2014-10-09 10:44:17 +00:00
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2014-10-21 10:07:09 +00:00
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#include <game/generated/client_data.h>
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2014-10-09 10:44:17 +00:00
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#include "editor.h"
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2014-10-21 10:07:09 +00:00
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static const float s_SourceVisualSize = 32.0f;
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2014-10-09 10:44:17 +00:00
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CLayerSounds::CLayerSounds()
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{
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m_Type = LAYERTYPE_SOUNDS;
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str_copy(m_aName, "Sounds", sizeof(m_aName));
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m_Sound = -1;
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}
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CLayerSounds::~CLayerSounds()
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{
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}
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void CLayerSounds::Render()
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{
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// TODO: nice texture
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Graphics()->TextureSet(-1);
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Graphics()->BlendNormal();
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Graphics()->QuadsBegin();
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2014-10-11 18:05:48 +00:00
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// draw falloff distance
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Graphics()->SetColor(0.6f, 0.8f, 1.0f, 0.4f);
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for(int i = 0; i < m_lSources.size(); i++)
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{
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CSoundSource *pSource = &m_lSources[i];
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2014-10-09 10:44:17 +00:00
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2014-10-12 13:10:33 +00:00
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float OffsetX = 0;
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float OffsetY = 0;
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if(pSource->m_PosEnv >= 0)
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{
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float aChannels[4];
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m_pEditor->EnvelopeEval(pSource->m_PosEnvOffset/1000.0f, pSource->m_PosEnv, aChannels, m_pEditor);
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OffsetX = aChannels[0];
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OffsetY = aChannels[1];
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}
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m_pEditor->RenderTools()->DrawCircle(fx2f(pSource->m_Position.x)+OffsetX, fx2f(pSource->m_Position.y)+OffsetY, pSource->m_FalloffDistance, 32);
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2014-10-11 18:05:48 +00:00
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}
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2014-10-21 10:07:09 +00:00
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Graphics()->QuadsEnd();
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2014-10-11 18:05:48 +00:00
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// draw handles
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2014-10-21 10:07:09 +00:00
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Graphics()->TextureSet(g_pData->m_aImages[IMAGE_AUDIO_SOURCE].m_Id);
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Graphics()->QuadsBegin();
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Graphics()->SetColor(1.0f, 1.0f, 1.0f, 1.0f);
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m_pEditor->RenderTools()->SelectSprite(SPRITE_AUDIO_SOURCE);
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2014-10-09 10:44:17 +00:00
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for(int i = 0; i < m_lSources.size(); i++)
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{
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CSoundSource *pSource = &m_lSources[i];
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2014-10-12 13:10:33 +00:00
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float OffsetX = 0;
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float OffsetY = 0;
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if(pSource->m_PosEnv >= 0)
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{
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float aChannels[4];
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m_pEditor->EnvelopeEval(pSource->m_PosEnvOffset/1000.0f, pSource->m_PosEnv, aChannels, m_pEditor);
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OffsetX = aChannels[0];
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OffsetY = aChannels[1];
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}
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2014-10-21 10:07:09 +00:00
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m_pEditor->RenderTools()->DrawSprite(fx2f(pSource->m_Position.x)+OffsetX, fx2f(pSource->m_Position.y)+OffsetY, s_SourceVisualSize*m_pEditor->m_WorldZoom);
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2014-10-09 10:44:17 +00:00
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}
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Graphics()->QuadsEnd();
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}
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CSoundSource *CLayerSounds::NewSource()
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{
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m_pEditor->m_Map.m_Modified = true;
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CSoundSource *pSource = &m_lSources[m_lSources.add(CSoundSource())];
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pSource->m_Position.x = 0;
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pSource->m_Position.y = 0;
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pSource->m_Loop = 1;
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2014-10-10 17:10:57 +00:00
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pSource->m_TimeDelay = 0;
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2014-10-11 18:05:48 +00:00
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pSource->m_FalloffDistance = 1500;
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2014-10-09 10:44:17 +00:00
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2014-10-12 13:10:33 +00:00
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pSource->m_PosEnv = -1;
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pSource->m_PosEnvOffset = 0;
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2014-10-11 14:05:36 +00:00
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pSource->m_SoundEnv = -1;
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2014-10-12 13:10:33 +00:00
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pSource->m_SoundEnvOffset = 0;
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2014-10-11 14:05:36 +00:00
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2014-10-09 10:44:17 +00:00
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return pSource;
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}
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void CLayerSounds::BrushSelecting(CUIRect Rect)
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{
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// draw selection rectangle
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IGraphics::CLineItem Array[4] = {
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IGraphics::CLineItem(Rect.x, Rect.y, Rect.x+Rect.w, Rect.y),
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IGraphics::CLineItem(Rect.x+Rect.w, Rect.y, Rect.x+Rect.w, Rect.y+Rect.h),
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IGraphics::CLineItem(Rect.x+Rect.w, Rect.y+Rect.h, Rect.x, Rect.y+Rect.h),
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IGraphics::CLineItem(Rect.x, Rect.y+Rect.h, Rect.x, Rect.y)};
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Graphics()->TextureSet(-1);
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Graphics()->LinesBegin();
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Graphics()->LinesDraw(Array, 4);
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Graphics()->LinesEnd();
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}
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int CLayerSounds::BrushGrab(CLayerGroup *pBrush, CUIRect Rect)
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{
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// create new layer
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CLayerSounds *pGrabbed = new CLayerSounds();
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pGrabbed->m_pEditor = m_pEditor;
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pGrabbed->m_Sound = m_Sound;
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pBrush->AddLayer(pGrabbed);
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for(int i = 0; i < m_lSources.size(); i++)
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{
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CSoundSource *pSource = &m_lSources[i];
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float px = fx2f(pSource->m_Position.x);
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float py = fx2f(pSource->m_Position.y);
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if(px > Rect.x && px < Rect.x+Rect.w && py > Rect.y && py < Rect.y+Rect.h)
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{
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CSoundSource n;
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n = *pSource;
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n.m_Position.x -= f2fx(Rect.x);
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n.m_Position.y -= f2fx(Rect.y);
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pGrabbed->m_lSources.add(n);
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}
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}
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return pGrabbed->m_lSources.size()?1:0;
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}
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void CLayerSounds::BrushPlace(CLayer *pBrush, float wx, float wy)
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{
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CLayerSounds *l = (CLayerSounds *)pBrush;
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for(int i = 0; i < l->m_lSources.size(); i++)
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{
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CSoundSource n = l->m_lSources[i];
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n.m_Position.x += f2fx(wx);
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n.m_Position.y += f2fx(wy);
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m_lSources.add(n);
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}
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m_pEditor->m_Map.m_Modified = true;
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}
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int CLayerSounds::RenderProperties(CUIRect *pToolBox)
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{
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//
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enum
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{
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PROP_SOUND=0,
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NUM_PROPS,
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};
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CProperty aProps[] = {
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{"Sound", m_Sound, PROPTYPE_SOUND, -1, 0},
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{0},
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};
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static int s_aIds[NUM_PROPS] = {0};
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int NewVal = 0;
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int Prop = m_pEditor->DoProperties(pToolBox, aProps, s_aIds, &NewVal);
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if(Prop != -1)
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m_pEditor->m_Map.m_Modified = true;
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if(Prop == PROP_SOUND)
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{
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if(NewVal >= 0)
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m_Sound = NewVal%m_pEditor->m_Map.m_lSounds.size();
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else
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m_Sound = -1;
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}
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return 0;
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}
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2014-10-11 14:05:36 +00:00
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void CLayerSounds::ModifySoundIndex(INDEX_MODIFY_FUNC Func)
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2014-10-09 10:44:17 +00:00
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{
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2014-10-11 14:05:36 +00:00
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Func(&m_Sound);
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2014-10-09 10:44:17 +00:00
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}
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2014-10-11 14:05:36 +00:00
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void CLayerSounds::ModifyEnvelopeIndex(INDEX_MODIFY_FUNC Func)
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{
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for(int i = 0; i < m_lSources.size(); i++)
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Func(&m_lSources[i].m_SoundEnv);
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}
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