ddnet/src/game/client/components/binds.hpp

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#include <game/client/component.hpp>
class BINDS : public COMPONENT
{
char keybindings[KEY_LAST][128];
public:
BINDS();
void bind(int keyid, const char *str);
void set_defaults();
void unbindall();
const char *get(int keyid);
/*virtual void on_reset();
virtual void on_render();
virtual void on_message(int msgtype, void *rawmsg);*/
virtual void on_init();
virtual bool on_input(INPUT_EVENT e);
};