ddnet/src/game/client/ui.cpp

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <base/math.h>
#include <base/system.h>
#include "ui.h"
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#include <engine/graphics.h>
#include <engine/shared/config.h>
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#include <engine/textrender.h>
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void CUIElement::Init(CUI *pUI, int RequestedRectCount)
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{
pUI->AddUIElement(this);
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if(RequestedRectCount > 0)
m_UIRects.resize(RequestedRectCount);
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}
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void CUIElement::InitRects(int RequestedRectCount)
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{
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dbg_assert(m_UIRects.size() == 0, "UI rects can only be initialized once, create another ui element instead.");
m_UIRects.resize(RequestedRectCount);
}
CUIElement::SUIElementRect::SUIElementRect() { Reset(); }
void CUIElement::SUIElementRect::Reset()
{
m_UIRectQuadContainer = -1;
m_UITextContainer = -1;
m_X = -1;
m_Y = -1;
m_Width = -1;
m_Height = -1;
m_Text.clear();
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mem_zero(&m_Cursor, sizeof(m_Cursor));
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m_TextColor.Set(-1, -1, -1, -1);
m_TextOutlineColor.Set(-1, -1, -1, -1);
m_QuadColor = ColorRGBA(-1, -1, -1, -1);
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}
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/********************************************************
UI
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*********************************************************/
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CUI::CUI()
{
m_pHotItem = 0;
m_pActiveItem = 0;
m_pLastActiveItem = 0;
m_pBecommingHotItem = 0;
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m_MouseX = 0;
m_MouseY = 0;
m_MouseWorldX = 0;
m_MouseWorldY = 0;
m_MouseButtons = 0;
m_LastMouseButtons = 0;
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m_Screen.x = 0;
m_Screen.y = 0;
m_Screen.w = 848.0f;
m_Screen.h = 480.0f;
}
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CUI::~CUI()
{
for(CUIElement *&pEl : m_OwnUIElements)
{
delete pEl;
}
m_OwnUIElements.clear();
}
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CUIElement *CUI::GetNewUIElement(int RequestedRectCount)
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{
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CUIElement *pNewEl = new CUIElement(this, RequestedRectCount);
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m_OwnUIElements.push_back(pNewEl);
return pNewEl;
}
void CUI::AddUIElement(CUIElement *pElement)
{
m_UIElements.push_back(pElement);
}
void CUI::ResetUIElement(CUIElement &UIElement)
{
for(CUIElement::SUIElementRect &Rect : UIElement.m_UIRects)
{
if(Rect.m_UIRectQuadContainer != -1)
Graphics()->DeleteQuadContainer(Rect.m_UIRectQuadContainer);
Rect.m_UIRectQuadContainer = -1;
if(Rect.m_UITextContainer != -1)
TextRender()->DeleteTextContainer(Rect.m_UITextContainer);
Rect.m_UITextContainer = -1;
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Rect.Reset();
}
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}
void CUI::OnElementsReset()
{
for(CUIElement *pEl : m_UIElements)
{
ResetUIElement(*pEl);
}
}
void CUI::OnWindowResize()
{
OnElementsReset();
}
void CUI::OnLanguageChange()
{
OnElementsReset();
}
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int CUI::Update(float Mx, float My, float Mwx, float Mwy, int Buttons)
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{
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m_MouseDeltaX = Mx - m_MouseX;
m_MouseDeltaY = My - m_MouseY;
m_MouseX = Mx;
m_MouseY = My;
m_MouseWorldX = Mwx;
m_MouseWorldY = Mwy;
m_LastMouseButtons = m_MouseButtons;
m_MouseButtons = Buttons;
m_pHotItem = m_pBecommingHotItem;
if(m_pActiveItem)
m_pHotItem = m_pActiveItem;
m_pBecommingHotItem = 0;
return 0;
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}
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int CUI::MouseInside(const CUIRect *r) const
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{
if(m_MouseX >= r->x && m_MouseX < r->x + r->w && m_MouseY >= r->y && m_MouseY < r->y + r->h)
return 1;
return 0;
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}
void CUI::ConvertMouseMove(float *x, float *y) const
{
float Fac = (float)(g_Config.m_UiMousesens) / g_Config.m_InpMousesens;
*x = *x * Fac;
*y = *y * Fac;
}
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CUIRect *CUI::Screen()
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{
float Aspect = Graphics()->ScreenAspect();
float w, h;
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h = 600;
w = Aspect * h;
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m_Screen.w = w;
m_Screen.h = h;
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return &m_Screen;
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}
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void CUI::MapScreen()
{
const CUIRect *pScreen = Screen();
Graphics()->MapScreen(pScreen->x, pScreen->y, pScreen->w, pScreen->h);
}
float CUI::PixelSize()
{
return Screen()->w / Graphics()->ScreenWidth();
}
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void CUI::SetScale(float s)
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{
g_Config.m_UiScale = (int)(s * 100.0f);
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}
float CUI::Scale() const
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{
return g_Config.m_UiScale / 100.0f;
}
float CUIRect::Scale() const
{
return g_Config.m_UiScale / 100.0f;
}
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void CUI::ClipEnable(const CUIRect *r)
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{
float XScale = Graphics()->ScreenWidth() / Screen()->w;
float YScale = Graphics()->ScreenHeight() / Screen()->h;
Graphics()->ClipEnable((int)(r->x * XScale), (int)(r->y * YScale), (int)(r->w * XScale), (int)(r->h * YScale));
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}
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void CUI::ClipDisable()
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{
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Graphics()->ClipDisable();
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}
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void CUIRect::HSplitMid(CUIRect *pTop, CUIRect *pBottom) const
{
CUIRect r = *this;
float Cut = r.h / 2;
if(pTop)
{
pTop->x = r.x;
pTop->y = r.y;
pTop->w = r.w;
pTop->h = Cut;
}
if(pBottom)
{
pBottom->x = r.x;
pBottom->y = r.y + Cut;
pBottom->w = r.w;
pBottom->h = r.h - Cut;
}
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}
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void CUIRect::HSplitTop(float Cut, CUIRect *pTop, CUIRect *pBottom) const
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{
CUIRect r = *this;
Cut *= Scale();
if(pTop)
{
pTop->x = r.x;
pTop->y = r.y;
pTop->w = r.w;
pTop->h = Cut;
}
if(pBottom)
{
pBottom->x = r.x;
pBottom->y = r.y + Cut;
pBottom->w = r.w;
pBottom->h = r.h - Cut;
}
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}
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void CUIRect::HSplitBottom(float Cut, CUIRect *pTop, CUIRect *pBottom) const
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{
CUIRect r = *this;
Cut *= Scale();
if(pTop)
{
pTop->x = r.x;
pTop->y = r.y;
pTop->w = r.w;
pTop->h = r.h - Cut;
}
if(pBottom)
{
pBottom->x = r.x;
pBottom->y = r.y + r.h - Cut;
pBottom->w = r.w;
pBottom->h = Cut;
}
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}
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void CUIRect::VSplitMid(CUIRect *pLeft, CUIRect *pRight) const
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{
CUIRect r = *this;
float Cut = r.w / 2;
// Cut *= Scale();
if(pLeft)
{
pLeft->x = r.x;
pLeft->y = r.y;
pLeft->w = Cut;
pLeft->h = r.h;
}
if(pRight)
{
pRight->x = r.x + Cut;
pRight->y = r.y;
pRight->w = r.w - Cut;
pRight->h = r.h;
}
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}
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void CUIRect::VSplitLeft(float Cut, CUIRect *pLeft, CUIRect *pRight) const
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{
CUIRect r = *this;
Cut *= Scale();
if(pLeft)
{
pLeft->x = r.x;
pLeft->y = r.y;
pLeft->w = Cut;
pLeft->h = r.h;
}
if(pRight)
{
pRight->x = r.x + Cut;
pRight->y = r.y;
pRight->w = r.w - Cut;
pRight->h = r.h;
}
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}
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void CUIRect::VSplitRight(float Cut, CUIRect *pLeft, CUIRect *pRight) const
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{
CUIRect r = *this;
Cut *= Scale();
if(pLeft)
{
pLeft->x = r.x;
pLeft->y = r.y;
pLeft->w = r.w - Cut;
pLeft->h = r.h;
}
if(pRight)
{
pRight->x = r.x + r.w - Cut;
pRight->y = r.y;
pRight->w = Cut;
pRight->h = r.h;
}
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}
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void CUIRect::Margin(float Cut, CUIRect *pOtherRect) const
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{
CUIRect r = *this;
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Cut *= Scale();
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pOtherRect->x = r.x + Cut;
pOtherRect->y = r.y + Cut;
pOtherRect->w = r.w - 2 * Cut;
pOtherRect->h = r.h - 2 * Cut;
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}
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void CUIRect::VMargin(float Cut, CUIRect *pOtherRect) const
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{
CUIRect r = *this;
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Cut *= Scale();
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pOtherRect->x = r.x + Cut;
pOtherRect->y = r.y;
pOtherRect->w = r.w - 2 * Cut;
pOtherRect->h = r.h;
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}
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void CUIRect::HMargin(float Cut, CUIRect *pOtherRect) const
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{
CUIRect r = *this;
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Cut *= Scale();
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pOtherRect->x = r.x;
pOtherRect->y = r.y + Cut;
pOtherRect->w = r.w;
pOtherRect->h = r.h - 2 * Cut;
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}
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int CUI::DoButtonLogic(const void *pID, const char *pText, int Checked, const CUIRect *pRect)
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{
return DoButtonLogic(pID, Checked, pRect);
}
int CUI::DoButtonLogic(const void *pID, int Checked, const CUIRect *pRect)
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{
// logic
int ReturnValue = 0;
int Inside = MouseInside(pRect);
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static int ButtonUsed = 0;
if(ActiveItem() == pID)
{
if(!MouseButton(ButtonUsed))
{
if(Inside && Checked >= 0)
ReturnValue = 1 + ButtonUsed;
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SetActiveItem(0);
}
}
else if(HotItem() == pID)
{
for(int i = 0; i < 3; ++i)
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{
if(MouseButton(i))
{
SetActiveItem(pID);
ButtonUsed = i;
}
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}
}
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if(Inside)
SetHotItem(pID);
return ReturnValue;
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}
int CUI::DoPickerLogic(const void *pID, const CUIRect *pRect, float *pX, float *pY)
{
int Inside = MouseInside(pRect);
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if(Inside)
SetHotItem(pID);
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if(HotItem() == pID && MouseButtonClicked(0))
SetActiveItem(pID);
if(ActiveItem() == pID && !MouseButton(0))
SetActiveItem(0);
if(ActiveItem() != pID)
return 0;
if(pX)
*pX = clamp(m_MouseX - pRect->x, 0.0f, pRect->w) / Scale();
if(pY)
*pY = clamp(m_MouseY - pRect->y, 0.0f, pRect->h) / Scale();
return 1;
}
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float CUI::DoTextLabel(float x, float y, float w, float h, const char *pText, float Size, int Align, float MaxWidth, int AlignVertically, bool StopAtEnd)
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{
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float AlignedSize = 0;
float MaxCharacterHeightInLine = 0;
float tw = TextRender()->TextWidth(0, Size, pText, -1, MaxWidth, &AlignedSize, &MaxCharacterHeightInLine);
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int Flags = TEXTFLAG_RENDER | (StopAtEnd ? TEXTFLAG_STOP_AT_END : 0);
float AlignmentVert = y + (h - AlignedSize) / 2.f;
float AlignmentHori = 0;
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if(AlignVertically == 0)
{
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AlignmentVert = y + (h - AlignedSize) / 2.f - (AlignedSize - MaxCharacterHeightInLine) / 2.f;
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}
if(Align == 0)
{
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AlignmentHori = x + (w - tw) / 2.f;
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}
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else if(Align < 0)
{
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AlignmentHori = x;
}
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else if(Align > 0)
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{
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AlignmentHori = x + w - tw;
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}
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CTextCursor Cursor;
TextRender()->SetCursor(&Cursor, AlignmentHori, AlignmentVert, Size, Flags);
Cursor.m_LineWidth = (float)MaxWidth;
TextRender()->TextEx(&Cursor, pText, -1);
return tw;
}
void CUI::DoLabel(const CUIRect *r, const char *pText, float Size, int Align, float MaxWidth, int AlignVertically)
{
DoTextLabel(r->x, r->y, r->w, r->h, pText, Size, Align, MaxWidth, AlignVertically);
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}
void CUI::DoLabelScaled(const CUIRect *r, const char *pText, float Size, int Align, float MaxWidth, int AlignVertically)
{
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DoLabel(r, pText, Size * Scale(), Align, MaxWidth, AlignVertically);
}
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void CUI::DoLabel(CUIElement::SUIElementRect &RectEl, const CUIRect *pRect, const char *pText, float Size, int Align, float MaxWidth, int AlignVertically, bool StopAtEnd, int StrLen, CTextCursor *pReadCursor)
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{
float AlignedSize = 0;
float MaxCharacterHeightInLine = 0;
float tw = TextRender()->TextWidth(0, Size, pText, -1, MaxWidth, &AlignedSize, &MaxCharacterHeightInLine);
float AlignmentVert = pRect->y + (pRect->h - AlignedSize) / 2.f;
float AlignmentHori = 0;
CTextCursor Cursor;
int Flags = TEXTFLAG_RENDER | (StopAtEnd ? TEXTFLAG_STOP_AT_END : 0);
if(AlignVertically == 0)
{
AlignmentVert = pRect->y + (pRect->h - AlignedSize) / 2.f - (AlignedSize - MaxCharacterHeightInLine) / 2.f;
}
if(Align == 0)
{
AlignmentHori = pRect->x + (pRect->w - tw) / 2.f;
}
else if(Align < 0)
{
AlignmentHori = pRect->x;
}
else if(Align > 0)
{
AlignmentHori = pRect->x + pRect->w - tw;
}
if(pReadCursor)
{
Cursor = *pReadCursor;
}
else
{
TextRender()->SetCursor(&Cursor, AlignmentHori, AlignmentVert, Size, Flags);
}
Cursor.m_LineWidth = MaxWidth;
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RectEl.m_TextColor = TextRender()->GetTextColor();
RectEl.m_TextOutlineColor = TextRender()->GetTextOutlineColor();
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TextRender()->TextColor(TextRender()->DefaultTextColor());
TextRender()->TextOutlineColor(TextRender()->DefaultTextOutlineColor());
RectEl.m_UITextContainer = TextRender()->CreateTextContainer(&Cursor, pText, StrLen);
TextRender()->TextColor(RectEl.m_TextColor);
TextRender()->TextOutlineColor(RectEl.m_TextOutlineColor);
RectEl.m_Cursor = Cursor;
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}
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void CUI::DoLabelStreamed(CUIElement::SUIElementRect &RectEl, float x, float y, float w, float h, const char *pText, float Size, int Align, float MaxWidth, int AlignVertically, bool StopAtEnd, int StrLen, CTextCursor *pReadCursor)
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{
bool NeedsRecreate = false;
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bool ColorChanged = RectEl.m_TextColor != TextRender()->GetTextColor() || RectEl.m_TextOutlineColor != TextRender()->GetTextOutlineColor();
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if(RectEl.m_UITextContainer == -1 || RectEl.m_X != x || RectEl.m_Y != y || RectEl.m_Width != w || RectEl.m_Height != h || ColorChanged)
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{
NeedsRecreate = true;
}
else
{
if(StrLen <= -1)
{
if(str_comp(RectEl.m_Text.c_str(), pText) != 0)
NeedsRecreate = true;
}
else
{
if(StrLen != (int)RectEl.m_Text.size() || str_comp_num(RectEl.m_Text.c_str(), pText, StrLen) != 0)
NeedsRecreate = true;
}
}
if(NeedsRecreate)
{
if(RectEl.m_UITextContainer != -1)
TextRender()->DeleteTextContainer(RectEl.m_UITextContainer);
RectEl.m_UITextContainer = -1;
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RectEl.m_X = x;
RectEl.m_Y = y;
RectEl.m_Width = w;
RectEl.m_Height = h;
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if(StrLen > 0)
RectEl.m_Text = std::string(pText, StrLen);
else if(StrLen < 0)
RectEl.m_Text = pText;
else
RectEl.m_Text.clear();
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CUIRect TmpRect;
TmpRect.x = x;
TmpRect.y = y;
TmpRect.w = w;
TmpRect.h = h;
DoLabel(RectEl, &TmpRect, pText, Size, Align, MaxWidth, AlignVertically, StopAtEnd, StrLen, pReadCursor);
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}
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STextRenderColor ColorText(RectEl.m_TextColor);
STextRenderColor ColorTextOutline(RectEl.m_TextOutlineColor);
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if(RectEl.m_UITextContainer != -1)
TextRender()->RenderTextContainer(RectEl.m_UITextContainer, &ColorText, &ColorTextOutline);
}
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void CUI::DoLabelStreamed(CUIElement::SUIElementRect &RectEl, const CUIRect *pRect, const char *pText, float Size, int Align, float MaxWidth, int AlignVertically, bool StopAtEnd, int StrLen, CTextCursor *pReadCursor)
{
DoLabelStreamed(RectEl, pRect->x, pRect->y, pRect->w, pRect->h, pText, Size, Align, MaxWidth, AlignVertically, StopAtEnd, StrLen, pReadCursor);
}