2011-12-25 13:33:05 +00:00
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/* (c) Shereef Marzouk. See "licence DDRace.txt" and the readme.txt in the root of the distribution for more information. */
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2010-07-29 05:21:18 +00:00
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#include <engine/config.h>
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#include <engine/server.h>
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2015-09-01 21:15:48 +00:00
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#include <engine/shared/config.h>
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2010-07-29 05:21:18 +00:00
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#include <game/generated/protocol.h>
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#include <game/server/gamecontext.h>
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2011-12-25 13:00:47 +00:00
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#include <game/server/teams.h>
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#include <game/server/gamemodes/DDRace.h>
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2010-08-21 17:32:42 +00:00
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#include "dragger.h"
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2010-07-29 05:21:18 +00:00
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2011-12-25 13:51:04 +00:00
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CDragger::CDragger(CGameWorld *pGameWorld, vec2 Pos, float Strength, bool NW,
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int CatchedTeam, int Layer, int Number) :
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CEntity(pGameWorld, CGameWorld::ENTTYPE_LASER)
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2010-07-29 05:21:18 +00:00
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{
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2010-11-13 13:22:19 +00:00
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m_Layer = Layer;
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m_Number = Number;
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2010-08-30 23:45:42 +00:00
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m_Pos = Pos;
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m_Strength = Strength;
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m_EvalTick = Server()->Tick();
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m_NW = NW;
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2010-09-22 10:43:59 +00:00
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m_CatchedTeam = CatchedTeam;
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2010-07-29 05:21:18 +00:00
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GameWorld()->InsertEntity(this);
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2014-05-07 22:53:21 +00:00
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for (int i = 0; i < MAX_CLIENTS; i++)
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{
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m_SoloIDs[i] = -1;
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}
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2010-07-29 05:21:18 +00:00
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}
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2010-08-30 23:45:42 +00:00
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void CDragger::Move()
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2010-07-29 05:21:18 +00:00
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{
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2014-05-08 13:45:02 +00:00
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if (m_Target && (!m_Target->IsAlive() || (m_Target->IsAlive()
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2012-04-27 13:01:26 +00:00
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&& (m_Target->m_Super || m_Target->IsPaused()
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2011-12-25 13:51:04 +00:00
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|| (m_Layer == LAYER_SWITCH
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2014-05-08 13:45:02 +00:00
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&& !GameServer()->Collision()->m_pSwitchers[m_Number].m_Status[m_Target->Team()])))))
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2010-11-13 13:22:19 +00:00
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m_Target = 0;
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2014-05-08 13:42:20 +00:00
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2014-05-07 22:53:21 +00:00
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mem_zero(m_SoloEnts, sizeof(m_SoloEnts));
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2014-05-08 13:42:20 +00:00
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CCharacter *TempEnts[MAX_CLIENTS];
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2015-09-01 21:15:48 +00:00
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int Num = GameServer()->m_World.FindEntities(m_Pos, g_Config.m_SvDraggerRange,
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2014-05-07 22:53:21 +00:00
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(CEntity**) m_SoloEnts, MAX_CLIENTS, CGameWorld::ENTTYPE_CHARACTER);
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2014-05-08 13:42:20 +00:00
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mem_copy(TempEnts, m_SoloEnts, sizeof(TempEnts));
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2011-12-25 13:51:04 +00:00
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int Id = -1;
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int MinLen = 0;
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2014-05-07 22:53:21 +00:00
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CCharacter *Temp;
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2010-08-30 23:45:42 +00:00
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for (int i = 0; i < Num; i++)
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2010-07-29 05:21:18 +00:00
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{
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2014-05-07 22:53:21 +00:00
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Temp = m_SoloEnts[i];
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if (Temp->Team() != m_CatchedTeam)
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{
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m_SoloEnts[i] = 0;
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2011-12-25 13:51:04 +00:00
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continue;
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2014-05-07 22:53:21 +00:00
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}
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2011-12-25 13:51:04 +00:00
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if (m_Layer == LAYER_SWITCH
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2014-05-07 22:53:21 +00:00
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&& !GameServer()->Collision()->m_pSwitchers[m_Number].m_Status[Temp->Team()])
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{
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m_SoloEnts[i] = 0;
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2011-12-25 13:51:04 +00:00
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continue;
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2014-05-07 22:53:21 +00:00
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}
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2011-12-25 13:51:04 +00:00
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int Res =
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m_NW ? GameServer()->Collision()->IntersectNoLaserNW(m_Pos,
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2014-05-07 22:53:21 +00:00
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Temp->m_Pos, 0, 0) :
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2011-12-25 13:51:04 +00:00
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GameServer()->Collision()->IntersectNoLaser(m_Pos,
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2014-05-07 22:53:21 +00:00
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Temp->m_Pos, 0, 0);
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2010-07-29 05:21:18 +00:00
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2011-12-25 13:51:04 +00:00
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if (Res == 0)
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2010-07-29 05:21:18 +00:00
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{
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2014-05-07 22:53:21 +00:00
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int Len = length(Temp->m_Pos - m_Pos);
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2011-12-25 13:51:04 +00:00
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if (MinLen == 0 || MinLen > Len)
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2010-07-29 05:21:18 +00:00
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{
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2011-12-25 13:51:04 +00:00
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MinLen = Len;
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Id = i;
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2010-07-29 05:21:18 +00:00
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}
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2014-05-07 22:53:21 +00:00
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if (!Temp->Teams()->m_Core.GetSolo(Temp->GetPlayer()->GetCID()))
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m_SoloEnts[i] = 0;
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}
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else
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{
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m_SoloEnts[i] = 0;
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}
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}
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if (!m_Target)
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2014-05-08 13:42:20 +00:00
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m_Target = Id != -1 ? TempEnts[Id] : 0;
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2014-05-07 22:53:21 +00:00
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if (m_Target)
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{
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for (int i = 0; i < MAX_CLIENTS; i++)
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{
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if (m_SoloEnts[i] == m_Target)
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m_SoloEnts[i] = 0;
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2010-07-29 05:21:18 +00:00
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}
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}
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}
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2010-08-30 23:45:42 +00:00
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void CDragger::Drag()
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2010-07-29 05:21:18 +00:00
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{
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2010-09-22 00:03:14 +00:00
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if (m_Target)
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2010-07-29 05:21:18 +00:00
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{
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2014-05-07 22:53:21 +00:00
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CCharacter *Target = m_Target;
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2010-09-22 00:03:14 +00:00
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2014-05-07 22:53:21 +00:00
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for (int i = -1; i < MAX_CLIENTS; i++)
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2010-07-29 05:21:18 +00:00
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{
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2014-05-07 22:53:21 +00:00
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if (i >= 0)
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Target = m_SoloEnts[i];
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if (!Target)
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continue;
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int Res = 0;
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if (!m_NW)
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Res = GameServer()->Collision()->IntersectNoLaser(m_Pos,
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Target->m_Pos, 0, 0);
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else
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Res = GameServer()->Collision()->IntersectNoLaserNW(m_Pos,
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Target->m_Pos, 0, 0);
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2015-09-01 21:15:48 +00:00
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if (Res || length(m_Pos - Target->m_Pos) > g_Config.m_SvDraggerRange)
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2014-05-07 22:53:21 +00:00
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{
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Target = 0;
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if (i == -1)
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m_Target = 0;
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else
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m_SoloEnts[i] = 0;
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}
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else if (length(m_Pos - Target->m_Pos) > 28)
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{
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2018-08-15 15:47:07 +00:00
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vec2 Temp = Target->Core()->m_Vel + (normalize(m_Pos - Target->m_Pos) * m_Strength);
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Target->Core()->m_Vel = ClampVel(Target->m_MoveRestrictions, Temp);
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2014-05-07 22:53:21 +00:00
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}
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2010-07-29 05:21:18 +00:00
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}
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}
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}
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2010-08-21 17:32:42 +00:00
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void CDragger::Reset()
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2010-07-29 05:21:18 +00:00
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{
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GameServer()->m_World.DestroyEntity(this);
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}
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2010-08-21 17:32:42 +00:00
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void CDragger::Tick()
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2010-07-29 05:21:18 +00:00
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{
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2011-12-25 13:51:04 +00:00
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if (((CGameControllerDDRace*) GameServer()->m_pController)->m_Teams.GetTeamState(
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m_CatchedTeam) == CGameTeams::TEAMSTATE_EMPTY)
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2011-12-25 13:00:47 +00:00
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return;
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2011-12-25 13:51:04 +00:00
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if (Server()->Tick() % int(Server()->TickSpeed() * 0.15f) == 0)
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2010-07-29 05:21:18 +00:00
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{
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2010-11-01 01:51:17 +00:00
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int Flags;
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2011-12-25 13:51:04 +00:00
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m_EvalTick = Server()->Tick();
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int index = GameServer()->Collision()->IsMover(m_Pos.x, m_Pos.y,
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&Flags);
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2010-11-01 01:51:17 +00:00
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if (index)
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2010-07-29 05:21:18 +00:00
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{
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2011-12-25 13:51:04 +00:00
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m_Core = GameServer()->Collision()->CpSpeed(index, Flags);
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2010-07-29 05:21:18 +00:00
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}
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2011-12-25 13:51:04 +00:00
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m_Pos += m_Core;
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2010-08-30 23:45:42 +00:00
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Move();
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2010-07-29 05:21:18 +00:00
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}
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2010-08-30 23:45:42 +00:00
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Drag();
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2010-07-29 05:21:18 +00:00
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return;
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}
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2010-08-30 23:45:42 +00:00
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void CDragger::Snap(int SnappingClient)
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2010-07-29 05:21:18 +00:00
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{
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2011-12-25 13:51:04 +00:00
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if (((CGameControllerDDRace*) GameServer()->m_pController)->m_Teams.GetTeamState(
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m_CatchedTeam) == CGameTeams::TEAMSTATE_EMPTY)
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2011-12-25 13:00:47 +00:00
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return;
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2014-05-07 22:53:21 +00:00
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2014-05-08 13:42:20 +00:00
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CCharacter *Target = m_Target;
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2014-05-07 22:53:21 +00:00
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for (int i = 0; i < MAX_CLIENTS; i++)
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2010-07-29 05:21:18 +00:00
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{
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2014-05-07 22:53:21 +00:00
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if (m_SoloIDs[i] == -1)
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break;
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2010-07-29 05:21:18 +00:00
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2014-05-07 22:53:21 +00:00
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Server()->SnapFreeID(m_SoloIDs[i]);
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m_SoloIDs[i] = -1;
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}
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2014-01-13 16:00:49 +00:00
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2014-05-07 22:53:21 +00:00
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int pos = 0;
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2014-01-13 16:00:49 +00:00
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2014-05-07 22:53:21 +00:00
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for (int i = -1; i < MAX_CLIENTS; i++)
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2011-08-27 10:58:09 +00:00
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{
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2014-05-07 22:53:21 +00:00
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if (i >= 0)
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2014-05-08 13:42:20 +00:00
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{
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2014-05-07 22:53:21 +00:00
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Target = m_SoloEnts[i];
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2014-05-08 13:42:20 +00:00
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if (!Target)
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continue;
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}
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2014-05-07 22:53:21 +00:00
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if (Target)
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{
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if (NetworkClipped(SnappingClient, m_Pos)
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&& NetworkClipped(SnappingClient, Target->m_Pos))
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2014-05-08 13:42:20 +00:00
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continue;
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2014-05-07 22:53:21 +00:00
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}
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else if (NetworkClipped(SnappingClient, m_Pos))
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2014-05-08 13:42:20 +00:00
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continue;
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2014-05-07 22:53:21 +00:00
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CCharacter * Char = GameServer()->GetPlayerChar(SnappingClient);
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2014-09-26 01:20:47 +00:00
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if(SnappingClient > -1 && (GameServer()->m_apPlayers[SnappingClient]->GetTeam() == -1
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2017-04-08 22:20:41 +00:00
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|| GameServer()->m_apPlayers[SnappingClient]->IsPaused())
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2014-05-07 22:53:21 +00:00
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&& GameServer()->m_apPlayers[SnappingClient]->m_SpectatorID != SPEC_FREEVIEW)
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Char = GameServer()->GetPlayerChar(GameServer()->m_apPlayers[SnappingClient]->m_SpectatorID);
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int Tick = (Server()->Tick() % Server()->TickSpeed()) % 11;
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if (Char && Char->IsAlive()
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&& (m_Layer == LAYER_SWITCH
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&& !GameServer()->Collision()->m_pSwitchers[m_Number].m_Status[Char->Team()]
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&& (!Tick)))
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2014-05-08 13:42:20 +00:00
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continue;
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2014-05-07 22:53:21 +00:00
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if (Char && Char->IsAlive())
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{
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if (Char->Team() != m_CatchedTeam)
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2014-05-08 13:42:20 +00:00
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continue;
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2014-05-07 22:53:21 +00:00
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}
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else
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{
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// send to spectators only active draggers and some inactive from team 0
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if (!((Target && Target->IsAlive()) || m_CatchedTeam == 0))
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2014-05-08 13:42:20 +00:00
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continue;
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2014-05-07 22:53:21 +00:00
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}
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2010-09-08 16:22:11 +00:00
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2014-10-26 01:14:12 +00:00
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if (Char && Char->IsAlive() && Target && Target->IsAlive() && Target->GetPlayer()->GetCID() != Char->GetPlayer()->GetCID() && !Char->GetPlayer()->m_ShowOthers &&
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2014-06-15 18:51:30 +00:00
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(Char->Teams()->m_Core.GetSolo(SnappingClient) || Char->Teams()->m_Core.GetSolo(Target->GetPlayer()->GetCID())))
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{
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continue;
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}
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2014-05-07 22:53:21 +00:00
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CNetObj_Laser *obj;
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if (i == -1)
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{
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obj = static_cast<CNetObj_Laser *>(Server()->SnapNewItem(
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NETOBJTYPE_LASER, m_ID, sizeof(CNetObj_Laser)));
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}
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else
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{
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m_SoloIDs[pos] = Server()->SnapNewID();
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obj = static_cast<CNetObj_Laser *>(Server()->SnapNewItem( // TODO: Have to free IDs again?
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NETOBJTYPE_LASER, m_SoloIDs[pos], sizeof(CNetObj_Laser)));
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pos++;
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}
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2010-07-29 05:21:18 +00:00
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2014-05-07 22:53:21 +00:00
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if (!obj)
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2014-05-08 13:42:20 +00:00
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continue;
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2017-03-21 10:24:44 +00:00
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obj->m_X = (int)m_Pos.x;
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obj->m_Y = (int)m_Pos.y;
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2014-05-07 22:53:21 +00:00
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if (Target)
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{
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2017-03-21 10:24:44 +00:00
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obj->m_FromX = (int)Target->m_Pos.x;
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obj->m_FromY = (int)Target->m_Pos.y;
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2014-05-07 22:53:21 +00:00
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}
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else
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{
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2017-03-21 10:24:44 +00:00
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obj->m_FromX = (int)m_Pos.x;
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obj->m_FromY = (int)m_Pos.y;
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2014-05-07 22:53:21 +00:00
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}
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int StartTick = m_EvalTick;
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if (StartTick < Server()->Tick() - 4)
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StartTick = Server()->Tick() - 4;
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else if (StartTick > Server()->Tick())
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StartTick = Server()->Tick();
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obj->m_StartTick = StartTick;
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}
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2010-07-29 05:21:18 +00:00
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}
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2010-09-22 10:43:59 +00:00
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2011-12-25 13:51:04 +00:00
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CDraggerTeam::CDraggerTeam(CGameWorld *pGameWorld, vec2 Pos, float Strength,
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bool NW, int Layer, int Number)
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{
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for (int i = 0; i < MAX_CLIENTS; ++i)
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{
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m_Draggers[i] = new CDragger(pGameWorld, Pos, Strength, NW, i, Layer,
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Number);
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2010-09-22 10:43:59 +00:00
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}
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}
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2010-09-22 10:49:48 +00:00
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//CDraggerTeam::~CDraggerTeam() {
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2011-12-25 13:51:04 +00:00
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//for(int i = 0; i < MAX_CLIENTS; ++i) {
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// delete m_Draggers[i];
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//}
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2010-09-22 10:49:48 +00:00
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//}
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