ddnet/src/game/teamscore.h

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/* (c) Shereef Marzouk. See "licence DDRace.txt" and the readme.txt in the root of the distribution for more information. */
#ifndef GAME_TEAMSCORE_H
#define GAME_TEAMSCORE_H
#include <engine/shared/protocol.h>
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enum
{
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TEAM_FLOCK = 0, TEAM_SUPER = MAX_CLIENTS
};
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class CTeamsCore
{
int m_Team[MAX_CLIENTS];
bool m_IsSolo[MAX_CLIENTS];
public:
CTeamsCore(void);
bool SameTeam(int ClientID1, int ClientID2);
bool CanCollide(int ClientID1, int ClientID2);
int Team(int ClientID);
void Team(int ClientID, int Team);
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void Reset();
void SetSolo(int ClientID, bool Value)
{
m_IsSolo[ClientID] = Value;
}
;
bool GetSolo(int ClientID)
{
return m_IsSolo[ClientID];
}
;
};
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#endif