2008-08-27 15:48:50 +00:00
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/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
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#include <stdio.h>
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#include <math.h>
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#include <string.h>
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#include <stdlib.h>
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#include <base/system.h>
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#include <base/math.hpp>
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#include <base/vmath.hpp>
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#include "menus.hpp"
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#include "skins.hpp"
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2008-08-29 05:34:18 +00:00
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#include <engine/e_client_interface.h>
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2008-08-27 15:48:50 +00:00
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extern "C" {
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#include <engine/client/ec_font.h>
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}
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#include <game/version.hpp>
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#include <game/generated/g_protocol.hpp>
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#include <game/generated/gc_data.hpp>
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#include <game/client/components/binds.hpp>
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2008-08-30 22:38:56 +00:00
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#include <game/client/components/motd.hpp>
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2008-08-27 15:48:50 +00:00
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#include <game/client/gameclient.hpp>
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#include <game/client/animstate.hpp>
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#include <game/client/gc_render.hpp>
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2008-08-30 21:31:01 +00:00
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#include <game/client/ui.hpp>
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2008-08-27 15:48:50 +00:00
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#include <mastersrv/mastersrv.h>
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vec4 MENUS::gui_color;
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vec4 MENUS::color_tabbar_inactive_outgame;
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vec4 MENUS::color_tabbar_active_outgame;
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vec4 MENUS::color_tabbar_inactive;
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vec4 MENUS::color_tabbar_active;
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vec4 MENUS::color_tabbar_inactive_ingame;
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vec4 MENUS::color_tabbar_active_ingame;
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2008-08-30 09:28:31 +00:00
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INPUT_EVENT MENUS::inputevents[MAX_INPUTEVENTS];
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int MENUS::num_inputevents;
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2008-08-30 21:09:13 +00:00
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inline float hue_to_rgb(float v1, float v2, float h)
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{
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if(h < 0) h += 1;
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if(h > 1) h -= 1;
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if((6 * h) < 1) return v1 + ( v2 - v1 ) * 6 * h;
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if((2 * h) < 1) return v2;
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if((3 * h) < 2) return v1 + ( v2 - v1 ) * ((2.0f/3.0f) - h) * 6;
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return v1;
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}
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inline vec3 hsl_to_rgb(vec3 in)
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{
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float v1, v2;
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vec3 out;
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if(in.s == 0)
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{
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out.r = in.l;
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out.g = in.l;
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out.b = in.l;
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}
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else
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{
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if(in.l < 0.5f)
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v2 = in.l * (1 + in.s);
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else
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v2 = (in.l+in.s) - (in.s*in.l);
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v1 = 2 * in.l - v2;
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out.r = hue_to_rgb(v1, v2, in.h + (1.0f/3.0f));
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out.g = hue_to_rgb(v1, v2, in.h);
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out.b = hue_to_rgb(v1, v2, in.h - (1.0f/3.0f));
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}
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return out;
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}
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2008-08-30 09:28:31 +00:00
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2008-08-27 15:48:50 +00:00
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MENUS::MENUS()
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{
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popup = POPUP_NONE;
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active_page = PAGE_INTERNET;
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game_page = PAGE_GAME;
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need_restart = false;
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menu_active = true;
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2008-08-30 09:28:31 +00:00
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num_inputevents = 0;
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2008-09-12 07:20:26 +00:00
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last_input = time_get();
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2008-08-27 15:48:50 +00:00
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}
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vec4 MENUS::button_color_mul(const void *id)
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{
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if(ui_active_item() == id)
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return vec4(1,1,1,0.5f);
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else if(ui_hot_item() == id)
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return vec4(1,1,1,1.5f);
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return vec4(1,1,1,1);
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}
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void MENUS::ui_draw_browse_icon(int what, const RECT *r)
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{
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gfx_texture_set(data->images[IMAGE_BROWSEICONS].id);
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gfx_quads_begin();
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2008-09-03 20:03:01 +00:00
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select_sprite(what);
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2008-08-27 15:48:50 +00:00
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gfx_quads_drawTL(r->x,r->y,r->w,r->h);
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gfx_quads_end();
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}
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void MENUS::ui_draw_menu_button(const void *id, const char *text, int checked, const RECT *r, const void *extra)
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{
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ui_draw_rect(r, vec4(1,1,1,0.5f)*button_color_mul(id), CORNER_ALL, 5.0f);
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ui_do_label(r, text, 18.0f, 0);
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}
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void MENUS::ui_draw_keyselect_button(const void *id, const char *text, int checked, const RECT *r, const void *extra)
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{
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ui_draw_rect(r, vec4(1,1,1,0.5f)*button_color_mul(id), CORNER_ALL, 5.0f);
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ui_do_label(r, text, 14.0f, 0);
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}
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void MENUS::ui_draw_menu_tab_button(const void *id, const char *text, int checked, const RECT *r, const void *extra)
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{
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if(checked)
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ui_draw_rect(r, color_tabbar_active, CORNER_T, 10.0f);
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else
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ui_draw_rect(r, color_tabbar_inactive, CORNER_T, 10.0f);
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ui_do_label(r, text, 22.0f, 0);
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}
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void MENUS::ui_draw_settings_tab_button(const void *id, const char *text, int checked, const RECT *r, const void *extra)
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{
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if(checked)
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ui_draw_rect(r, color_tabbar_active, CORNER_R, 10.0f);
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else
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ui_draw_rect(r, color_tabbar_inactive, CORNER_R, 10.0f);
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ui_do_label(r, text, 20.0f, 0);
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}
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void MENUS::ui_draw_grid_header(const void *id, const char *text, int checked, const RECT *r, const void *extra)
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{
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if(checked)
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ui_draw_rect(r, vec4(1,1,1,0.5f), CORNER_T, 5.0f);
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RECT t;
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ui_vsplit_l(r, 5.0f, 0, &t);
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ui_do_label(&t, text, 14.0f, -1);
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}
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void MENUS::ui_draw_list_row(const void *id, const char *text, int checked, const RECT *r, const void *extra)
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{
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if(checked)
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{
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RECT sr = *r;
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ui_margin(&sr, 1.5f, &sr);
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ui_draw_rect(&sr, vec4(1,1,1,0.5f), CORNER_ALL, 4.0f);
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}
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ui_do_label(r, text, 14.0f, -1);
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}
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void MENUS::ui_draw_checkbox_common(const void *id, const char *text, const char *boxtext, const RECT *r)
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{
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RECT c = *r;
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RECT t = *r;
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c.w = c.h;
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t.x += c.w;
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t.w -= c.w;
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ui_vsplit_l(&t, 5.0f, 0, &t);
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ui_margin(&c, 2.0f, &c);
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ui_draw_rect(&c, vec4(1,1,1,0.25f)*button_color_mul(id), CORNER_ALL, 3.0f);
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c.y += 2;
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ui_do_label(&c, boxtext, 12.0f, 0);
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ui_do_label(&t, text, 14.0f, -1);
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}
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void MENUS::ui_draw_checkbox(const void *id, const char *text, int checked, const RECT *r, const void *extra)
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{
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ui_draw_checkbox_common(id, text, checked?"X":"", r);
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}
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void MENUS::ui_draw_checkbox_number(const void *id, const char *text, int checked, const RECT *r, const void *extra)
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{
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char buf[16];
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str_format(buf, sizeof(buf), "%d", checked);
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ui_draw_checkbox_common(id, text, buf, r);
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}
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int MENUS::ui_do_edit_box(void *id, const RECT *rect, char *str, int str_size, float font_size, bool hidden)
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{
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int inside = ui_mouse_inside(rect);
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int r = 0;
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static int at_index = 0;
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if(ui_last_active_item() == id)
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{
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int len = strlen(str);
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if (inside && ui_mouse_button(0))
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{
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int mx_rel = (int)(ui_mouse_x() - rect->x);
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for (int i = 1; i <= len; i++)
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{
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if (gfx_text_width(0, font_size, str, i) + 10 > mx_rel)
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{
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at_index = i - 1;
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break;
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}
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if (i == len)
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at_index = len;
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}
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}
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2008-08-30 09:28:31 +00:00
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for(int i = 0; i < num_inputevents; i++)
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2008-08-27 15:48:50 +00:00
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{
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2008-08-30 09:28:31 +00:00
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INPUT_EVENT e = inputevents[i];
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2008-08-27 15:48:50 +00:00
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char c = e.ch;
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int k = e.key;
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if (at_index > len)
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at_index = len;
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if (!(c >= 0 && c < 32))
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{
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if (len < str_size - 1 && at_index < str_size - 1)
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{
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memmove(str + at_index + 1, str + at_index, len - at_index + 1);
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str[at_index] = c;
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at_index++;
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}
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}
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if(e.flags&INPFLAG_PRESS)
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{
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if (k == KEY_BACKSPACE && at_index > 0)
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{
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memmove(str + at_index - 1, str + at_index, len - at_index + 1);
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at_index--;
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}
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else if (k == KEY_DEL && at_index < len)
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memmove(str + at_index, str + at_index + 1, len - at_index);
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else if (k == KEY_ENTER)
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ui_clear_last_active_item();
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else if (k == KEY_LEFT && at_index > 0)
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at_index--;
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else if (k == KEY_RIGHT && at_index < len)
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at_index++;
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else if (k == KEY_HOME)
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at_index = 0;
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else if (k == KEY_END)
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at_index = len;
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}
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}
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r = 1;
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}
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bool just_got_active = false;
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if(ui_active_item() == id)
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{
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if(!ui_mouse_button(0))
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ui_set_active_item(0);
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}
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else if(ui_hot_item() == id)
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{
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if(ui_mouse_button(0))
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{
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if (ui_last_active_item() != id)
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just_got_active = true;
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ui_set_active_item(id);
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}
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}
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if(inside)
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ui_set_hot_item(id);
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RECT textbox = *rect;
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ui_draw_rect(&textbox, vec4(1,1,1,0.5f), CORNER_ALL, 5.0f);
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ui_vmargin(&textbox, 5.0f, &textbox);
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const char *display_str = str;
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char stars[128];
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if(hidden)
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{
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unsigned s = strlen(str);
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if(s >= sizeof(stars))
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s = sizeof(stars)-1;
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memset(stars, '*', s);
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stars[s] = 0;
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display_str = stars;
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}
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ui_do_label(&textbox, display_str, font_size, -1);
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if (ui_last_active_item() == id && !just_got_active)
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{
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float w = gfx_text_width(0, font_size, display_str, at_index);
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textbox.x += w*ui_scale();
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ui_do_label(&textbox, "_", font_size, -1);
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}
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return r;
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}
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float MENUS::ui_do_scrollbar_v(const void *id, const RECT *rect, float current)
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{
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RECT handle;
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static float offset_y;
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ui_hsplit_t(rect, 33, &handle, 0);
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handle.y += (rect->h-handle.h)*current;
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/* logic */
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float ret = current;
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int inside = ui_mouse_inside(&handle);
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if(ui_active_item() == id)
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{
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if(!ui_mouse_button(0))
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ui_set_active_item(0);
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float min = rect->y;
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float max = rect->h-handle.h;
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float cur = ui_mouse_y()-offset_y;
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ret = (cur-min)/max;
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if(ret < 0.0f) ret = 0.0f;
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if(ret > 1.0f) ret = 1.0f;
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}
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else if(ui_hot_item() == id)
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{
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if(ui_mouse_button(0))
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{
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ui_set_active_item(id);
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offset_y = ui_mouse_y()-handle.y;
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}
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}
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if(inside)
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ui_set_hot_item(id);
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// render
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RECT rail;
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ui_vmargin(rect, 5.0f, &rail);
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ui_draw_rect(&rail, vec4(1,1,1,0.25f), 0, 0.0f);
|
|
|
|
|
|
|
|
RECT slider = handle;
|
|
|
|
slider.w = rail.x-slider.x;
|
|
|
|
ui_draw_rect(&slider, vec4(1,1,1,0.25f), CORNER_L, 2.5f);
|
|
|
|
slider.x = rail.x+rail.w;
|
|
|
|
ui_draw_rect(&slider, vec4(1,1,1,0.25f), CORNER_R, 2.5f);
|
|
|
|
|
|
|
|
slider = handle;
|
|
|
|
ui_margin(&slider, 5.0f, &slider);
|
|
|
|
ui_draw_rect(&slider, vec4(1,1,1,0.25f)*button_color_mul(id), CORNER_ALL, 2.5f);
|
|
|
|
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
float MENUS::ui_do_scrollbar_h(const void *id, const RECT *rect, float current)
|
|
|
|
{
|
|
|
|
RECT handle;
|
|
|
|
static float offset_x;
|
|
|
|
ui_vsplit_l(rect, 33, &handle, 0);
|
|
|
|
|
|
|
|
handle.x += (rect->w-handle.w)*current;
|
|
|
|
|
|
|
|
/* logic */
|
|
|
|
float ret = current;
|
|
|
|
int inside = ui_mouse_inside(&handle);
|
|
|
|
|
|
|
|
if(ui_active_item() == id)
|
|
|
|
{
|
|
|
|
if(!ui_mouse_button(0))
|
|
|
|
ui_set_active_item(0);
|
|
|
|
|
|
|
|
float min = rect->x;
|
|
|
|
float max = rect->w-handle.w;
|
|
|
|
float cur = ui_mouse_x()-offset_x;
|
|
|
|
ret = (cur-min)/max;
|
|
|
|
if(ret < 0.0f) ret = 0.0f;
|
|
|
|
if(ret > 1.0f) ret = 1.0f;
|
|
|
|
}
|
|
|
|
else if(ui_hot_item() == id)
|
|
|
|
{
|
|
|
|
if(ui_mouse_button(0))
|
|
|
|
{
|
|
|
|
ui_set_active_item(id);
|
|
|
|
offset_x = ui_mouse_x()-handle.x;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if(inside)
|
|
|
|
ui_set_hot_item(id);
|
|
|
|
|
|
|
|
// render
|
|
|
|
RECT rail;
|
|
|
|
ui_hmargin(rect, 5.0f, &rail);
|
|
|
|
ui_draw_rect(&rail, vec4(1,1,1,0.25f), 0, 0.0f);
|
|
|
|
|
|
|
|
RECT slider = handle;
|
|
|
|
slider.h = rail.y-slider.y;
|
|
|
|
ui_draw_rect(&slider, vec4(1,1,1,0.25f), CORNER_T, 2.5f);
|
|
|
|
slider.y = rail.y+rail.h;
|
|
|
|
ui_draw_rect(&slider, vec4(1,1,1,0.25f), CORNER_B, 2.5f);
|
|
|
|
|
|
|
|
slider = handle;
|
|
|
|
ui_margin(&slider, 5.0f, &slider);
|
|
|
|
ui_draw_rect(&slider, vec4(1,1,1,0.25f)*button_color_mul(id), CORNER_ALL, 2.5f);
|
|
|
|
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
|
|
|
|
int MENUS::ui_do_key_reader(void *id, const RECT *rect, int key)
|
|
|
|
{
|
|
|
|
// process
|
|
|
|
static bool mouse_released = true;
|
|
|
|
int inside = ui_mouse_inside(rect);
|
|
|
|
int new_key = key;
|
|
|
|
|
|
|
|
if(!ui_mouse_button(0))
|
|
|
|
mouse_released = true;
|
|
|
|
|
|
|
|
if(ui_active_item() == id)
|
|
|
|
{
|
2008-08-30 09:28:31 +00:00
|
|
|
for(int i = 0; i < num_inputevents; i++)
|
2008-08-27 15:48:50 +00:00
|
|
|
{
|
2008-08-30 09:28:31 +00:00
|
|
|
INPUT_EVENT e = inputevents[i];
|
2008-08-27 15:48:50 +00:00
|
|
|
if(e.flags&INPFLAG_PRESS && e.key && e.key != KEY_ESC)
|
|
|
|
{
|
|
|
|
new_key = e.key;
|
|
|
|
ui_set_active_item(0);
|
|
|
|
mouse_released = false;
|
2008-08-30 09:28:31 +00:00
|
|
|
num_inputevents = 0;
|
2008-08-27 15:48:50 +00:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if(ui_hot_item() == id)
|
|
|
|
{
|
|
|
|
if(ui_mouse_button(0) && mouse_released)
|
|
|
|
ui_set_active_item(id);
|
|
|
|
}
|
|
|
|
|
|
|
|
if(inside)
|
|
|
|
ui_set_hot_item(id);
|
|
|
|
|
|
|
|
// draw
|
|
|
|
if (ui_active_item() == id)
|
|
|
|
ui_draw_keyselect_button(id, "???", 0, rect, 0);
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if(key == 0)
|
|
|
|
ui_draw_keyselect_button(id, "", 0, rect, 0);
|
|
|
|
else
|
|
|
|
ui_draw_keyselect_button(id, inp_key_name(key), 0, rect, 0);
|
|
|
|
}
|
|
|
|
return new_key;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
int MENUS::render_menubar(RECT r)
|
|
|
|
{
|
|
|
|
RECT box = r;
|
|
|
|
RECT button;
|
|
|
|
|
|
|
|
int active_page = config.ui_page;
|
|
|
|
int new_page = -1;
|
|
|
|
|
|
|
|
if(client_state() != CLIENTSTATE_OFFLINE)
|
|
|
|
active_page = game_page;
|
|
|
|
|
|
|
|
if(client_state() == CLIENTSTATE_OFFLINE)
|
|
|
|
{
|
|
|
|
/* offline menus */
|
|
|
|
if(0) // this is not done yet
|
|
|
|
{
|
|
|
|
ui_vsplit_l(&box, 90.0f, &button, &box);
|
|
|
|
static int news_button=0;
|
|
|
|
if (ui_do_button(&news_button, "News", active_page==PAGE_NEWS, &button, ui_draw_menu_tab_button, 0))
|
|
|
|
new_page = PAGE_NEWS;
|
|
|
|
ui_vsplit_l(&box, 30.0f, 0, &box);
|
|
|
|
}
|
|
|
|
|
|
|
|
ui_vsplit_l(&box, 110.0f, &button, &box);
|
|
|
|
static int internet_button=0;
|
|
|
|
if (ui_do_button(&internet_button, "Internet", active_page==PAGE_INTERNET, &button, ui_draw_menu_tab_button, 0))
|
|
|
|
{
|
2008-09-03 20:03:01 +00:00
|
|
|
client_serverbrowse_refresh(BROWSETYPE_INTERNET);
|
2008-08-27 15:48:50 +00:00
|
|
|
new_page = PAGE_INTERNET;
|
|
|
|
}
|
|
|
|
|
|
|
|
ui_vsplit_l(&box, 4.0f, 0, &box);
|
|
|
|
ui_vsplit_l(&box, 90.0f, &button, &box);
|
|
|
|
static int lan_button=0;
|
|
|
|
if (ui_do_button(&lan_button, "LAN", active_page==PAGE_LAN, &button, ui_draw_menu_tab_button, 0))
|
|
|
|
{
|
2008-09-03 20:03:01 +00:00
|
|
|
client_serverbrowse_refresh(BROWSETYPE_LAN);
|
2008-08-27 15:48:50 +00:00
|
|
|
new_page = PAGE_LAN;
|
|
|
|
}
|
|
|
|
|
2008-09-03 20:03:01 +00:00
|
|
|
ui_vsplit_l(&box, 4.0f, 0, &box);
|
|
|
|
ui_vsplit_l(&box, 120.0f, &button, &box);
|
|
|
|
static int favorites_button=0;
|
|
|
|
if (ui_do_button(&favorites_button, "Favorites", active_page==PAGE_FAVORITES, &button, ui_draw_menu_tab_button, 0))
|
2008-08-27 15:48:50 +00:00
|
|
|
{
|
2008-09-03 20:03:01 +00:00
|
|
|
client_serverbrowse_refresh(BROWSETYPE_FAVORITES);
|
|
|
|
new_page = PAGE_FAVORITES;
|
2008-08-27 15:48:50 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
/* online menus */
|
|
|
|
ui_vsplit_l(&box, 90.0f, &button, &box);
|
|
|
|
static int game_button=0;
|
|
|
|
if (ui_do_button(&game_button, "Game", active_page==PAGE_GAME, &button, ui_draw_menu_tab_button, 0))
|
|
|
|
new_page = PAGE_GAME;
|
|
|
|
|
|
|
|
ui_vsplit_l(&box, 4.0f, 0, &box);
|
|
|
|
ui_vsplit_l(&box, 140.0f, &button, &box);
|
|
|
|
static int server_info_button=0;
|
|
|
|
if (ui_do_button(&server_info_button, "Server Info", active_page==PAGE_SERVER_INFO, &button, ui_draw_menu_tab_button, 0))
|
|
|
|
new_page = PAGE_SERVER_INFO;
|
|
|
|
|
|
|
|
ui_vsplit_l(&box, 30.0f, 0, &box);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
ui_vsplit_r(&box, 110.0f, &box, &button);
|
|
|
|
static int system_button=0;
|
|
|
|
if (ui_do_button(&system_button, "System", config.ui_page==PAGE_SYSTEM, &button, ui_draw_menu_tab_button, 0))
|
|
|
|
config.ui_page = PAGE_SYSTEM;
|
|
|
|
|
|
|
|
ui_vsplit_r(&box, 30.0f, &box, 0);
|
|
|
|
*/
|
|
|
|
|
|
|
|
ui_vsplit_r(&box, 110.0f, &box, &button);
|
|
|
|
static int quit_button=0;
|
|
|
|
if (ui_do_button(&quit_button, "Quit", 0, &button, ui_draw_menu_tab_button, 0))
|
|
|
|
popup = POPUP_QUIT;
|
|
|
|
|
|
|
|
ui_vsplit_r(&box, 10.0f, &box, &button);
|
|
|
|
ui_vsplit_r(&box, 110.0f, &box, &button);
|
|
|
|
static int settings_button=0;
|
|
|
|
if (ui_do_button(&settings_button, "Settings", active_page==PAGE_SETTINGS, &button, ui_draw_menu_tab_button, 0))
|
|
|
|
new_page = PAGE_SETTINGS;
|
|
|
|
|
|
|
|
if(new_page != -1)
|
|
|
|
{
|
|
|
|
if(client_state() == CLIENTSTATE_OFFLINE)
|
|
|
|
config.ui_page = new_page;
|
|
|
|
else
|
|
|
|
game_page = new_page;
|
|
|
|
}
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
void MENUS::render_loading(float percent)
|
|
|
|
{
|
|
|
|
// need up date this here to get correct
|
|
|
|
vec3 rgb = hsl_to_rgb(vec3(config.ui_color_hue/255.0f, config.ui_color_sat/255.0f, config.ui_color_lht/255.0f));
|
|
|
|
gui_color = vec4(rgb.r, rgb.g, rgb.b, config.ui_color_alpha/255.0f);
|
|
|
|
|
|
|
|
RECT screen = *ui_screen();
|
|
|
|
gfx_mapscreen(screen.x, screen.y, screen.w, screen.h);
|
|
|
|
|
|
|
|
render_background();
|
|
|
|
|
|
|
|
float tw;
|
|
|
|
|
|
|
|
float w = 700;
|
|
|
|
float h = 200;
|
|
|
|
float x = screen.w/2-w/2;
|
|
|
|
float y = screen.h/2-h/2;
|
|
|
|
|
|
|
|
gfx_blend_normal();
|
|
|
|
|
|
|
|
gfx_texture_set(-1);
|
|
|
|
gfx_quads_begin();
|
|
|
|
gfx_setcolor(0,0,0,0.50f);
|
|
|
|
draw_round_rect(x, y, w, h, 40.0f);
|
|
|
|
gfx_quads_end();
|
|
|
|
|
|
|
|
|
|
|
|
const char *caption = "Loading";
|
|
|
|
|
|
|
|
tw = gfx_text_width(0, 48.0f, caption, -1);
|
|
|
|
RECT r;
|
|
|
|
r.x = x;
|
|
|
|
r.y = y+20;
|
|
|
|
r.w = w;
|
|
|
|
r.h = h;
|
|
|
|
ui_do_label(&r, caption, 48.0f, 0, -1);
|
|
|
|
|
|
|
|
gfx_texture_set(-1);
|
|
|
|
gfx_quads_begin();
|
|
|
|
gfx_setcolor(1,1,1,0.75f);
|
|
|
|
draw_round_rect(x+40, y+h-75, (w-80)*percent, 25, 5.0f);
|
|
|
|
gfx_quads_end();
|
|
|
|
|
|
|
|
gfx_swap();
|
|
|
|
}
|
|
|
|
|
|
|
|
void MENUS::render_news(RECT main_view)
|
|
|
|
{
|
|
|
|
ui_draw_rect(&main_view, color_tabbar_active, CORNER_ALL, 10.0f);
|
|
|
|
}
|
|
|
|
|
|
|
|
void MENUS::render_game(RECT main_view)
|
|
|
|
{
|
|
|
|
RECT button;
|
|
|
|
ui_hsplit_t(&main_view, 45.0f, &main_view, 0);
|
|
|
|
ui_draw_rect(&main_view, color_tabbar_active, CORNER_ALL, 10.0f);
|
|
|
|
|
|
|
|
ui_hsplit_t(&main_view, 10.0f, 0, &main_view);
|
|
|
|
ui_hsplit_t(&main_view, 25.0f, &main_view, 0);
|
|
|
|
ui_vmargin(&main_view, 10.0f, &main_view);
|
|
|
|
|
|
|
|
ui_vsplit_r(&main_view, 120.0f, &main_view, &button);
|
|
|
|
static int disconnect_button = 0;
|
|
|
|
if(ui_do_button(&disconnect_button, "Disconnect", 0, &button, ui_draw_menu_button, 0))
|
|
|
|
client_disconnect();
|
|
|
|
|
|
|
|
if(gameclient.snap.local_info && gameclient.snap.gameobj)
|
|
|
|
{
|
|
|
|
if(gameclient.snap.local_info->team != -1)
|
|
|
|
{
|
|
|
|
ui_vsplit_l(&main_view, 10.0f, &button, &main_view);
|
|
|
|
ui_vsplit_l(&main_view, 120.0f, &button, &main_view);
|
|
|
|
static int spectate_button = 0;
|
|
|
|
if(ui_do_button(&spectate_button, "Spectate", 0, &button, ui_draw_menu_button, 0))
|
|
|
|
{
|
|
|
|
gameclient.send_switch_team(-1);
|
|
|
|
menu_active = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if(gameclient.snap.gameobj->flags & GAMEFLAG_TEAMS)
|
|
|
|
{
|
|
|
|
if(gameclient.snap.local_info->team != 0)
|
|
|
|
{
|
|
|
|
ui_vsplit_l(&main_view, 10.0f, &button, &main_view);
|
|
|
|
ui_vsplit_l(&main_view, 120.0f, &button, &main_view);
|
|
|
|
static int spectate_button = 0;
|
|
|
|
if(ui_do_button(&spectate_button, "Join Red", 0, &button, ui_draw_menu_button, 0))
|
|
|
|
{
|
|
|
|
gameclient.send_switch_team(0);
|
|
|
|
menu_active = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if(gameclient.snap.local_info->team != 1)
|
|
|
|
{
|
|
|
|
ui_vsplit_l(&main_view, 10.0f, &button, &main_view);
|
|
|
|
ui_vsplit_l(&main_view, 120.0f, &button, &main_view);
|
|
|
|
static int spectate_button = 0;
|
|
|
|
if(ui_do_button(&spectate_button, "Join Blue", 0, &button, ui_draw_menu_button, 0))
|
|
|
|
{
|
|
|
|
gameclient.send_switch_team(1);
|
|
|
|
menu_active = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if(gameclient.snap.local_info->team != 0)
|
|
|
|
{
|
|
|
|
ui_vsplit_l(&main_view, 10.0f, &button, &main_view);
|
|
|
|
ui_vsplit_l(&main_view, 120.0f, &button, &main_view);
|
|
|
|
static int spectate_button = 0;
|
|
|
|
if(ui_do_button(&spectate_button, "Join Game", 0, &button, ui_draw_menu_button, 0))
|
|
|
|
{
|
|
|
|
gameclient.send_switch_team(0);
|
|
|
|
menu_active = false;
|
|
|
|
}
|
2008-09-04 18:45:41 +00:00
|
|
|
}
|
2008-08-27 15:48:50 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void MENUS::render_serverinfo(RECT main_view)
|
|
|
|
{
|
|
|
|
// render background
|
|
|
|
ui_draw_rect(&main_view, color_tabbar_active, CORNER_ALL, 10.0f);
|
|
|
|
|
|
|
|
// render motd
|
|
|
|
RECT view;
|
|
|
|
ui_margin(&main_view, 10.0f, &view);
|
|
|
|
//void gfx_text(void *font, float x, float y, float size, const char *text, int max_width);
|
2008-08-30 22:38:56 +00:00
|
|
|
gfx_text(0, view.x, view.y, 16, gameclient.motd->server_motd, -1);
|
2008-08-27 15:48:50 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void MENUS::init()
|
|
|
|
{
|
|
|
|
if(config.cl_show_welcome)
|
|
|
|
popup = POPUP_FIRST_LAUNCH;
|
|
|
|
config.cl_show_welcome = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
int MENUS::render()
|
|
|
|
{
|
|
|
|
RECT screen = *ui_screen();
|
|
|
|
gfx_mapscreen(screen.x, screen.y, screen.w, screen.h);
|
|
|
|
|
|
|
|
static bool first = true;
|
|
|
|
if(first)
|
|
|
|
{
|
|
|
|
if(config.ui_page == PAGE_INTERNET)
|
|
|
|
client_serverbrowse_refresh(0);
|
|
|
|
else if(config.ui_page == PAGE_LAN)
|
|
|
|
client_serverbrowse_refresh(1);
|
|
|
|
first = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(client_state() == CLIENTSTATE_ONLINE)
|
|
|
|
{
|
|
|
|
color_tabbar_inactive = color_tabbar_inactive_ingame;
|
|
|
|
color_tabbar_active = color_tabbar_active_ingame;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
render_background();
|
|
|
|
color_tabbar_inactive = color_tabbar_inactive_outgame;
|
|
|
|
color_tabbar_active = color_tabbar_active_outgame;
|
|
|
|
}
|
|
|
|
|
|
|
|
RECT tab_bar;
|
|
|
|
RECT main_view;
|
|
|
|
|
|
|
|
// some margin around the screen
|
|
|
|
ui_margin(&screen, 10.0f, &screen);
|
|
|
|
|
|
|
|
if(popup == POPUP_NONE)
|
|
|
|
{
|
|
|
|
// do tab bar
|
|
|
|
ui_hsplit_t(&screen, 26.0f, &tab_bar, &main_view);
|
|
|
|
ui_vmargin(&tab_bar, 20.0f, &tab_bar);
|
|
|
|
render_menubar(tab_bar);
|
|
|
|
|
|
|
|
// render current page
|
|
|
|
if(client_state() != CLIENTSTATE_OFFLINE)
|
|
|
|
{
|
|
|
|
if(game_page == PAGE_GAME)
|
|
|
|
render_game(main_view);
|
|
|
|
else if(game_page == PAGE_SERVER_INFO)
|
|
|
|
render_serverinfo(main_view);
|
|
|
|
else if(game_page == PAGE_SETTINGS)
|
|
|
|
render_settings(main_view);
|
|
|
|
}
|
|
|
|
else if(config.ui_page == PAGE_NEWS)
|
|
|
|
render_news(main_view);
|
|
|
|
else if(config.ui_page == PAGE_INTERNET)
|
|
|
|
render_serverbrowser(main_view);
|
|
|
|
else if(config.ui_page == PAGE_LAN)
|
|
|
|
render_serverbrowser(main_view);
|
|
|
|
else if(config.ui_page == PAGE_FAVORITES)
|
|
|
|
render_serverbrowser(main_view);
|
|
|
|
else if(config.ui_page == PAGE_SETTINGS)
|
|
|
|
render_settings(main_view);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// make sure that other windows doesn't do anything funnay!
|
|
|
|
//ui_set_hot_item(0);
|
|
|
|
//ui_set_active_item(0);
|
|
|
|
char buf[128];
|
|
|
|
const char *title = "";
|
|
|
|
const char *extra_text = "";
|
|
|
|
const char *button_text = "";
|
|
|
|
int extra_align = 0;
|
|
|
|
|
|
|
|
if(popup == POPUP_CONNECTING)
|
|
|
|
{
|
|
|
|
title = "Connecting to";
|
|
|
|
extra_text = config.ui_server_address; // TODO: query the client about the address
|
|
|
|
button_text = "Abort";
|
|
|
|
if(client_mapdownload_totalsize() > 0)
|
|
|
|
{
|
|
|
|
title = "Downloading map";
|
|
|
|
str_format(buf, sizeof(buf), "%d/%d KiB", client_mapdownload_amount()/1024, client_mapdownload_totalsize()/1024);
|
|
|
|
extra_text = buf;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if(popup == POPUP_DISCONNECTED)
|
|
|
|
{
|
|
|
|
title = "Disconnected";
|
|
|
|
extra_text = client_error_string();
|
|
|
|
button_text = "Ok";
|
|
|
|
extra_align = -1;
|
|
|
|
}
|
|
|
|
else if(popup == POPUP_PASSWORD)
|
|
|
|
{
|
|
|
|
title = "Password Error";
|
|
|
|
extra_text = client_error_string();
|
|
|
|
button_text = "Try Again";
|
|
|
|
}
|
|
|
|
else if(popup == POPUP_QUIT)
|
|
|
|
{
|
|
|
|
title = "Quit";
|
|
|
|
extra_text = "Are you sure that you want to quit?";
|
|
|
|
}
|
|
|
|
else if(popup == POPUP_FIRST_LAUNCH)
|
|
|
|
{
|
|
|
|
title = "Welcome to Teeworlds";
|
|
|
|
extra_text =
|
|
|
|
"As this is the first time you launch the game, please enter your nick name below. "
|
|
|
|
"It's recommended that you check the settings to adjust them to your liking "
|
|
|
|
"before joining a server.";
|
|
|
|
button_text = "Ok";
|
|
|
|
extra_align = -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
RECT box, part;
|
|
|
|
box = screen;
|
|
|
|
ui_vmargin(&box, 150.0f, &box);
|
|
|
|
ui_hmargin(&box, 150.0f, &box);
|
|
|
|
|
|
|
|
// render the box
|
|
|
|
ui_draw_rect(&box, vec4(0,0,0,0.5f), CORNER_ALL, 15.0f);
|
|
|
|
|
|
|
|
ui_hsplit_t(&box, 20.f, &part, &box);
|
|
|
|
ui_hsplit_t(&box, 24.f, &part, &box);
|
|
|
|
ui_do_label(&part, title, 24.f, 0);
|
|
|
|
ui_hsplit_t(&box, 20.f, &part, &box);
|
|
|
|
ui_hsplit_t(&box, 24.f, &part, &box);
|
|
|
|
ui_vmargin(&part, 20.f, &part);
|
|
|
|
|
|
|
|
if(extra_align == -1)
|
|
|
|
ui_do_label(&part, extra_text, 20.f, -1, (int)part.w);
|
|
|
|
else
|
|
|
|
ui_do_label(&part, extra_text, 20.f, 0, -1);
|
|
|
|
|
|
|
|
if(popup == POPUP_QUIT)
|
|
|
|
{
|
|
|
|
RECT yes, no;
|
|
|
|
ui_hsplit_b(&box, 20.f, &box, &part);
|
|
|
|
ui_hsplit_b(&box, 24.f, &box, &part);
|
|
|
|
ui_vmargin(&part, 80.0f, &part);
|
|
|
|
|
|
|
|
ui_vsplit_mid(&part, &no, &yes);
|
|
|
|
|
|
|
|
ui_vmargin(&yes, 20.0f, &yes);
|
|
|
|
ui_vmargin(&no, 20.0f, &no);
|
|
|
|
|
|
|
|
static int button_abort = 0;
|
|
|
|
if(ui_do_button(&button_abort, "No", 0, &no, ui_draw_menu_button, 0) || inp_key_down(KEY_ESC))
|
|
|
|
popup = POPUP_NONE;
|
|
|
|
|
|
|
|
static int button_tryagain = 0;
|
|
|
|
if(ui_do_button(&button_tryagain, "Yes", 0, &yes, ui_draw_menu_button, 0) || inp_key_down(KEY_ENTER))
|
|
|
|
client_quit();
|
|
|
|
}
|
|
|
|
else if(popup == POPUP_PASSWORD)
|
|
|
|
{
|
|
|
|
RECT label, textbox, tryagain, abort;
|
|
|
|
|
|
|
|
ui_hsplit_b(&box, 20.f, &box, &part);
|
|
|
|
ui_hsplit_b(&box, 24.f, &box, &part);
|
|
|
|
ui_vmargin(&part, 80.0f, &part);
|
|
|
|
|
|
|
|
ui_vsplit_mid(&part, &abort, &tryagain);
|
|
|
|
|
|
|
|
ui_vmargin(&tryagain, 20.0f, &tryagain);
|
|
|
|
ui_vmargin(&abort, 20.0f, &abort);
|
|
|
|
|
|
|
|
static int button_abort = 0;
|
|
|
|
if(ui_do_button(&button_abort, "Abort", 0, &abort, ui_draw_menu_button, 0) || inp_key_down(KEY_ESC))
|
|
|
|
popup = POPUP_NONE;
|
|
|
|
|
|
|
|
static int button_tryagain = 0;
|
|
|
|
if(ui_do_button(&button_tryagain, "Try again", 0, &tryagain, ui_draw_menu_button, 0) || inp_key_down(KEY_ENTER))
|
|
|
|
{
|
|
|
|
client_connect(config.ui_server_address);
|
|
|
|
}
|
|
|
|
|
|
|
|
ui_hsplit_b(&box, 60.f, &box, &part);
|
|
|
|
ui_hsplit_b(&box, 24.f, &box, &part);
|
|
|
|
|
|
|
|
ui_vsplit_l(&part, 60.0f, 0, &label);
|
|
|
|
ui_vsplit_l(&label, 100.0f, 0, &textbox);
|
|
|
|
ui_vsplit_l(&textbox, 20.0f, 0, &textbox);
|
|
|
|
ui_vsplit_r(&textbox, 60.0f, &textbox, 0);
|
|
|
|
ui_do_label(&label, "Password:", 20, -1);
|
|
|
|
ui_do_edit_box(&config.password, &textbox, config.password, sizeof(config.password), 14.0f, true);
|
|
|
|
}
|
|
|
|
else if(popup == POPUP_FIRST_LAUNCH)
|
|
|
|
{
|
|
|
|
RECT label, textbox;
|
|
|
|
|
|
|
|
ui_hsplit_b(&box, 20.f, &box, &part);
|
|
|
|
ui_hsplit_b(&box, 24.f, &box, &part);
|
|
|
|
ui_vmargin(&part, 80.0f, &part);
|
|
|
|
|
|
|
|
static int enter_button = 0;
|
|
|
|
if(ui_do_button(&enter_button, "Enter", 0, &part, ui_draw_menu_button, 0) || inp_key_down(KEY_ENTER))
|
|
|
|
popup = POPUP_NONE;
|
|
|
|
|
|
|
|
ui_hsplit_b(&box, 40.f, &box, &part);
|
|
|
|
ui_hsplit_b(&box, 24.f, &box, &part);
|
|
|
|
|
|
|
|
ui_vsplit_l(&part, 60.0f, 0, &label);
|
|
|
|
ui_vsplit_l(&label, 100.0f, 0, &textbox);
|
|
|
|
ui_vsplit_l(&textbox, 20.0f, 0, &textbox);
|
|
|
|
ui_vsplit_r(&textbox, 60.0f, &textbox, 0);
|
|
|
|
ui_do_label(&label, "Nickname:", 20, -1);
|
|
|
|
ui_do_edit_box(&config.player_name, &textbox, config.player_name, sizeof(config.player_name), 14.0f);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
ui_hsplit_b(&box, 20.f, &box, &part);
|
|
|
|
ui_hsplit_b(&box, 24.f, &box, &part);
|
|
|
|
ui_vmargin(&part, 120.0f, &part);
|
|
|
|
|
|
|
|
static int button = 0;
|
|
|
|
if(ui_do_button(&button, button_text, 0, &part, ui_draw_menu_button, 0) || inp_key_down(KEY_ESC) || inp_key_down(KEY_ENTER))
|
|
|
|
{
|
|
|
|
if(popup == POPUP_CONNECTING)
|
|
|
|
client_disconnect();
|
|
|
|
popup = POPUP_NONE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
void MENUS::on_reset()
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
bool MENUS::on_mousemove(float x, float y)
|
|
|
|
{
|
2008-09-12 07:20:26 +00:00
|
|
|
last_input = time_get();
|
|
|
|
|
2008-08-27 15:48:50 +00:00
|
|
|
if(!menu_active)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
mouse_pos.x += x;
|
|
|
|
mouse_pos.y += y;
|
|
|
|
if(mouse_pos.x < 0) mouse_pos.x = 0;
|
|
|
|
if(mouse_pos.y < 0) mouse_pos.y = 0;
|
|
|
|
if(mouse_pos.x > gfx_screenwidth()) mouse_pos.x = gfx_screenwidth();
|
|
|
|
if(mouse_pos.y > gfx_screenheight()) mouse_pos.y = gfx_screenheight();
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool MENUS::on_input(INPUT_EVENT e)
|
|
|
|
{
|
2008-09-12 07:20:26 +00:00
|
|
|
last_input = time_get();
|
|
|
|
|
2008-08-27 20:23:50 +00:00
|
|
|
if(e.flags&INPFLAG_PRESS && e.key == KEY_ESC)
|
|
|
|
{
|
|
|
|
menu_active = !menu_active;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(menu_active)
|
2008-08-30 09:28:31 +00:00
|
|
|
{
|
|
|
|
if(num_inputevents < MAX_INPUTEVENTS)
|
|
|
|
inputevents[num_inputevents++] = e;
|
2008-08-27 20:23:50 +00:00
|
|
|
return true;
|
2008-08-30 09:28:31 +00:00
|
|
|
}
|
2008-08-27 15:48:50 +00:00
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
void MENUS::on_statechange(int new_state, int old_state)
|
|
|
|
{
|
|
|
|
if(new_state == CLIENTSTATE_OFFLINE)
|
|
|
|
{
|
|
|
|
popup = POPUP_NONE;
|
|
|
|
if(client_error_string() && client_error_string()[0] != 0)
|
|
|
|
{
|
|
|
|
if(strstr(client_error_string(), "password"))
|
|
|
|
{
|
|
|
|
popup = POPUP_PASSWORD;
|
|
|
|
ui_set_hot_item(&config.password);
|
|
|
|
ui_set_active_item(&config.password);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
popup = POPUP_DISCONNECTED;
|
|
|
|
} }
|
|
|
|
else if(new_state == CLIENTSTATE_LOADING)
|
|
|
|
popup = POPUP_CONNECTING;
|
|
|
|
else if(new_state == CLIENTSTATE_CONNECTING)
|
|
|
|
popup = POPUP_CONNECTING;
|
|
|
|
else if (new_state == CLIENTSTATE_ONLINE)
|
|
|
|
{
|
|
|
|
popup = POPUP_NONE;
|
|
|
|
menu_active = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void MENUS::on_render()
|
|
|
|
{
|
2008-08-27 20:23:50 +00:00
|
|
|
if(client_state() != CLIENTSTATE_ONLINE)
|
|
|
|
menu_active = true;
|
|
|
|
|
2008-08-27 15:48:50 +00:00
|
|
|
if(!menu_active)
|
|
|
|
return;
|
2008-08-30 09:28:31 +00:00
|
|
|
|
2008-08-27 15:48:50 +00:00
|
|
|
// update colors
|
|
|
|
vec3 rgb = hsl_to_rgb(vec3(config.ui_color_hue/255.0f, config.ui_color_sat/255.0f, config.ui_color_lht/255.0f));
|
|
|
|
gui_color = vec4(rgb.r, rgb.g, rgb.b, config.ui_color_alpha/255.0f);
|
|
|
|
|
|
|
|
color_tabbar_inactive_outgame = vec4(0,0,0,0.25f);
|
|
|
|
color_tabbar_active_outgame = vec4(0,0,0,0.5f);
|
|
|
|
|
|
|
|
float color_ingame_scale_i = 0.5f;
|
|
|
|
float color_ingame_scale_a = 0.2f;
|
|
|
|
color_tabbar_inactive_ingame = vec4(
|
|
|
|
gui_color.r*color_ingame_scale_i,
|
|
|
|
gui_color.g*color_ingame_scale_i,
|
|
|
|
gui_color.b*color_ingame_scale_i,
|
|
|
|
gui_color.a*0.8f);
|
|
|
|
|
|
|
|
color_tabbar_active_ingame = vec4(
|
|
|
|
gui_color.r*color_ingame_scale_a,
|
|
|
|
gui_color.g*color_ingame_scale_a,
|
|
|
|
gui_color.b*color_ingame_scale_a,
|
|
|
|
gui_color.a);
|
|
|
|
|
|
|
|
// update the ui
|
|
|
|
RECT *screen = ui_screen();
|
|
|
|
float mx = (mouse_pos.x/(float)gfx_screenwidth())*screen->w;
|
|
|
|
float my = (mouse_pos.y/(float)gfx_screenheight())*screen->h;
|
|
|
|
|
|
|
|
int buttons = 0;
|
|
|
|
if(inp_key_pressed(KEY_MOUSE_1)) buttons |= 1;
|
|
|
|
if(inp_key_pressed(KEY_MOUSE_2)) buttons |= 2;
|
|
|
|
if(inp_key_pressed(KEY_MOUSE_3)) buttons |= 4;
|
|
|
|
|
|
|
|
ui_update(mx,my,mx*3.0f,my*3.0f,buttons);
|
|
|
|
|
|
|
|
// render
|
2008-09-12 07:20:26 +00:00
|
|
|
if(time_get()-last_input > time_freq()*30)
|
|
|
|
{
|
|
|
|
// screen saver :)
|
|
|
|
render_background();
|
|
|
|
|
|
|
|
if(data->images[IMAGE_BANNER].id != 0)
|
|
|
|
{
|
|
|
|
float sw = 300*gfx_screenaspect();
|
|
|
|
float sh = 300;
|
|
|
|
gfx_mapscreen(0, 0, sw, sh);
|
2008-08-27 15:48:50 +00:00
|
|
|
|
2008-09-12 07:20:26 +00:00
|
|
|
gfx_texture_set(data->images[IMAGE_BANNER].id);
|
|
|
|
gfx_quads_begin();
|
|
|
|
gfx_setcolor(0,0,0,1.0f);
|
2008-09-23 11:58:12 +00:00
|
|
|
gfx_quads_draw(sw/2, 50, 300, 300/4);
|
2008-09-12 07:20:26 +00:00
|
|
|
gfx_setcolor(1,1,1,1.0f);
|
2008-09-23 11:58:12 +00:00
|
|
|
gfx_quads_draw(sw/2-2, 50-2, 300, 300/4);
|
2008-09-12 07:20:26 +00:00
|
|
|
gfx_quads_end();
|
|
|
|
|
2008-09-23 11:58:12 +00:00
|
|
|
//if((time_get()/(time_freq()/3))&1)
|
|
|
|
// gfx_text(NULL, sw-150, sh-50, 10.0f, "INSERT COIN", -1);
|
2008-09-12 07:20:26 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
2008-08-27 15:48:50 +00:00
|
|
|
{
|
2008-09-23 11:58:12 +00:00
|
|
|
//render_background();
|
2008-09-12 07:20:26 +00:00
|
|
|
render();
|
|
|
|
|
|
|
|
// render cursor
|
|
|
|
gfx_texture_set(data->images[IMAGE_CURSOR].id);
|
|
|
|
gfx_quads_begin();
|
|
|
|
gfx_setcolor(1,1,1,1);
|
|
|
|
gfx_quads_drawTL(mx,my,24,24);
|
|
|
|
gfx_quads_end();
|
|
|
|
|
|
|
|
// render debug information
|
|
|
|
if(config.debug)
|
|
|
|
{
|
|
|
|
RECT screen = *ui_screen();
|
|
|
|
gfx_mapscreen(screen.x, screen.y, screen.w, screen.h);
|
|
|
|
|
|
|
|
char buf[512];
|
|
|
|
str_format(buf, sizeof(buf), "%p %p %p", ui_hot_item(), ui_active_item(), ui_last_active_item());
|
|
|
|
TEXT_CURSOR cursor;
|
|
|
|
gfx_text_set_cursor(&cursor, 10, 10, 10, TEXTFLAG_RENDER);
|
|
|
|
gfx_text_ex(&cursor, buf, -1);
|
|
|
|
}
|
2008-08-27 15:48:50 +00:00
|
|
|
}
|
|
|
|
|
2008-08-30 09:28:31 +00:00
|
|
|
num_inputevents = 0;
|
2008-08-27 15:48:50 +00:00
|
|
|
}
|
2008-09-11 22:45:28 +00:00
|
|
|
|
2008-09-23 11:58:12 +00:00
|
|
|
|
|
|
|
static int texture_blob = -1;
|
|
|
|
|
|
|
|
void MENUS::render_background()
|
2008-09-11 22:45:28 +00:00
|
|
|
{
|
2008-09-23 11:58:12 +00:00
|
|
|
//gfx_clear(1,1,1);
|
|
|
|
//render_sunrays(0,0);
|
|
|
|
if(texture_blob == -1)
|
|
|
|
texture_blob = gfx_load_texture("data/blob.png", IMG_AUTO, 0);
|
|
|
|
|
|
|
|
|
|
|
|
float sw = 300*gfx_screenaspect();
|
|
|
|
float sh = 300;
|
|
|
|
gfx_mapscreen(0, 0, sw, sh);
|
2008-09-11 22:45:28 +00:00
|
|
|
|
2008-09-23 11:58:12 +00:00
|
|
|
RECT s = *ui_screen();
|
|
|
|
|
|
|
|
// render background color
|
2008-09-11 22:45:28 +00:00
|
|
|
gfx_texture_set(-1);
|
|
|
|
gfx_quads_begin();
|
2008-09-23 11:58:12 +00:00
|
|
|
//vec4 bottom(gui_color.r*0.3f, gui_color.g*0.3f, gui_color.b*0.3f, 1.0f);
|
|
|
|
//vec4 bottom(0, 0, 0, 1.0f);
|
|
|
|
vec4 bottom(gui_color.r, gui_color.g, gui_color.b, 1.0f);
|
|
|
|
vec4 top(gui_color.r, gui_color.g, gui_color.b, 1.0f);
|
|
|
|
gfx_setcolorvertex(0, top.r, top.g, top.b, top.a);
|
|
|
|
gfx_setcolorvertex(1, top.r, top.g, top.b, top.a);
|
|
|
|
gfx_setcolorvertex(2, bottom.r, bottom.g, bottom.b, bottom.a);
|
|
|
|
gfx_setcolorvertex(3, bottom.r, bottom.g, bottom.b, bottom.a);
|
|
|
|
gfx_quads_drawTL(0, 0, sw, sh);
|
2008-09-11 22:45:28 +00:00
|
|
|
gfx_quads_end();
|
2008-09-23 11:58:12 +00:00
|
|
|
|
|
|
|
// render the tiles
|
|
|
|
gfx_texture_set(-1);
|
|
|
|
gfx_quads_begin();
|
|
|
|
float size = 15.0f;
|
|
|
|
float offset_time = fmod(client_localtime()*0.15f, 2.0f);
|
|
|
|
for(int y = -2; y < (int)(sw/size); y++)
|
|
|
|
for(int x = -2; x < (int)(sh/size); x++)
|
|
|
|
{
|
|
|
|
gfx_setcolor(0,0,0,0.045f);
|
|
|
|
gfx_quads_drawTL((x-offset_time)*size*2+(y&1)*size, (y+offset_time)*size, size, size);
|
|
|
|
}
|
|
|
|
gfx_quads_end();
|
|
|
|
|
|
|
|
// render border fade
|
|
|
|
gfx_texture_set(texture_blob);
|
|
|
|
gfx_quads_begin();
|
|
|
|
gfx_setcolor(0,0,0,0.5f);
|
|
|
|
gfx_quads_drawTL(-100, -100, sw+200, sh+200);
|
|
|
|
gfx_quads_end();
|
|
|
|
|
|
|
|
// restore screen
|
|
|
|
{RECT screen = *ui_screen();
|
|
|
|
gfx_mapscreen(screen.x, screen.y, screen.w, screen.h);}
|
2008-09-11 22:45:28 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2008-09-23 11:58:12 +00:00
|
|
|
#if 0
|
2008-09-11 22:45:28 +00:00
|
|
|
static int texture_mountains = -1;
|
|
|
|
static int texture_sun = -1;
|
|
|
|
static int texture_grass = -1;
|
|
|
|
|
|
|
|
static const int tiles_width = 50;
|
|
|
|
static const int tiles_height = 10;
|
|
|
|
static TILE tiles[tiles_width*tiles_height] = {{0}};
|
|
|
|
|
|
|
|
class TEE
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
float speed;
|
|
|
|
int skin;
|
|
|
|
float time;
|
|
|
|
vec2 pos;
|
|
|
|
//float vy;
|
|
|
|
|
|
|
|
float jumptime;
|
|
|
|
float jumpstr;
|
|
|
|
|
|
|
|
void new_jump()
|
|
|
|
{
|
|
|
|
jumptime = time + (rand()/(float)RAND_MAX)*2;
|
|
|
|
jumpstr = 12.6f*20 * ((rand()/(float)RAND_MAX)*0.5f+0.5f);
|
|
|
|
}
|
|
|
|
|
|
|
|
void init()
|
|
|
|
{
|
|
|
|
skin = rand();
|
|
|
|
speed = 150.0f + (rand()/(float)RAND_MAX) * 50.0f;
|
|
|
|
time = (rand()/(float)RAND_MAX) * 5.0f;
|
|
|
|
jumptime = 0;
|
2008-09-23 11:58:12 +00:00
|
|
|
update(0);
|
2008-09-11 22:45:28 +00:00
|
|
|
new_jump();
|
|
|
|
}
|
|
|
|
|
|
|
|
void reset()
|
|
|
|
{
|
|
|
|
time = 0;
|
|
|
|
pos.x = -100.0f;
|
|
|
|
|
|
|
|
jumptime = 0;
|
|
|
|
new_jump();
|
|
|
|
skin = rand();
|
|
|
|
}
|
|
|
|
|
|
|
|
void update(float frametime)
|
|
|
|
{
|
|
|
|
time += frametime;
|
|
|
|
pos.x = -100 + time*speed;
|
|
|
|
pos.y = 0;
|
|
|
|
if(time > jumptime)
|
|
|
|
{
|
|
|
|
float t = time - jumptime;
|
|
|
|
float j = -jumpstr*t + 25.0f*15*(t*t);
|
|
|
|
if(j < 0)
|
|
|
|
pos.y = j;
|
|
|
|
else
|
|
|
|
new_jump();
|
|
|
|
}
|
|
|
|
|
|
|
|
if(pos.x > 300*2)
|
|
|
|
reset();
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
static const int NUM_TEES = 35;
|
|
|
|
static TEE tees[NUM_TEES];
|
|
|
|
|
2008-09-23 11:58:12 +00:00
|
|
|
|
|
|
|
static void render_sunrays(float x, float y)
|
|
|
|
{
|
|
|
|
vec2 pos(x, y);
|
|
|
|
|
|
|
|
gfx_texture_set(-1);
|
|
|
|
gfx_blend_additive();
|
|
|
|
gfx_quads_begin();
|
|
|
|
const int rays = 10;
|
|
|
|
gfx_setcolor(1.0f,1.0f,1.0f,0.025f);
|
|
|
|
for(int r = 0; r < rays; r++)
|
|
|
|
{
|
|
|
|
float a = r/(float)rays + client_localtime()*0.015f;
|
|
|
|
float size = (1.0f/(float)rays)*0.25f;
|
|
|
|
vec2 dir0(sinf((a-size)*pi*2.0f), cosf((a-size)*pi*2.0f));
|
|
|
|
vec2 dir1(sinf((a+size)*pi*2.0f), cosf((a+size)*pi*2.0f));
|
|
|
|
|
|
|
|
gfx_setcolorvertex(0, 1.0f,1.0f,1.0f,0.025f);
|
|
|
|
gfx_setcolorvertex(1, 1.0f,1.0f,1.0f,0.025f);
|
|
|
|
gfx_setcolorvertex(2, 1.0f,1.0f,1.0f,0.0f);
|
|
|
|
gfx_setcolorvertex(3, 1.0f,1.0f,1.0f,0.0f);
|
|
|
|
const float range = 1000.0f;
|
|
|
|
gfx_quads_draw_freeform(
|
|
|
|
pos.x+dir0.x, pos.y+dir0.y,
|
|
|
|
pos.x+dir1.x, pos.y+dir1.y,
|
|
|
|
pos.x+dir0.x*range, pos.y+dir0.y*range,
|
|
|
|
pos.x+dir1.x*range, pos.y+dir1.y*range);
|
|
|
|
}
|
|
|
|
gfx_quads_end();
|
|
|
|
gfx_blend_normal();
|
|
|
|
}
|
|
|
|
|
2008-09-11 22:45:28 +00:00
|
|
|
void MENUS::render_background()
|
|
|
|
{
|
2008-09-12 07:20:26 +00:00
|
|
|
gfx_clear(1,1,1);
|
|
|
|
|
2008-09-11 22:45:28 +00:00
|
|
|
static int load = 1;
|
|
|
|
if(load)
|
|
|
|
{
|
|
|
|
load = 0;
|
|
|
|
texture_mountains = gfx_load_texture("data/mapres/mountains.png", IMG_AUTO, 0);
|
|
|
|
texture_sun = gfx_load_texture("data/mapres/sun.png", IMG_AUTO, 0);
|
|
|
|
texture_grass = gfx_load_texture("data/mapres/grass_main.png", IMG_AUTO, 0);
|
|
|
|
|
|
|
|
for(int i = 0; i < NUM_TEES; i++)
|
|
|
|
tees[i].init();
|
|
|
|
|
|
|
|
int c = 0;
|
|
|
|
for(int y = 0; y < tiles_height; y++)
|
|
|
|
for(int x = 0; x < tiles_width; x++, c++)
|
|
|
|
{
|
|
|
|
if(y == 0)
|
|
|
|
tiles[c].index = 16;
|
|
|
|
else
|
|
|
|
{
|
|
|
|
int r = rand()&0x3f;
|
|
|
|
if(r == 1)
|
|
|
|
tiles[c].index = 2;
|
|
|
|
else if(r == 2)
|
|
|
|
tiles[c].index = 3;
|
|
|
|
else
|
|
|
|
tiles[c].index = 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
float sw = 300*gfx_screenaspect();
|
|
|
|
float sh = 300;
|
|
|
|
gfx_mapscreen(0, 0, sw, sh);
|
|
|
|
|
|
|
|
// render backdrop color
|
|
|
|
gfx_texture_set(-1);
|
|
|
|
gfx_quads_begin();
|
|
|
|
vec4 top(0.7f, 0.8f, 1.0f, 1.0f);
|
|
|
|
vec4 bottom = top*0.5f;//(0.6f, 0.6f, 0.6f, 1.0f);
|
|
|
|
gfx_setcolorvertex(0, top.r, top.g, top.b, top.a);
|
|
|
|
gfx_setcolorvertex(1, top.r, top.g, top.b, top.a);
|
|
|
|
gfx_setcolorvertex(2, bottom.r, bottom.g, bottom.b, bottom.a);
|
|
|
|
gfx_setcolorvertex(3, bottom.r, bottom.g, bottom.b, bottom.a);
|
|
|
|
gfx_quads_drawTL(0, 0, sw, sh);
|
|
|
|
gfx_quads_end();
|
|
|
|
|
|
|
|
// render sunrays
|
|
|
|
render_sunrays(75, 50);
|
|
|
|
|
|
|
|
// render sun
|
|
|
|
gfx_texture_set(texture_sun);
|
|
|
|
gfx_quads_begin();
|
|
|
|
gfx_quads_draw(75, 50, 128, 128);
|
|
|
|
gfx_quads_end();
|
|
|
|
|
|
|
|
|
|
|
|
gfx_mapscreen(0, 0, sw, sh);
|
|
|
|
|
|
|
|
int num_skins = gameclient.skins->num();
|
|
|
|
|
|
|
|
for(int layer = 0; layer < 2; layer++)
|
|
|
|
{
|
|
|
|
vec4 color = layer == 0 ? vec4(0.9f, 0.95f, 1.0f, 1.0f) : vec4(1,1,1,1);
|
|
|
|
float scale = layer == 0 ? 0.5f : 1.0f;
|
|
|
|
float mountainoffset = layer == 0 ? 220 : 190;
|
|
|
|
float mountainstreach = layer == 0 ? 2 : 1;
|
|
|
|
float groundoffset = layer == 0 ? 95 : 30;
|
|
|
|
|
|
|
|
// draw mountains
|
|
|
|
float w = 192*2*scale;
|
|
|
|
float start = fmod(client_localtime()*20.0f*scale, w);
|
|
|
|
gfx_mapscreen(start, 0, sw+start, sh);
|
|
|
|
gfx_texture_set(texture_mountains);
|
|
|
|
gfx_quads_begin();
|
|
|
|
gfx_setcolor(color.r, color.g, color.b, color.a);
|
|
|
|
gfx_quads_drawTL(0, sh-mountainoffset, w, 192*scale*mountainstreach);
|
|
|
|
gfx_quads_drawTL(w, sh-mountainoffset, w, 192*scale*mountainstreach);
|
|
|
|
gfx_quads_drawTL(w*2, sh-mountainoffset, w, 192*scale*mountainstreach);
|
|
|
|
gfx_quads_drawTL(w*3, sh-mountainoffset, w, 192*scale*mountainstreach);
|
|
|
|
gfx_quads_end();
|
|
|
|
|
|
|
|
// draw ground
|
|
|
|
{
|
|
|
|
float w = 16.0f*scale*(tiles_width);
|
|
|
|
float start = fmod(client_localtime()*20.0f*(scale+0.25f), w);
|
|
|
|
float offset = -300.0f + groundoffset;
|
|
|
|
for(int i = 0; i < 4; i++)
|
|
|
|
{
|
|
|
|
gfx_mapscreen(start-i*w, offset, sw+start-i*w, offset+sh);
|
|
|
|
gfx_texture_set(texture_grass);
|
|
|
|
render_tilemap(tiles, tiles_width, tiles_height, 16.0f*scale, color, LAYERRENDERFLAG_OPAQUE);
|
|
|
|
render_tilemap(tiles, tiles_width, tiles_height, 16.0f*scale, color, LAYERRENDERFLAG_TRANSPARENT);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if(num_skins)
|
|
|
|
{
|
|
|
|
gfx_mapscreen(0, 0, sw, sh);
|
|
|
|
|
|
|
|
for(int i = layer; i < NUM_TEES; i+=2)
|
|
|
|
{
|
|
|
|
TEE *tee = &tees[i];
|
|
|
|
tee->update(client_frametime());
|
|
|
|
|
|
|
|
ANIMSTATE state;
|
2008-09-23 11:58:12 +00:00
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mem_zero(&state, sizeof(state));
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2008-09-11 22:45:28 +00:00
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state.set(&data->animations[ANIM_BASE], 0);
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if(tee->pos.y < -0.0001f)
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state.add(&data->animations[ANIM_INAIR], 0, 1.0f); // TODO: some sort of time here
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else
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state.add(&data->animations[ANIM_WALK], fmod(tee->pos.x*0.025f, 1.0f), 1.0f);
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TEE_RENDER_INFO render_info;
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render_info.size = 24.0f*scale;
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render_info.color_body = color;
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render_info.color_feet = color;
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render_info.texture = gameclient.skins->get(tee->skin%num_skins)->org_texture;
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if(layer == 0)
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render_tee(&state, &render_info, 0, vec2(-1,0), vec2(sw+20-tee->pos.x, tee->pos.y*scale+(sh-groundoffset)-6*scale));
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else
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render_tee(&state, &render_info, 0, vec2(1,0), vec2(tee->pos.x, tee->pos.y*scale+(sh-groundoffset)-6*scale));
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}
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}
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}
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{RECT screen = *ui_screen();
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gfx_mapscreen(screen.x, screen.y, screen.w, screen.h);}
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/*
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if(data->images[IMAGE_BANNER].id != 0)
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{
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gfx_texture_set(data->images[IMAGE_BANNER].id);
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gfx_quads_begin();
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gfx_setcolor(0,0,0,0.05f);
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gfx_quads_setrotation(-pi/4+0.15f);
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gfx_quads_draw(400, 300, 1000, 250);
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gfx_quads_end();
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}*/
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}
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2008-09-23 11:58:12 +00:00
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#endif
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