2010-11-20 10:37:14 +00:00
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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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2010-05-29 07:25:38 +00:00
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#ifndef GAME_CLIENT_COMPONENTS_KILLMESSAGES_H
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#define GAME_CLIENT_COMPONENTS_KILLMESSAGES_H
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#include <game/client/component.h>
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class CKillMessages : public CComponent
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{
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public:
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// kill messages
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struct CKillMsg
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{
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int m_Weapon;
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2010-06-06 13:38:03 +00:00
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int m_VictimID;
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int m_VictimTeam;
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char m_aVictimName[64];
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CTeeRenderInfo m_VictimRenderInfo;
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int m_KillerID;
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int m_KillerTeam;
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char m_aKillerName[64];
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CTeeRenderInfo m_KillerRenderInfo;
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2010-05-29 07:25:38 +00:00
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int m_ModeSpecial; // for CTF, if the guy is carrying a flag for example
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int m_Tick;
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};
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2011-04-13 18:37:12 +00:00
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2010-05-29 07:25:38 +00:00
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enum
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{
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MAX_KILLMSGS = 5,
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};
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CKillMsg m_aKillmsgs[MAX_KILLMSGS];
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int m_KillmsgCurrent;
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virtual void OnReset();
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virtual void OnRender();
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virtual void OnMessage(int MsgType, void *pRawMsg);
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};
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#endif
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