ddnet/src/game/client/components/menus_settings_assets.cpp

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#include "binds.h"
#include <engine/engine.h>
#include <engine/shared/config.h>
#include <engine/storage.h>
#include <engine/textrender.h>
#include <game/client/gameclient.h>
#include "menus.h"
void CMenus::LoadEntities(SCustomEntities *pEntitiesItem, void *pUser)
{
CMenus *pThis = (CMenus *)pUser;
char aBuff[IO_MAX_PATH_LENGTH];
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if(str_comp(pEntitiesItem->m_aName, "default") == 0)
{
for(int i = 0; i < MAP_IMAGE_MOD_TYPE_COUNT; ++i)
{
str_format(aBuff, sizeof(aBuff), "editor/entities_clear/%s.png", gs_aModEntitiesNames[i]);
CImageInfo ImgInfo;
if(pThis->Graphics()->LoadPNG(&ImgInfo, aBuff, IStorage::TYPE_ALL))
{
pEntitiesItem->m_aImages[i].m_Texture = pThis->Graphics()->LoadTextureRaw(ImgInfo.m_Width, ImgInfo.m_Height, ImgInfo.m_Format, ImgInfo.m_pData, ImgInfo.m_Format, 0);
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pThis->Graphics()->FreePNG(&ImgInfo);
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if(!pEntitiesItem->m_RenderTexture.IsValid())
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pEntitiesItem->m_RenderTexture = pEntitiesItem->m_aImages[i].m_Texture;
}
}
}
else
{
for(int i = 0; i < MAP_IMAGE_MOD_TYPE_COUNT; ++i)
{
str_format(aBuff, sizeof(aBuff), "assets/entities/%s/%s.png", pEntitiesItem->m_aName, gs_aModEntitiesNames[i]);
CImageInfo ImgInfo;
if(pThis->Graphics()->LoadPNG(&ImgInfo, aBuff, IStorage::TYPE_ALL))
{
pEntitiesItem->m_aImages[i].m_Texture = pThis->Graphics()->LoadTextureRaw(ImgInfo.m_Width, ImgInfo.m_Height, ImgInfo.m_Format, ImgInfo.m_pData, ImgInfo.m_Format, 0);
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pThis->Graphics()->FreePNG(&ImgInfo);
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if(!pEntitiesItem->m_RenderTexture.IsValid())
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pEntitiesItem->m_RenderTexture = pEntitiesItem->m_aImages[i].m_Texture;
}
else
{
str_format(aBuff, sizeof(aBuff), "assets/entities/%s.png", pEntitiesItem->m_aName);
CImageInfo ImgInfo;
if(pThis->Graphics()->LoadPNG(&ImgInfo, aBuff, IStorage::TYPE_ALL))
{
pEntitiesItem->m_aImages[i].m_Texture = pThis->Graphics()->LoadTextureRaw(ImgInfo.m_Width, ImgInfo.m_Height, ImgInfo.m_Format, ImgInfo.m_pData, ImgInfo.m_Format, 0);
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pThis->Graphics()->FreePNG(&ImgInfo);
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if(!pEntitiesItem->m_RenderTexture.IsValid())
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pEntitiesItem->m_RenderTexture = pEntitiesItem->m_aImages[i].m_Texture;
}
}
}
}
}
int CMenus::EntitiesScan(const char *pName, int IsDir, int DirType, void *pUser)
{
CMenus *pThis = (CMenus *)pUser;
if(IsDir)
{
if(pName[0] == '.')
return 0;
// default is reserved
if(str_comp(pName, "default") == 0)
return 0;
SCustomEntities EntitiesItem;
str_copy(EntitiesItem.m_aName, pName, sizeof(EntitiesItem.m_aName));
CMenus::LoadEntities(&EntitiesItem, pUser);
pThis->m_EntitiesList.add(EntitiesItem);
}
else
{
if(str_endswith(pName, ".png"))
{
char aName[IO_MAX_PATH_LENGTH];
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str_truncate(aName, sizeof(aName), pName, str_length(pName) - 4);
// default is reserved
if(str_comp(aName, "default") == 0)
return 0;
SCustomEntities EntitiesItem;
str_copy(EntitiesItem.m_aName, aName, sizeof(EntitiesItem.m_aName));
CMenus::LoadEntities(&EntitiesItem, pUser);
pThis->m_EntitiesList.add(EntitiesItem);
}
}
return 0;
}
template<typename TName>
static void LoadAsset(TName *pAssetItem, const char *pAssetName, IGraphics *pGraphics, void *pUser)
{
char aBuff[IO_MAX_PATH_LENGTH];
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if(str_comp(pAssetItem->m_aName, "default") == 0)
{
str_format(aBuff, sizeof(aBuff), "%s.png", pAssetName);
CImageInfo ImgInfo;
if(pGraphics->LoadPNG(&ImgInfo, aBuff, IStorage::TYPE_ALL))
{
pAssetItem->m_RenderTexture = pGraphics->LoadTextureRaw(ImgInfo.m_Width, ImgInfo.m_Height, ImgInfo.m_Format, ImgInfo.m_pData, ImgInfo.m_Format, 0);
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pGraphics->FreePNG(&ImgInfo);
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}
}
else
{
str_format(aBuff, sizeof(aBuff), "assets/%s/%s.png", pAssetName, pAssetItem->m_aName);
CImageInfo ImgInfo;
if(pGraphics->LoadPNG(&ImgInfo, aBuff, IStorage::TYPE_ALL))
{
pAssetItem->m_RenderTexture = pGraphics->LoadTextureRaw(ImgInfo.m_Width, ImgInfo.m_Height, ImgInfo.m_Format, ImgInfo.m_pData, ImgInfo.m_Format, 0);
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pGraphics->FreePNG(&ImgInfo);
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}
else
{
str_format(aBuff, sizeof(aBuff), "assets/%s/%s/%s.png", pAssetName, pAssetItem->m_aName, pAssetName);
CImageInfo ImgInfo;
if(pGraphics->LoadPNG(&ImgInfo, aBuff, IStorage::TYPE_ALL))
{
pAssetItem->m_RenderTexture = pGraphics->LoadTextureRaw(ImgInfo.m_Width, ImgInfo.m_Height, ImgInfo.m_Format, ImgInfo.m_pData, ImgInfo.m_Format, 0);
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pGraphics->FreePNG(&ImgInfo);
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}
}
}
}
template<typename TName>
static int AssetScan(const char *pName, int IsDir, int DirType, sorted_array<TName> &AssetList, const char *pAssetName, IGraphics *pGraphics, void *pUser)
{
if(IsDir)
{
if(pName[0] == '.')
return 0;
// default is reserved
if(str_comp(pName, "default") == 0)
return 0;
TName AssetItem;
str_copy(AssetItem.m_aName, pName, sizeof(AssetItem.m_aName));
LoadAsset(&AssetItem, pAssetName, pGraphics, pUser);
AssetList.add(AssetItem);
}
else
{
if(str_endswith(pName, ".png"))
{
char aName[IO_MAX_PATH_LENGTH];
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str_truncate(aName, sizeof(aName), pName, str_length(pName) - 4);
// default is reserved
if(str_comp(aName, "default") == 0)
return 0;
TName AssetItem;
str_copy(AssetItem.m_aName, aName, sizeof(AssetItem.m_aName));
LoadAsset(&AssetItem, pAssetName, pGraphics, pUser);
AssetList.add(AssetItem);
}
}
return 0;
}
int CMenus::GameScan(const char *pName, int IsDir, int DirType, void *pUser)
{
CMenus *pMenus = (CMenus *)pUser;
IGraphics *pGraphics = pMenus->Graphics();
return AssetScan(pName, IsDir, DirType, pMenus->m_GameList, "game", pGraphics, pUser);
}
int CMenus::EmoticonsScan(const char *pName, int IsDir, int DirType, void *pUser)
{
CMenus *pMenus = (CMenus *)pUser;
IGraphics *pGraphics = pMenus->Graphics();
return AssetScan(pName, IsDir, DirType, pMenus->m_EmoticonList, "emoticons", pGraphics, pUser);
}
int CMenus::ParticlesScan(const char *pName, int IsDir, int DirType, void *pUser)
{
CMenus *pMenus = (CMenus *)pUser;
IGraphics *pGraphics = pMenus->Graphics();
return AssetScan(pName, IsDir, DirType, pMenus->m_ParticlesList, "particles", pGraphics, pUser);
}
static sorted_array<const CMenus::SCustomEntities *> s_SearchEntitiesList;
static sorted_array<const CMenus::SCustomGame *> s_SearchGamesList;
static sorted_array<const CMenus::SCustomEmoticon *> s_SearchEmoticonsList;
static sorted_array<const CMenus::SCustomParticle *> s_SearchParticlesList;
static bool s_InitCustomList[4] = {
true,
};
static int s_CustomListSize[4] = {
0,
};
static char s_aFilterString[4][50];
static int s_CurCustomTab = 0;
static const CMenus::SCustomItem *GetCustomItem(int CurTab, int Index)
{
if(CurTab == 0)
return s_SearchEntitiesList[Index];
else if(CurTab == 1)
return s_SearchGamesList[Index];
else if(CurTab == 2)
return s_SearchEmoticonsList[Index];
else if(CurTab == 3)
return s_SearchParticlesList[Index];
return NULL;
}
template<typename TName>
void ClearAssetList(sorted_array<TName> &List, IGraphics *pGraphics)
{
for(int i = 0; i < List.size(); ++i)
{
if(List[i].m_RenderTexture.IsValid())
pGraphics->UnloadTexture(&(List[i].m_RenderTexture));
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List[i].m_RenderTexture = IGraphics::CTextureHandle();
}
List.clear();
}
void CMenus::ClearCustomItems(int CurTab)
{
if(CurTab == 0)
{
for(int i = 0; i < m_EntitiesList.size(); ++i)
{
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for(auto &Image : m_EntitiesList[i].m_aImages)
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{
if(Image.m_Texture.IsValid())
Graphics()->UnloadTexture(&Image.m_Texture);
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Image.m_Texture = IGraphics::CTextureHandle();
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}
}
m_EntitiesList.clear();
// reload current entities
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m_pClient->m_MapImages.ChangeEntitiesPath(g_Config.m_ClAssetsEntites);
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}
else if(CurTab == 1)
{
ClearAssetList(m_GameList, Graphics());
// reload current game skin
GameClient()->LoadGameSkin(g_Config.m_ClAssetGame);
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}
else if(CurTab == 2)
{
ClearAssetList(m_EmoticonList, Graphics());
// reload current emoticons skin
GameClient()->LoadEmoticonsSkin(g_Config.m_ClAssetEmoticons);
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}
else if(CurTab == 3)
{
ClearAssetList(m_ParticlesList, Graphics());
// reload current particles skin
GameClient()->LoadParticlesSkin(g_Config.m_ClAssetParticles);
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}
s_InitCustomList[CurTab] = true;
}
template<typename TName, typename TCaller>
void InitAssetList(sorted_array<TName> &AssetList, const char *pAssetPath, const char *pAssetName, FS_LISTDIR_CALLBACK pfnCallback, IGraphics *pGraphics, IStorage *pStorage, TCaller Caller)
{
if(AssetList.size() == 0)
{
TName AssetItem;
str_copy(AssetItem.m_aName, "default", sizeof(AssetItem.m_aName));
LoadAsset(&AssetItem, pAssetName, pGraphics, Caller);
AssetList.add(AssetItem);
// load assets
pStorage->ListDirectory(IStorage::TYPE_ALL, pAssetPath, pfnCallback, Caller);
}
if(AssetList.size() != s_CustomListSize[s_CurCustomTab])
s_InitCustomList[s_CurCustomTab] = true;
}
template<typename TName>
int InitSearchList(sorted_array<const TName *> &SearchList, sorted_array<TName> &AssetList)
{
SearchList.clear();
int ListSize = AssetList.size();
for(int i = 0; i < ListSize; ++i)
{
const TName *s = &AssetList[i];
// filter quick search
if(s_aFilterString[s_CurCustomTab][0] != '\0' && !str_utf8_find_nocase(s->m_aName, s_aFilterString[s_CurCustomTab]))
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continue;
SearchList.add_unsorted(s);
}
return AssetList.size();
}
void CMenus::RenderSettingsCustom(CUIRect MainView)
{
CUIRect Label, CustomList, QuickSearch, QuickSearchClearButton, DirectoryButton, Page1Tab, Page2Tab, Page3Tab, Page4Tab, ReloadButton;
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MainView.HSplitTop(20, &Label, &MainView);
float TabsW = Label.w;
Label.VSplitLeft(TabsW / 4, &Page1Tab, &Page2Tab);
Page2Tab.VSplitLeft(TabsW / 4, &Page2Tab, &Page3Tab);
Page3Tab.VSplitLeft(TabsW / 4, &Page3Tab, &Page4Tab);
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static int s_aPageTabs[4] = {};
if(DoButton_MenuTab((void *)&s_aPageTabs[0], Localize("Entities"), s_CurCustomTab == 0, &Page1Tab, 5, NULL, NULL, NULL, NULL, 4))
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s_CurCustomTab = 0;
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if(DoButton_MenuTab((void *)&s_aPageTabs[1], Localize("Game"), s_CurCustomTab == 1, &Page2Tab, 0, NULL, NULL, NULL, NULL, 4))
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s_CurCustomTab = 1;
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if(DoButton_MenuTab((void *)&s_aPageTabs[2], Localize("Emoticons"), s_CurCustomTab == 2, &Page3Tab, 0, NULL, NULL, NULL, NULL, 4))
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s_CurCustomTab = 2;
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if(DoButton_MenuTab((void *)&s_aPageTabs[3], Localize("Particles"), s_CurCustomTab == 3, &Page4Tab, 10, NULL, NULL, NULL, NULL, 4))
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s_CurCustomTab = 3;
if(s_CurCustomTab == 0)
{
if(m_EntitiesList.size() == 0)
{
SCustomEntities EntitiesItem;
str_copy(EntitiesItem.m_aName, "default", sizeof(EntitiesItem.m_aName));
LoadEntities(&EntitiesItem, this);
m_EntitiesList.add(EntitiesItem);
// load entities
Storage()->ListDirectory(IStorage::TYPE_ALL, "assets/entities", EntitiesScan, this);
}
if(m_EntitiesList.size() != s_CustomListSize[s_CurCustomTab])
s_InitCustomList[s_CurCustomTab] = true;
}
else if(s_CurCustomTab == 1)
{
InitAssetList(m_GameList, "assets/game", "game", GameScan, Graphics(), Storage(), this);
}
else if(s_CurCustomTab == 2)
{
InitAssetList(m_EmoticonList, "assets/emoticons", "emoticons", EmoticonsScan, Graphics(), Storage(), this);
}
else if(s_CurCustomTab == 3)
{
InitAssetList(m_ParticlesList, "assets/particles", "particles", ParticlesScan, Graphics(), Storage(), this);
}
MainView.HSplitTop(10.0f, 0, &MainView);
// skin selector
MainView.HSplitTop(MainView.h - 10.0f - ms_ButtonHeight, &CustomList, &MainView);
static float s_ScrollValue = 0.0f;
if(s_InitCustomList[s_CurCustomTab])
{
int ListSize = 0;
if(s_CurCustomTab == 0)
{
s_SearchEntitiesList.clear();
ListSize = m_EntitiesList.size();
for(int i = 0; i < ListSize; ++i)
{
const SCustomEntities *s = &m_EntitiesList[i];
// filter quick search
if(s_aFilterString[s_CurCustomTab][0] != '\0' && !str_utf8_find_nocase(s->m_aName, s_aFilterString[s_CurCustomTab]))
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continue;
s_SearchEntitiesList.add_unsorted(s);
}
}
else if(s_CurCustomTab == 1)
{
ListSize = InitSearchList(s_SearchGamesList, m_GameList);
}
else if(s_CurCustomTab == 2)
{
ListSize = InitSearchList(s_SearchEmoticonsList, m_EmoticonList);
}
else if(s_CurCustomTab == 3)
{
ListSize = InitSearchList(s_SearchParticlesList, m_ParticlesList);
}
s_InitCustomList[s_CurCustomTab] = false;
s_CustomListSize[s_CurCustomTab] = ListSize;
}
int OldSelected = -1;
float Margin = 10;
float TextureWidth = 150;
float TextureHeight = 150;
int SearchListSize = 0;
if(s_CurCustomTab == 0)
{
SearchListSize = s_SearchEntitiesList.size();
}
else if(s_CurCustomTab == 1)
{
SearchListSize = s_SearchGamesList.size();
TextureHeight = 75;
}
else if(s_CurCustomTab == 2)
{
SearchListSize = s_SearchEmoticonsList.size();
}
else if(s_CurCustomTab == 3)
{
SearchListSize = s_SearchParticlesList.size();
}
UiDoListboxStart(&s_InitCustomList[s_CurCustomTab], &CustomList, TextureHeight + 15.0f + 10.0f + Margin, "", "", SearchListSize, CustomList.w / (Margin + TextureWidth), OldSelected, s_ScrollValue, true);
for(int i = 0; i < SearchListSize; ++i)
{
const SCustomItem *s = GetCustomItem(s_CurCustomTab, i);
if(s == NULL)
continue;
if(s_CurCustomTab == 0)
{
if(str_comp(s->m_aName, g_Config.m_ClAssetsEntites) == 0)
OldSelected = i;
}
else if(s_CurCustomTab == 1)
{
if(str_comp(s->m_aName, g_Config.m_ClAssetGame) == 0)
OldSelected = i;
}
else if(s_CurCustomTab == 2)
{
if(str_comp(s->m_aName, g_Config.m_ClAssetEmoticons) == 0)
OldSelected = i;
}
else if(s_CurCustomTab == 3)
{
if(str_comp(s->m_aName, g_Config.m_ClAssetParticles) == 0)
OldSelected = i;
}
CListboxItem Item = UiDoListboxNextItem(s, OldSelected == i);
CUIRect ItemRect = Item.m_Rect;
ItemRect.Margin(Margin / 2, &ItemRect);
if(Item.m_Visible)
{
CUIRect TextureRect;
ItemRect.HSplitTop(15, &ItemRect, &TextureRect);
TextureRect.HSplitTop(10, NULL, &TextureRect);
UI()->DoLabelScaled(&ItemRect, s->m_aName, ItemRect.h - 2, 0);
if(s->m_RenderTexture.IsValid())
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{
Graphics()->WrapClamp();
Graphics()->TextureSet(s->m_RenderTexture);
Graphics()->QuadsBegin();
Graphics()->SetColor(1, 1, 1, 1);
IGraphics::CQuadItem QuadItem(TextureRect.x + (TextureRect.w - TextureWidth) / 2, TextureRect.y + (TextureRect.h - TextureHeight) / 2, TextureWidth, TextureHeight);
Graphics()->QuadsDrawTL(&QuadItem, 1);
Graphics()->QuadsEnd();
Graphics()->WrapNormal();
}
}
}
const int NewSelected = UiDoListboxEnd(&s_ScrollValue, 0);
if(OldSelected != NewSelected)
{
if(GetCustomItem(s_CurCustomTab, NewSelected)->m_aName[0] != '\0')
{
if(s_CurCustomTab == 0)
{
str_copy(g_Config.m_ClAssetsEntites, GetCustomItem(s_CurCustomTab, NewSelected)->m_aName, sizeof(g_Config.m_ClAssetsEntites));
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m_pClient->m_MapImages.ChangeEntitiesPath(GetCustomItem(s_CurCustomTab, NewSelected)->m_aName);
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}
else if(s_CurCustomTab == 1)
{
str_copy(g_Config.m_ClAssetGame, GetCustomItem(s_CurCustomTab, NewSelected)->m_aName, sizeof(g_Config.m_ClAssetGame));
GameClient()->LoadGameSkin(g_Config.m_ClAssetGame);
}
else if(s_CurCustomTab == 2)
{
str_copy(g_Config.m_ClAssetEmoticons, GetCustomItem(s_CurCustomTab, NewSelected)->m_aName, sizeof(g_Config.m_ClAssetEmoticons));
GameClient()->LoadEmoticonsSkin(g_Config.m_ClAssetEmoticons);
}
else if(s_CurCustomTab == 3)
{
str_copy(g_Config.m_ClAssetParticles, GetCustomItem(s_CurCustomTab, NewSelected)->m_aName, sizeof(g_Config.m_ClAssetParticles));
GameClient()->LoadParticlesSkin(g_Config.m_ClAssetParticles);
}
}
}
// render quick search
{
MainView.HSplitBottom(ms_ButtonHeight, &MainView, &QuickSearch);
QuickSearch.VSplitLeft(240.0f, &QuickSearch, &DirectoryButton);
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QuickSearch.HSplitTop(5.0f, 0, &QuickSearch);
const char *pSearchLabel = "\xEE\xA2\xB6";
TextRender()->SetCurFont(TextRender()->GetFont(TEXT_FONT_ICON_FONT));
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TextRender()->SetRenderFlags(ETextRenderFlags::TEXT_RENDER_FLAG_ONLY_ADVANCE_WIDTH | ETextRenderFlags::TEXT_RENDER_FLAG_NO_X_BEARING | ETextRenderFlags::TEXT_RENDER_FLAG_NO_Y_BEARING | ETextRenderFlags::TEXT_RENDER_FLAG_NO_PIXEL_ALIGMENT | ETextRenderFlags::TEXT_RENDER_FLAG_NO_OVERSIZE);
UI()->DoLabelScaled(&QuickSearch, pSearchLabel, 14.0f, -1, -1, 0);
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float wSearch = TextRender()->TextWidth(0, 14.0f, pSearchLabel, -1, -1.0f);
TextRender()->SetRenderFlags(0);
TextRender()->SetCurFont(NULL);
QuickSearch.VSplitLeft(wSearch, 0, &QuickSearch);
QuickSearch.VSplitLeft(5.0f, 0, &QuickSearch);
QuickSearch.VSplitLeft(QuickSearch.w - 15.0f, &QuickSearch, &QuickSearchClearButton);
static int s_ClearButton = 0;
static float Offset = 0.0f;
if(Input()->KeyPress(KEY_F) && (Input()->KeyIsPressed(KEY_LCTRL) || Input()->KeyIsPressed(KEY_RCTRL)))
UI()->SetActiveItem(&s_aFilterString[s_CurCustomTab]);
if(DoClearableEditBox(&s_aFilterString[s_CurCustomTab], &s_ClearButton, &QuickSearch, s_aFilterString[s_CurCustomTab], sizeof(s_aFilterString[0]), 14.0f, &Offset, false, CUI::CORNER_ALL, Localize("Search")))
s_InitCustomList[s_CurCustomTab] = true;
}
DirectoryButton.HSplitTop(5.0f, 0, &DirectoryButton);
DirectoryButton.VSplitRight(175.0f, 0, &DirectoryButton);
DirectoryButton.VSplitRight(25.0f, &DirectoryButton, &ReloadButton);
DirectoryButton.VSplitRight(10.0f, &DirectoryButton, 0);
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static int s_AssetsDirID = 0;
if(DoButton_Menu(&s_AssetsDirID, Localize("Assets directory"), 0, &DirectoryButton))
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{
char aBuf[IO_MAX_PATH_LENGTH];
char aBufFull[IO_MAX_PATH_LENGTH + 7];
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if(s_CurCustomTab == 0)
str_copy(aBufFull, "assets/entities", sizeof(aBufFull));
else if(s_CurCustomTab == 1)
str_copy(aBufFull, "assets/game", sizeof(aBufFull));
else if(s_CurCustomTab == 2)
str_copy(aBufFull, "assets/emoticons", sizeof(aBufFull));
else if(s_CurCustomTab == 3)
str_copy(aBufFull, "assets/particles", sizeof(aBufFull));
Storage()->GetCompletePath(IStorage::TYPE_SAVE, aBufFull, aBuf, sizeof(aBuf));
Storage()->CreateFolder("assets", IStorage::TYPE_SAVE);
Storage()->CreateFolder(aBufFull, IStorage::TYPE_SAVE);
str_format(aBufFull, sizeof(aBufFull), "file://%s", aBuf);
if(!open_link(aBufFull))
{
dbg_msg("menus", "couldn't open link");
}
}
TextRender()->SetCurFont(TextRender()->GetFont(TEXT_FONT_ICON_FONT));
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TextRender()->SetRenderFlags(ETextRenderFlags::TEXT_RENDER_FLAG_ONLY_ADVANCE_WIDTH | ETextRenderFlags::TEXT_RENDER_FLAG_NO_X_BEARING | ETextRenderFlags::TEXT_RENDER_FLAG_NO_Y_BEARING | ETextRenderFlags::TEXT_RENDER_FLAG_NO_PIXEL_ALIGMENT | ETextRenderFlags::TEXT_RENDER_FLAG_NO_OVERSIZE);
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static int s_AssetsReloadBtnID = 0;
if(DoButton_Menu(&s_AssetsReloadBtnID, "\xEE\x97\x95", 0, &ReloadButton, NULL, 15, 5, 0, vec4(1.0f, 1.0f, 1.0f, 0.75f), vec4(1, 1, 1, 0.5f), 0))
{
ClearCustomItems(s_CurCustomTab);
}
TextRender()->SetRenderFlags(0);
TextRender()->SetCurFont(NULL);
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}
void CMenus::ConchainAssetsEntities(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
{
CMenus *pThis = (CMenus *)pUserData;
if(pResult->NumArguments() == 1)
{
const char *pArg = pResult->GetString(0);
if(str_comp(pArg, g_Config.m_ClAssetsEntites) != 0)
{
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pThis->m_pClient->m_MapImages.ChangeEntitiesPath(pArg);
}
}
pfnCallback(pResult, pCallbackUserData);
}
void CMenus::ConchainAssetGame(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
{
CMenus *pThis = (CMenus *)pUserData;
if(pResult->NumArguments() == 1)
{
const char *pArg = pResult->GetString(0);
if(str_comp(pArg, g_Config.m_ClAssetGame) != 0)
{
pThis->GameClient()->LoadGameSkin(pArg);
}
}
pfnCallback(pResult, pCallbackUserData);
}
void CMenus::ConchainAssetParticles(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
{
CMenus *pThis = (CMenus *)pUserData;
if(pResult->NumArguments() == 1)
{
const char *pArg = pResult->GetString(0);
if(str_comp(pArg, g_Config.m_ClAssetParticles) != 0)
{
pThis->GameClient()->LoadParticlesSkin(pArg);
}
}
pfnCallback(pResult, pCallbackUserData);
}
void CMenus::ConchainAssetEmoticons(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
{
CMenus *pThis = (CMenus *)pUserData;
if(pResult->NumArguments() == 1)
{
const char *pArg = pResult->GetString(0);
if(str_comp(pArg, g_Config.m_ClAssetEmoticons) != 0)
{
pThis->GameClient()->LoadEmoticonsSkin(pArg);
}
}
pfnCallback(pResult, pCallbackUserData);
}