ddnet/src/game/client/components/skins.h

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#ifndef GAME_CLIENT_COMPONENTS_SKINS_H
#define GAME_CLIENT_COMPONENTS_SKINS_H
#include <base/vmath.h>
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#include <base/tl/sorted_array.h>
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#include <game/client/component.h>
class CSkins : public CComponent
{
public:
// do this better and nicer
struct CSkin
{
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bool m_IsVanilla;
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int m_OrgTexture;
int m_ColorTexture;
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char m_aName[24];
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vec3 m_BloodColor;
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bool operator<(const CSkin &Other) { return str_comp(m_aName, Other.m_aName) < 0; }
};
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void OnInit();
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int Num();
const CSkin *Get(int Index);
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int Find(const char *pName) const;
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private:
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sorted_array<CSkin> m_aSkins;
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char m_EventSkinPrefix[100];
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int FindImpl(const char *pName) const;
static int SkinScan(const char *pName, int IsDir, int DirType, void *pUser);
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};
#endif