ddnet/src/game/client/components/motd.h

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#ifndef GAME_CLIENT_COMPONENTS_MOTD_H
#define GAME_CLIENT_COMPONENTS_MOTD_H
#include <game/client/component.h>
class CMotd : public CComponent
{
char m_aServerMotd[900];
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int64_t m_ServerMotdTime;
int64_t m_ServerMotdUpdateTime;
int m_RectQuadContainer = -1;
int m_TextContainerIndex = -1;
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public:
CMotd();
virtual int Sizeof() const override { return sizeof(*this); }
const char *ServerMotd() const { return m_aServerMotd; }
int64_t ServerMotdUpdateTime() const { return m_ServerMotdUpdateTime; }
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void Clear();
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bool IsActive() const;
virtual void OnRender() override;
virtual void OnStateChange(int NewState, int OldState) override;
virtual void OnWindowResize() override;
virtual void OnMessage(int MsgType, void *pRawMsg) override;
virtual bool OnInput(IInput::CEvent Event) override;
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};
#endif