ddnet/src/game/teamscore.h

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/* (c) Shereef Marzouk. See "licence DDRace.txt" and the readme.txt in the root of the distribution for more information. */
#ifndef GAME_TEAMSCORE_H
#define GAME_TEAMSCORE_H
#include <engine/shared/protocol.h>
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enum
{
TEAM_FLOCK = 0,
TEAM_SUPER = MAX_CLIENTS,
NUM_TEAMS = TEAM_SUPER + 1,
VANILLA_TEAM_SUPER = VANILLA_MAX_CLIENTS
};
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// do not change the values of the following enum
enum
{
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SV_TEAM_FORBIDDEN = 0, // teams are disabled on the map
SV_TEAM_ALLOWED = 1, // teams are enabled on the map, but optional
SV_TEAM_MANDATORY = 2, // map must be played with a team
SV_TEAM_FORCED_SOLO = 3 // map forces a random team for each individual player
};
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class CTeamsCore
{
int m_Team[MAX_CLIENTS];
bool m_IsSolo[MAX_CLIENTS];
public:
bool m_IsDDRace16;
CTeamsCore();
bool SameTeam(int ClientID1, int ClientID2) const;
bool CanKeepHook(int ClientID1, int ClientID2) const;
bool CanCollide(int ClientID1, int ClientID2) const;
int Team(int ClientID) const;
void Team(int ClientID, int Team);
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void Reset();
void SetSolo(int ClientID, bool Value)
{
m_IsSolo[ClientID] = Value;
}
bool GetSolo(int ClientID) const
{
if(ClientID < 0 || ClientID >= MAX_CLIENTS)
return false;
return m_IsSolo[ClientID];
}
};
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#endif