ddnet/src/game/client/components/mapsounds.h

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2014-10-10 17:10:57 +00:00
#pragma once
#include <base/tl/array.h>
#include <game/client/component.h>
class CMapSounds : public CComponent
{
int m_aSounds[64];
int m_Count;
array<CSoundSource *> m_SourceQueue;
public:
CMapSounds();
virtual void OnMapLoad();
virtual void OnRender();
int Get(int Index) const { return m_aSounds[Index]; }
int Num() const { return m_Count; }
};