ddnet/src/game/server/entities/gun.h

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/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
#ifndef CGun_TYPE
#define CGun_TYPE
#include <game/server/entity.h>
#include <game/gamecore.h>
class CCharacter;
class CGun : public CEntity
{
int eval_tick;
vec2 core;
void fire();
int DELAY;
public:
CGun(CGameWorld *pGameWorld, vec2 pos);
virtual void Reset();
virtual void Tick();
virtual void Snap(int SnappingClient);
};
#endif