ddnet/src/engine/client/backend/null/backend_null.h

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#ifndef ENGINE_CLIENT_BACKEND_NULL_BACKEND_NULL_H
#define ENGINE_CLIENT_BACKEND_NULL_BACKEND_NULL_H
#include <engine/client/backend/backend_base.h>
class CCommandProcessorFragment_Null : public CCommandProcessorFragment_GLBase
{
bool GetPresentedImageData(uint32_t &Width, uint32_t &Height, uint32_t &Format, std::vector<uint8_t> &DstData) override { return false; };
bool RunCommand(const CCommandBuffer::SCommand *pBaseCommand) override;
bool Cmd_Init(const SCommand_Init *pCommand);
virtual void Cmd_Texture_Create(const CCommandBuffer::SCommand_Texture_Create *pCommand);
virtual void Cmd_TextTextures_Create(const CCommandBuffer::SCommand_TextTextures_Create *pCommand);
virtual void Cmd_TextTexture_Update(const CCommandBuffer::SCommand_TextTexture_Update *pCommand);
};
#endif