ddnet/src/game/mapitems.h

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#ifndef GAME_MAPITEMS_H
#define GAME_MAPITEMS_H
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#include <engine/shared/protocol.h>
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// layer types
enum
{
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// TODO(Shereef Marzouk): fix this for vanilla, make use of LAYERTYPE_GAME instead of using m_game variable in the editor.
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LAYERTYPE_INVALID=0,
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LAYERTYPE_GAME,
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LAYERTYPE_TILES,
LAYERTYPE_QUADS,
LAYERTYPE_FRONT,
LAYERTYPE_TELE,
LAYERTYPE_SPEEDUP,
LAYERTYPE_SWITCH,
LAYERTYPE_TUNE,
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LAYERTYPE_SOUNDS,
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MAPITEMTYPE_VERSION=0,
MAPITEMTYPE_INFO,
MAPITEMTYPE_IMAGE,
MAPITEMTYPE_ENVELOPE,
MAPITEMTYPE_GROUP,
MAPITEMTYPE_LAYER,
MAPITEMTYPE_ENVPOINTS,
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CURVETYPE_STEP=0,
CURVETYPE_LINEAR,
CURVETYPE_SLOW,
CURVETYPE_FAST,
CURVETYPE_SMOOTH,
NUM_CURVETYPES,
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// game layer tiles
// TODO define which Layer uses which tiles (needed for mapeditor)
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ENTITY_NULL=0,
ENTITY_SPAWN,
ENTITY_SPAWN_RED,
ENTITY_SPAWN_BLUE,
ENTITY_FLAGSTAND_RED,
ENTITY_FLAGSTAND_BLUE,
ENTITY_ARMOR_1,
ENTITY_HEALTH_1,
ENTITY_WEAPON_SHOTGUN,
ENTITY_WEAPON_GRENADE,
ENTITY_POWERUP_NINJA,
ENTITY_WEAPON_RIFLE,
//DDRace - Main Lasers
ENTITY_LASER_FAST_CW,
ENTITY_LASER_NORMAL_CW,
ENTITY_LASER_SLOW_CW,
ENTITY_LASER_STOP,
ENTITY_LASER_SLOW_CCW,
ENTITY_LASER_NORMAL_CCW,
ENTITY_LASER_FAST_CCW,
//DDRace - Laser Modifiers
ENTITY_LASER_SHORT,
ENTITY_LASER_MEDIUM,
ENTITY_LASER_LONG,
ENTITY_LASER_C_SLOW,
ENTITY_LASER_C_NORMAL,
ENTITY_LASER_C_FAST,
ENTITY_LASER_O_SLOW,
ENTITY_LASER_O_NORMAL,
ENTITY_LASER_O_FAST,
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//DDRace - Plasma
ENTITY_PLASMAE=29,
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ENTITY_PLASMAF,
ENTITY_PLASMA,
ENTITY_PLASMAU,
//DDRace - Shotgun
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ENTITY_CRAZY_SHOTGUN_EX,
ENTITY_CRAZY_SHOTGUN,
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//DDRace - Draggers
ENTITY_DRAGGER_WEAK=42,
ENTITY_DRAGGER_NORMAL,
ENTITY_DRAGGER_STRONG,
//Draggers Behind Walls
ENTITY_DRAGGER_WEAK_NW,
ENTITY_DRAGGER_NORMAL_NW,
ENTITY_DRAGGER_STRONG_NW,
//Doors
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ENTITY_DOOR=49,
//End Of Lower Tiles
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NUM_ENTITIES,
//Start From Top Left
//Tile Controllers
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TILE_AIR=0,
TILE_SOLID,
TILE_DEATH,
TILE_NOHOOK,
TILE_NOLASER,
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TILE_THROUGH = 6,
TILE_JUMP,
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TILE_FREEZE = 9,
TILE_TELEINEVIL,
TILE_UNFREEZE,
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TILE_DFREEZE,
TILE_DUNFREEZE,
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TILE_TELEINWEAPON,
TILE_TELEINHOOK,
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TILE_WALLJUMP = 16,
TILE_EHOOK_START,
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TILE_EHOOK_END,
TILE_HIT_START,
TILE_HIT_END,
TILE_SOLO_START,
TILE_SOLO_END,
//Switches
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TILE_SWITCHTIMEDOPEN = 22,
TILE_SWITCHTIMEDCLOSE,
TILE_SWITCHOPEN,
TILE_SWITCHCLOSE,
TILE_TELEIN,
TILE_TELEOUT,
TILE_BOOST,
TILE_TELECHECK,
TILE_TELECHECKOUT,
TILE_TELECHECKIN,
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TILE_BEGIN = 33,
TILE_END,
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TILE_STOP = 60,
TILE_STOPS,
TILE_STOPA,
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TILE_TELECHECKINEVIL = 63,
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TILE_CP = 64,
TILE_CP_F,
TILE_TUNE1 = 68,
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TILE_OLDLASER = 71,
TILE_NPC,
TILE_EHOOK,
TILE_NOHIT,
TILE_NPH,
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TILE_PENALTY = 79,
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TILE_NPC_END = 88,
TILE_SUPER_END,
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TILE_JETPACK_END,
TILE_NPH_END,
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TILE_NPC_START = 104,
TILE_SUPER_START,
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TILE_JETPACK_START,
TILE_NPH_START,//Remember to change this in collision.cpp if you add anymore tiles
//End of higher tiles
//Layers
LAYER_GAME=0,
LAYER_FRONT,
LAYER_TELE,
LAYER_SPEEDUP,
LAYER_SWITCH,
LAYER_TUNE,
NUM_LAYERS,
//Flags
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TILEFLAG_VFLIP=1,
TILEFLAG_HFLIP=2,
TILEFLAG_OPAQUE=4,
TILEFLAG_ROTATE=8,
//Rotation
ROTATION_0 = 0,
ROTATION_90 = TILEFLAG_ROTATE,
ROTATION_180 = (TILEFLAG_VFLIP|TILEFLAG_HFLIP),
ROTATION_270 = (TILEFLAG_VFLIP|TILEFLAG_HFLIP|TILEFLAG_ROTATE),
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LAYERFLAG_DETAIL=1,
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TILESLAYERFLAG_GAME=1,
TILESLAYERFLAG_TELE=2,
TILESLAYERFLAG_SPEEDUP=4,
TILESLAYERFLAG_FRONT=8,
TILESLAYERFLAG_SWITCH=16,
TILESLAYERFLAG_TUNE=32,
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ENTITY_OFFSET=255-16*4,
};
struct CPoint
{
int x, y; // 22.10 fixed point
};
struct CColor
{
int r, g, b, a;
};
struct CQuad
{
CPoint m_aPoints[5];
CColor m_aColors[4];
CPoint m_aTexcoords[4];
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int m_PosEnv;
int m_PosEnvOffset;
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int m_ColorEnv;
int m_ColorEnvOffset;
};
class CTile
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{
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public:
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unsigned char m_Index;
unsigned char m_Flags;
unsigned char m_Skip;
unsigned char m_Reserved;
};
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struct CMapItemInfo
{
int m_Version;
int m_Author;
int m_MapVersion;
int m_Credits;
int m_License;
} ;
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struct CMapItemImage
{
int m_Version;
int m_Width;
int m_Height;
int m_External;
int m_ImageName;
int m_ImageData;
} ;
struct CMapItemGroup_v1
{
int m_Version;
int m_OffsetX;
int m_OffsetY;
int m_ParallaxX;
int m_ParallaxY;
int m_StartLayer;
int m_NumLayers;
} ;
struct CMapItemGroup : public CMapItemGroup_v1
{
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enum { CURRENT_VERSION=3 };
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int m_UseClipping;
int m_ClipX;
int m_ClipY;
int m_ClipW;
int m_ClipH;
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int m_aName[3];
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} ;
struct CMapItemLayer
{
int m_Version;
int m_Type;
int m_Flags;
} ;
struct CMapItemLayerTilemap
{
CMapItemLayer m_Layer;
int m_Version;
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int m_Width;
int m_Height;
int m_Flags;
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CColor m_Color;
int m_ColorEnv;
int m_ColorEnvOffset;
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int m_Image;
int m_Data;
int m_aName[3];
// DDRace
int m_Tele;
int m_Speedup;
int m_Front;
int m_Switch;
int m_Tune;
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} ;
struct CMapItemLayerQuads
{
CMapItemLayer m_Layer;
int m_Version;
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int m_NumQuads;
int m_Data;
int m_Image;
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int m_aName[3];
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} ;
struct CMapItemVersion
{
int m_Version;
} ;
struct CEnvPoint
{
int m_Time; // in ms
int m_Curvetype;
int m_aValues[4]; // 1-4 depending on envelope (22.10 fixed point)
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bool operator<(const CEnvPoint &Other) { return m_Time < Other.m_Time; }
} ;
struct CMapItemEnvelope_v1
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{
int m_Version;
int m_Channels;
int m_StartPoint;
int m_NumPoints;
int m_aName[8];
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} ;
struct CMapItemEnvelope : public CMapItemEnvelope_v1
{
enum { CURRENT_VERSION=2 };
int m_Synchronized;
};
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struct CSoundSource
{
CPoint m_Position;
int m_Global;
int m_Loop;
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int m_TimeDelay; // in ms
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};
struct CMapItemLayerSounds
{
enum { CURRENT_VERSION=1 };
CMapItemLayer m_Layer;
int m_Version;
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int m_NumSources;
int m_Data;
int m_Sound;
int m_aName[3];
};
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// DDRace
class CTeleTile
{
public:
unsigned char m_Number;
unsigned char m_Type;
};
class CSpeedupTile
{
public:
unsigned char m_Force;
unsigned char m_MaxSpeed;
unsigned char m_Type;
short m_Angle;
};
class CSwitchTile
{
public:
unsigned char m_Number;
unsigned char m_Type;
unsigned char m_Flags;
unsigned char m_Delay;
};
class CDoorTile
{
public:
unsigned char m_Index;
unsigned char m_Flags;
int m_Number;
};
class CTuneTile
{
public:
unsigned char m_Number;
unsigned char m_Type;
};
#endif