2007-05-22 15:03:32 +00:00
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#ifndef _UI_H
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#define _UI_H
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/*
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extern void *hot_item;
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extern void *active_item;
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extern void *becomming_hot_item;
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extern float mouse_x, mouse_y; // in gui space
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extern float mouse_wx, mouse_wy; // in world space
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extern unsigned mouse_buttons;*/
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int ui_update(float mx, float my, float mwx, float mwy, int buttons);
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float ui_mouse_x();
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float ui_mouse_y();
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float ui_mouse_world_x();
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float ui_mouse_world_y();
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int ui_mouse_button(int index);
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void ui_set_hot_item(void *id);
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void ui_set_active_item(void *id);
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void *ui_hot_item();
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void *ui_active_item();
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2007-07-21 12:57:36 +00:00
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void *ui_last_active_item();
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2007-05-22 15:03:32 +00:00
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int ui_mouse_inside(float x, float y, float w, float h);
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typedef void (*draw_button_callback)(void *id, const char *text, int checked, float x, float y, float w, float h, void *extra);
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void ui_do_image(int texture, float x, float y, float w, float h);
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2007-06-01 02:21:46 +00:00
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void ui_do_label(float x, float y, const char *text, float size);
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2007-05-22 15:03:32 +00:00
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int ui_do_button(void *id, const char *text, int checked, float x, float y, float w, float h, draw_button_callback draw_func, void *extra);
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int ui_do_button(void *id, const char *text, int checked, float x, float y, float w, float h, draw_button_callback draw_func);
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#endif
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