2018-07-06 14:11:38 +00:00
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#ifndef GAME_CLIENT_COMPONENTS_MAPSOUNDS_H
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#define GAME_CLIENT_COMPONENTS_MAPSOUNDS_H
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2014-10-10 17:10:57 +00:00
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#include <base/tl/array.h>
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2014-10-12 14:12:13 +00:00
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#include <engine/sound.h>
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2014-10-10 17:10:57 +00:00
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#include <game/client/component.h>
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class CMapSounds : public CComponent
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{
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int m_aSounds[64];
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int m_Count;
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2014-10-12 14:12:13 +00:00
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struct CSourceQueueEntry
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2014-10-11 11:38:08 +00:00
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{
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int m_Sound;
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2014-11-25 20:01:31 +00:00
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bool m_HighDetail;
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2014-10-18 13:21:13 +00:00
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ISound::CVoiceHandle m_Voice;
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2014-10-11 11:38:08 +00:00
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CSoundSource *m_pSource;
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2014-10-18 13:21:13 +00:00
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bool operator ==(const CSourceQueueEntry &Other) const { return (m_Sound == Other.m_Sound) && (m_Voice == Other.m_Voice) && (m_pSource == Other.m_pSource); }
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2014-10-11 11:38:08 +00:00
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};
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2014-10-12 14:12:13 +00:00
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array<CSourceQueueEntry> m_lSourceQueue;
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2014-10-18 13:21:13 +00:00
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void Clear();
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2014-10-10 17:10:57 +00:00
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public:
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CMapSounds();
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virtual void OnMapLoad();
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virtual void OnRender();
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2014-10-18 13:21:13 +00:00
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virtual void OnStateChange(int NewState, int OldState);
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2014-11-25 20:01:31 +00:00
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};
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2018-07-06 14:11:38 +00:00
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#endif // GAME_CLIENT_COMPONENTS_MAPSOUNDS_H
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