ddnet/src/game/client/components/hud.h

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2010-05-29 07:25:38 +00:00
#ifndef GAME_CLIENT_COMPONENTS_HUD_H
#define GAME_CLIENT_COMPONENTS_HUD_H
#include <game/client/component.h>
class CHud : public CComponent
{
float m_Width;
float m_AverageFPS;
void RenderCursor();
void RenderFps();
void RenderConnectionWarning();
void RenderTeambalanceWarning();
void RenderVoting();
void RenderHealthAndAmmo();
void RenderGameTimer();
void RenderSuddenDeath();
void RenderScoreHud();
void RenderWarmupTimer();
2010-05-29 07:25:38 +00:00
void MapscreenToGroup(float CenterX, float CenterY, struct CMapItemGroup *PGroup);
public:
CHud();
virtual void OnReset();
virtual void OnRender();
};
#endif