#ifndef _UI_H #define _UI_H /* extern void *hot_item; extern void *active_item; extern void *becomming_hot_item; extern float mouse_x, mouse_y; // in gui space extern float mouse_wx, mouse_wy; // in world space extern unsigned mouse_buttons;*/ int ui_update(float mx, float my, float mwx, float mwy, int buttons); float ui_mouse_x(); float ui_mouse_y(); float ui_mouse_world_x(); float ui_mouse_world_y(); int ui_mouse_button(int index); void ui_set_hot_item(void *id); void ui_set_active_item(void *id); void *ui_hot_item(); void *ui_active_item(); void *ui_last_active_item(); int ui_mouse_inside(float x, float y, float w, float h); typedef void (*draw_button_callback)(void *id, const char *text, int checked, float x, float y, float w, float h, void *extra); void ui_do_image(int texture, float x, float y, float w, float h); void ui_do_label(float x, float y, const char *text, float size); int ui_do_button(void *id, const char *text, int checked, float x, float y, float w, float h, draw_button_callback draw_func, void *extra); int ui_do_button(void *id, const char *text, int checked, float x, float y, float w, float h, draw_button_callback draw_func); #endif