/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */ #include #include #include #include #include "gun.h" #include "plasma.h" const int RANGE=700; ////////////////////////////////////////////////// // CGun ////////////////////////////////////////////////// CGun::CGun(CGameWorld *pGameWorld, vec2 m_Pos) : CEntity(pGameWorld, NETOBJTYPE_LASER) { DELAY=Server()->TickSpeed()*0.3f; this->m_Pos = m_Pos; this->eval_tick=Server()->Tick(); GameWorld()->InsertEntity(this); } void CGun::fire() { CCharacter *ents[16]; int num = -1; num = GameServer()->m_World.FindEntities(m_Pos,RANGE, (CEntity**)ents, 16, NETOBJTYPE_CHARACTER); int id=-1; int minlen=0; for (int i = 0; i < num; i++) { CCharacter *target = ents[i]; int res=0; vec2 coltile; res = GameServer()->Collision()->IntersectLine(m_Pos, target->m_Pos,0,0,false); if (!res) { int len=length(ents[i]->m_Pos - m_Pos); if (minlen==0) { minlen=len; id=i; } else if(minlen>len) { minlen=len; id=i; } } } if (id!=-1) { CCharacter *target = ents[id]; vec2 fdir = normalize(target->m_Pos - m_Pos); new CPlasma(&GameServer()->m_World, m_Pos,fdir); } } void CGun::Reset() { GameServer()->m_World.DestroyEntity(this); } void CGun::Tick() { if (Server()->Tick()%int(Server()->TickSpeed()*0.15f)==0) { eval_tick=Server()->Tick(); int index = GameServer()->Collision()->IsCp(m_Pos.x,m_Pos.y); if (index) { core=GameServer()->Collision()->CpSpeed(index); } m_Pos+=core; fire(); } } void CGun::Snap(int snapping_client) { if(NetworkClipped(snapping_client)) return; CNetObj_Laser *pObj = static_cast(Server()->SnapNewItem(NETOBJTYPE_LASER, m_Id, sizeof(CNetObj_Laser))); pObj->m_X = (int)m_Pos.x; pObj->m_Y = (int)m_Pos.y; pObj->m_FromX = (int)m_Pos.x; pObj->m_FromY = (int)m_Pos.y; pObj->m_StartTick = eval_tick; }