2010-07-29 05:21:18 +00:00
|
|
|
/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
|
|
|
|
#include <engine/server.h>
|
|
|
|
#include <engine/config.h>
|
|
|
|
#include <game/generated/protocol.h>
|
|
|
|
#include <game/server/gamecontext.h>
|
|
|
|
#include "gun.h"
|
|
|
|
#include "plasma.h"
|
|
|
|
|
|
|
|
|
|
|
|
const int RANGE=700;
|
|
|
|
|
|
|
|
//////////////////////////////////////////////////
|
|
|
|
// CGun
|
|
|
|
//////////////////////////////////////////////////
|
|
|
|
CGun::CGun(CGameWorld *pGameWorld, vec2 m_Pos)
|
|
|
|
: CEntity(pGameWorld, NETOBJTYPE_LASER)
|
|
|
|
{
|
|
|
|
DELAY=Server()->TickSpeed()*0.3f;
|
|
|
|
this->m_Pos = m_Pos;
|
|
|
|
this->eval_tick=Server()->Tick();
|
|
|
|
|
|
|
|
GameWorld()->InsertEntity(this);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void CGun::fire()
|
|
|
|
{
|
|
|
|
CCharacter *ents[16];
|
|
|
|
int num = -1;
|
|
|
|
num = GameServer()->m_World.FindEntities(m_Pos,RANGE, (CEntity**)ents, 16, NETOBJTYPE_CHARACTER);
|
|
|
|
int id=-1;
|
|
|
|
int minlen=0;
|
|
|
|
for (int i = 0; i < num; i++)
|
|
|
|
{
|
|
|
|
CCharacter *target = ents[i];
|
|
|
|
int res=0;
|
|
|
|
vec2 coltile;
|
2010-08-21 02:20:01 +00:00
|
|
|
res = GameServer()->Collision()->IntersectLine(m_Pos, target->m_Pos,0,0,false);
|
2010-07-29 05:21:18 +00:00
|
|
|
if (!res)
|
|
|
|
{
|
|
|
|
int len=length(ents[i]->m_Pos - m_Pos);
|
|
|
|
if (minlen==0)
|
|
|
|
{
|
|
|
|
minlen=len;
|
|
|
|
id=i;
|
|
|
|
}
|
|
|
|
else if(minlen>len)
|
|
|
|
{
|
|
|
|
minlen=len;
|
|
|
|
id=i;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (id!=-1)
|
|
|
|
{
|
|
|
|
CCharacter *target = ents[id];
|
|
|
|
vec2 fdir = normalize(target->m_Pos - m_Pos);
|
|
|
|
new CPlasma(&GameServer()->m_World, m_Pos,fdir);
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
void CGun::Reset()
|
|
|
|
{
|
|
|
|
GameServer()->m_World.DestroyEntity(this);
|
|
|
|
}
|
|
|
|
|
|
|
|
void CGun::Tick()
|
|
|
|
{
|
|
|
|
if (Server()->Tick()%int(Server()->TickSpeed()*0.15f)==0)
|
|
|
|
{
|
|
|
|
eval_tick=Server()->Tick();
|
|
|
|
int index = GameServer()->Collision()->IsCp(m_Pos.x,m_Pos.y);
|
|
|
|
if (index)
|
|
|
|
{
|
|
|
|
core=GameServer()->Collision()->CpSpeed(index);
|
|
|
|
}
|
|
|
|
m_Pos+=core;
|
|
|
|
fire();
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
void CGun::Snap(int snapping_client)
|
|
|
|
{
|
|
|
|
if(NetworkClipped(snapping_client))
|
|
|
|
return;
|
|
|
|
|
|
|
|
CNetObj_Laser *pObj = static_cast<CNetObj_Laser *>(Server()->SnapNewItem(NETOBJTYPE_LASER, m_Id, sizeof(CNetObj_Laser)));
|
|
|
|
pObj->m_X = (int)m_Pos.x;
|
|
|
|
pObj->m_Y = (int)m_Pos.y;
|
|
|
|
pObj->m_FromX = (int)m_Pos.x;
|
|
|
|
pObj->m_FromY = (int)m_Pos.y;
|
|
|
|
pObj->m_StartTick = eval_tick;
|
|
|
|
}
|