ddnet/src/game/client/components/spectator.h

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef GAME_CLIENT_COMPONENTS_SPECTATOR_H
#define GAME_CLIENT_COMPONENTS_SPECTATOR_H
#include <base/vmath.h>
#include <game/client/component.h>
class CSpectator : public CComponent
{
enum
{
NO_SELECTION = -3,
};
bool m_Active;
bool m_WasActive;
int m_SelectedSpectatorID;
vec2 m_SelectorMouse;
float m_OldMouseX;
float m_OldMouseY;
bool CanChangeSpectator();
void SpectateNext(bool Reverse);
static void ConKeySpectator(IConsole::IResult *pResult, void *pUserData);
static void ConSpectate(IConsole::IResult *pResult, void *pUserData);
static void ConSpectateNext(IConsole::IResult *pResult, void *pUserData);
static void ConSpectatePrevious(IConsole::IResult *pResult, void *pUserData);
static void ConSpectateClosest(IConsole::IResult *pResult, void *pUserData);
public:
CSpectator();
virtual int Sizeof() const override { return sizeof(*this); }
virtual void OnConsoleInit() override;
virtual bool OnCursorMove(float x, float y, IInput::ECursorType CursorType) override;
virtual void OnRender() override;
virtual void OnRelease() override;
virtual void OnReset() override;
void Spectate(int SpectatorID);
};
#endif