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32 lines
569 B
C
32 lines
569 B
C
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#ifndef GAME_CLIENT_COMPONENTS_KILLMESSAGES_H
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#define GAME_CLIENT_COMPONENTS_KILLMESSAGES_H
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#include <game/client/component.h>
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class CKillMessages : public CComponent
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{
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public:
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// kill messages
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struct CKillMsg
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{
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int m_Weapon;
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int m_Victim;
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int m_Killer;
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int m_ModeSpecial; // for CTF, if the guy is carrying a flag for example
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int m_Tick;
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};
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enum
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{
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MAX_KILLMSGS = 5,
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};
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CKillMsg m_aKillmsgs[MAX_KILLMSGS];
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int m_KillmsgCurrent;
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virtual void OnReset();
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virtual void OnRender();
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virtual void OnMessage(int MsgType, void *pRawMsg);
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};
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#endif
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