ddnet/src/game/game.h

161 lines
2.5 KiB
C
Raw Normal View History

#include <engine/system.h>
#include <game/math.h>
2007-05-22 15:03:32 +00:00
#include <math.h>
#include "../engine/interface.h"
2007-05-22 15:03:32 +00:00
#include "mapres_col.h"
2007-08-22 21:13:33 +00:00
#include "game_protocol.h"
inline vec2 get_direction(int angle)
2007-05-22 15:03:32 +00:00
{
float a = angle/256.0f;
return vec2(cosf(a), sinf(a));
2007-05-22 15:03:32 +00:00
}
2007-10-07 15:32:54 +00:00
inline vec2 get_dir(float a)
{
return vec2(cosf(a), sinf(a));
}
inline float get_angle(vec2 dir)
2007-05-22 15:03:32 +00:00
{
float a = atan(dir.y/dir.x);
if(dir.x < 0)
a = a+pi;
2007-05-22 15:03:32 +00:00
return a;
}
inline vec2 calc_pos(vec2 p, vec2 v, float gravity, float t)
{
vec2 n;
n.x = p.x + v.x*t;
n.y = p.y + v.y*t - gravity*(t*t);
return n;
}
template<typename T>
inline T saturated_add(T min, T max, T current, T modifier)
{
if(modifier < 0)
{
if(current < min)
return current;
current += modifier;
if(current < min)
current = min;
return current;
}
else
{
if(current > max)
return current;
current += modifier;
if(current > max)
current = max;
return current;
}
}
void move_point(vec2 *inout_pos, vec2 *inout_vel, float elasticity, int *bounces);
void move_box(vec2 *inout_pos, vec2 *inout_vel, vec2 size, float elasticity);
// hooking stuff
enum
{
HOOK_RETRACTED=-1,
HOOK_IDLE=0,
HOOK_FLYING,
HOOK_GRABBED
};
class world_core
{
public:
world_core()
{
mem_zero(players, sizeof(players));
}
class player_core *players[MAX_CLIENTS];
};
class player_core
{
public:
world_core *world;
vec2 pos;
vec2 vel;
vec2 hook_pos;
vec2 hook_dir;
int hook_tick;
int hook_state;
int hooked_player;
int jumped;
player_input input;
void tick();
void move();
void read(const obj_player_core *obj_core);
void write(obj_player_core *obj_core);
void quantize();
};
2007-07-21 19:03:50 +00:00
#define LERP(a,b,t) (a + (b-a) * t)
#define min(a, b) ( a > b ? b : a)
#define max(a, b) ( a > b ? a : b)
2007-07-13 21:22:45 +00:00
inline bool col_check_point(float x, float y) { return col_check_point((int)x, (int)y) != 0; }
inline bool col_check_point(vec2 p) { return col_check_point(p.x, p.y); }
2007-05-22 15:03:32 +00:00
struct mapres_entity
{
int x, y;
2007-10-28 23:14:18 +00:00
int data[1];
};
2007-05-22 15:03:32 +00:00
struct mapres_spawnpoint
{
int x, y;
};
struct mapres_item
{
int x, y;
int type;
};
struct mapres_flagstand
{
int x, y;
};
2007-05-22 15:03:32 +00:00
enum
{
MAPRES_ENTS_START=1,
2007-05-22 15:03:32 +00:00
MAPRES_SPAWNPOINT=1,
MAPRES_ITEM=2,
MAPRES_SPAWNPOINT_RED=3,
MAPRES_SPAWNPOINT_BLUE=4,
MAPRES_FLAGSTAND_RED=5,
MAPRES_FLAGSTAND_BLUE=6,
MAPRES_ENTS_END,
2007-05-22 15:03:32 +00:00
ITEM_NULL=0,
ITEM_WEAPON_GUN=0x00010001,
ITEM_WEAPON_SHOTGUN=0x00010002,
ITEM_WEAPON_ROCKET=0x00010003,
ITEM_WEAPON_SNIPER=0x00010004,
ITEM_WEAPON_HAMMER=0x00010005,
2007-07-15 13:25:10 +00:00
ITEM_HEALTH =0x00020001,
ITEM_ARMOR=0x00030001,
2007-05-22 15:03:32 +00:00
ITEM_NINJA=0x00040001,
};