-29 07:25:38 +00:00
#ifndef GAME_CLIENT_COMPONENTS_SKINS_H
#define GAME_CLIENT_COMPONENTS_SKINS_H
#include <base/vmath.h>
2019-04-26 12:06:32 +00:00
#include <base/color.h>
2010-09-24 11:21:03 +00:00
#include <base/tl/sorted_array.h>
2010-05-29 07:25:38 +00:00
#include <game/client/component.h>
class CSkins : public CComponent
{
public:
// do this better and nicer
struct CSkin
{
2018-07-25 21:36:52 +00:00
bool m_IsVanilla;
IGraphics::CTextureHandle m_OrgTexture;
IGraphics::CTextureHandle m_ColorTexture;
2010-09-24 11:21:03 +00:00
char m_aName[24];
2019-04-26 12:06:32 +00:00
ColorRGBA m_BloodColor;
2010-09-24 11:21:03 +00:00
bool operator<(const CSkin &Other) { return str_comp(m_aName, Other.m_aName) < 0; }
};
2011-02-13 12:58:59 +00:00
void OnInit();
2010-05-29 07:25:38 +00:00
int Num();
const CSkin *Get(int Index);
2018-07-24 15:26:39 +00:00
int Find(const char *pName) const;
2010-05-29 07:25:38 +00:00
private:
2010-09-24 11:21:03 +00:00
sorted_array<CSkin> m_aSkins;
2018-12-23 21:53:10 +00:00
char m_EventSkinPrefix[100];
2010-05-29 07:25:38 +00:00
2018-07-24 15:26:39 +00:00
int FindImpl(const char *pName) const;
static int SkinScan(const char *pName, int IsDir, int DirType, void *pUser);
2010-05-29 07:25:38 +00:00
};
#endif