#ifndef GAME_CLIENT_COMPONENTS_HUD_H #define GAME_CLIENT_COMPONENTS_HUD_H #include class CHud : public CComponent { float m_Width; float m_AverageFPS; void RenderCursor(); void RenderFps(); void RenderConnectionWarning(); void RenderTeambalanceWarning(); void RenderVoting(); void RenderHealthAndAmmo(); void RenderGameTimer(); void RenderSuddenDeath(); void RenderScoreHud(); void RenderWarmupTimer(); void MapscreenToGroup(float CenterX, float CenterY, struct CMapItemGroup *PGroup); public: CHud(); virtual void OnReset(); virtual void OnRender(); }; #endif