ddnet/src/game/editor/layer_tiles.cpp

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#include <base/math.h>
#include <engine/client.h>
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#include <engine/graphics.h>
#include <engine/textrender.h>
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#include <game/generated/client_data.h>
#include <game/client/render.h>
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#include "editor.h"
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#include <game/localization.h>
#include <engine/input.h>
#include <engine/keys.h>
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CLayerTiles::CLayerTiles(int w, int h)
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{
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m_Type = LAYERTYPE_TILES;
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str_copy(m_aName, "Tiles", sizeof(m_aName));
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m_Width = w;
m_Height = h;
m_Image = -1;
m_TexID = -1;
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m_Game = 0;
m_Color.r = 255;
m_Color.g = 255;
m_Color.b = 255;
m_Color.a = 255;
m_ColorEnv = -1;
m_ColorEnvOffset = 0;
m_Tele = 0;
m_Speedup = 0;
m_Front = 0;
m_Switch = 0;
m_Tune = 0;
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m_pTiles = new CTile[m_Width*m_Height];
mem_zero(m_pTiles, m_Width*m_Height*sizeof(CTile));
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}
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CLayerTiles::~CLayerTiles()
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{
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delete [] m_pTiles;
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}
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void CLayerTiles::PrepareForSave()
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{
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for(int y = 0; y < m_Height; y++)
for(int x = 0; x < m_Width; x++)
m_pTiles[y*m_Width+x].m_Flags &= TILEFLAG_VFLIP|TILEFLAG_HFLIP|TILEFLAG_ROTATE;
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if(m_Image != -1 && m_Color.a == 255)
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{
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for(int y = 0; y < m_Height; y++)
for(int x = 0; x < m_Width; x++)
m_pTiles[y*m_Width+x].m_Flags |= m_pEditor->m_Map.m_lImages[m_Image]->m_aTileFlags[m_pTiles[y*m_Width+x].m_Index];
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}
}
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void CLayerTiles::MakePalette()
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{
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for(int y = 0; y < m_Height; y++)
for(int x = 0; x < m_Width; x++)
m_pTiles[y*m_Width+x].m_Index = y*16+x;
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}
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void CLayerTiles::Render()
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{
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if(m_Image >= 0 && m_Image < m_pEditor->m_Map.m_lImages.size())
m_TexID = m_pEditor->m_Map.m_lImages[m_Image]->m_TexID;
Graphics()->TextureSet(m_TexID);
vec4 Color = vec4(m_Color.r/255.0f, m_Color.g/255.0f, m_Color.b/255.0f, m_Color.a/255.0f);
Graphics()->BlendNone();
m_pEditor->RenderTools()->RenderTilemap(m_pTiles, m_Width, m_Height, 32.0f, Color, LAYERRENDERFLAG_OPAQUE,
m_pEditor->EnvelopeEval, m_pEditor, m_ColorEnv, m_ColorEnvOffset);
Graphics()->BlendNormal();
m_pEditor->RenderTools()->RenderTilemap(m_pTiles, m_Width, m_Height, 32.0f, Color, LAYERRENDERFLAG_TRANSPARENT,
m_pEditor->EnvelopeEval, m_pEditor, m_ColorEnv, m_ColorEnvOffset);
// Render DDRace Layers
if(m_Tele)
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m_pEditor->RenderTools()->RenderTeleOverlay(((CLayerTele*)this)->m_pTeleTile, m_Width, m_Height, 32.0f);
if(m_Speedup)
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m_pEditor->RenderTools()->RenderSpeedupOverlay(((CLayerSpeedup*)this)->m_pSpeedupTile, m_Width, m_Height, 32.0f);
if(m_Switch)
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m_pEditor->RenderTools()->RenderSwitchOverlay(((CLayerSwitch*)this)->m_pSwitchTile, m_Width, m_Height, 32.0f);
if(m_Tune)
m_pEditor->RenderTools()->RenderTuneOverlay(((CLayerTune*)this)->m_pTuneTile, m_Width, m_Height, 32.0f);
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}
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int CLayerTiles::ConvertX(float x) const { return (int)(x/32.0f); }
int CLayerTiles::ConvertY(float y) const { return (int)(y/32.0f); }
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void CLayerTiles::Convert(CUIRect Rect, RECTi *pOut)
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{
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pOut->x = ConvertX(Rect.x);
pOut->y = ConvertY(Rect.y);
pOut->w = ConvertX(Rect.x+Rect.w+31) - pOut->x;
pOut->h = ConvertY(Rect.y+Rect.h+31) - pOut->y;
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}
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void CLayerTiles::Snap(CUIRect *pRect)
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{
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RECTi Out;
Convert(*pRect, &Out);
pRect->x = Out.x*32.0f;
pRect->y = Out.y*32.0f;
pRect->w = Out.w*32.0f;
pRect->h = Out.h*32.0f;
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}
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void CLayerTiles::Clamp(RECTi *pRect)
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{
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if(pRect->x < 0)
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{
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pRect->w += pRect->x;
pRect->x = 0;
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}
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if(pRect->y < 0)
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{
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pRect->h += pRect->y;
pRect->y = 0;
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}
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if(pRect->x+pRect->w > m_Width)
pRect->w = m_Width - pRect->x;
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if(pRect->y+pRect->h > m_Height)
pRect->h = m_Height - pRect->y;
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if(pRect->h < 0)
pRect->h = 0;
if(pRect->w < 0)
pRect->w = 0;
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}
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void CLayerTiles::BrushSelecting(CUIRect Rect)
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{
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Graphics()->TextureSet(-1);
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m_pEditor->Graphics()->QuadsBegin();
m_pEditor->Graphics()->SetColor(1.0f, 1.0f, 1.0f, 0.4f);
Snap(&Rect);
IGraphics::CQuadItem QuadItem(Rect.x, Rect.y, Rect.w, Rect.h);
m_pEditor->Graphics()->QuadsDrawTL(&QuadItem, 1);
m_pEditor->Graphics()->QuadsEnd();
char aBuf[16];
str_format(aBuf, sizeof(aBuf), "%d,%d", ConvertX(Rect.w), ConvertY(Rect.h));
TextRender()->Text(0, Rect.x+3.0f, Rect.y+3.0f, m_pEditor->m_ShowPicker?15.0f:15.0f*m_pEditor->m_WorldZoom, aBuf, -1);
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}
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int CLayerTiles::BrushGrab(CLayerGroup *pBrush, CUIRect Rect)
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{
RECTi r;
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Convert(Rect, &r);
Clamp(&r);
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if(!r.w || !r.h)
return 0;
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// create new layers
if(m_pEditor->GetSelectedLayer(0) == m_pEditor->m_Map.m_pTeleLayer)
{
CLayerTele *pGrabbed = new CLayerTele(r.w, r.h);
pGrabbed->m_pEditor = m_pEditor;
pGrabbed->m_TexID = m_TexID;
pGrabbed->m_Image = m_Image;
pGrabbed->m_Game = m_Game;
pBrush->AddLayer(pGrabbed);
// copy the tiles
for(int y = 0; y < r.h; y++)
for(int x = 0; x < r.w; x++)
pGrabbed->m_pTiles[y*pGrabbed->m_Width+x] = m_pTiles[(r.y+y)*m_Width+(r.x+x)];
// copy the tele data
if(!m_pEditor->Input()->KeyPressed(KEY_SPACE))
for(int y = 0; y < r.h; y++)
for(int x = 0; x < r.w; x++)
{
pGrabbed->m_pTeleTile[y*pGrabbed->m_Width+x] = ((CLayerTele*)this)->m_pTeleTile[(r.y+y)*m_Width+(r.x+x)];
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if(pGrabbed->m_pTeleTile[y*pGrabbed->m_Width+x].m_Type == TILE_TELEIN || pGrabbed->m_pTeleTile[y*pGrabbed->m_Width+x].m_Type == TILE_TELEOUT || pGrabbed->m_pTeleTile[y*pGrabbed->m_Width+x].m_Type == TILE_TELEINEVIL || pGrabbed->m_pTeleTile[y*pGrabbed->m_Width+x].m_Type == TILE_TELECHECKINEVIL || pGrabbed->m_pTeleTile[y*pGrabbed->m_Width+x].m_Type == TILE_TELECHECK || pGrabbed->m_pTeleTile[y*pGrabbed->m_Width+x].m_Type == TILE_TELECHECKOUT || pGrabbed->m_pTeleTile[y*pGrabbed->m_Width+x].m_Type == TILE_TELECHECKIN || pGrabbed->m_pTeleTile[y*pGrabbed->m_Width+x].m_Type == TILE_TELEINWEAPON || pGrabbed->m_pTeleTile[y*pGrabbed->m_Width+x].m_Type == TILE_TELEINHOOK)
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m_pEditor->m_TeleNumber = pGrabbed->m_pTeleTile[y*pGrabbed->m_Width+x].m_Number;
}
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pGrabbed->m_TeleNum = m_pEditor->m_TeleNumber;
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str_copy(pGrabbed->m_aFileName, m_pEditor->m_aFileName, sizeof(pGrabbed->m_aFileName));
}
else if(m_pEditor->GetSelectedLayer(0) == m_pEditor->m_Map.m_pSpeedupLayer)
{
CLayerSpeedup *pGrabbed = new CLayerSpeedup(r.w, r.h);
pGrabbed->m_pEditor = m_pEditor;
pGrabbed->m_TexID = m_TexID;
pGrabbed->m_Image = m_Image;
pGrabbed->m_Game = m_Game;
pBrush->AddLayer(pGrabbed);
// copy the tiles
for(int y = 0; y < r.h; y++)
for(int x = 0; x < r.w; x++)
pGrabbed->m_pTiles[y*pGrabbed->m_Width+x] = m_pTiles[(r.y+y)*m_Width+(r.x+x)];
// copy the speedup data
if(!m_pEditor->Input()->KeyPressed(KEY_SPACE))
for(int y = 0; y < r.h; y++)
for(int x = 0; x < r.w; x++)
{
pGrabbed->m_pSpeedupTile[y*pGrabbed->m_Width+x] = ((CLayerSpeedup*)this)->m_pSpeedupTile[(r.y+y)*m_Width+(r.x+x)];
if(pGrabbed->m_pSpeedupTile[y*pGrabbed->m_Width+x].m_Type == TILE_BOOST)
{
m_pEditor->m_SpeedupAngle = pGrabbed->m_pSpeedupTile[y*pGrabbed->m_Width+x].m_Angle;
m_pEditor->m_SpeedupForce = pGrabbed->m_pSpeedupTile[y*pGrabbed->m_Width+x].m_Force;
m_pEditor->m_SpeedupMaxSpeed = pGrabbed->m_pSpeedupTile[y*pGrabbed->m_Width+x].m_MaxSpeed;
}
}
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pGrabbed->m_SpeedupForce = m_pEditor->m_SpeedupForce;
pGrabbed->m_SpeedupMaxSpeed = m_pEditor->m_SpeedupMaxSpeed;
pGrabbed->m_SpeedupAngle = m_pEditor->m_SpeedupAngle;
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str_copy(pGrabbed->m_aFileName, m_pEditor->m_aFileName, sizeof(pGrabbed->m_aFileName));
}
else if(m_pEditor->GetSelectedLayer(0) == m_pEditor->m_Map.m_pSwitchLayer)
{
CLayerSwitch *pGrabbed = new CLayerSwitch(r.w, r.h);
pGrabbed->m_pEditor = m_pEditor;
pGrabbed->m_TexID = m_TexID;
pGrabbed->m_Image = m_Image;
pGrabbed->m_Game = m_Game;
pBrush->AddLayer(pGrabbed);
// copy the tiles
for(int y = 0; y < r.h; y++)
for(int x = 0; x < r.w; x++)
pGrabbed->m_pTiles[y*pGrabbed->m_Width+x] = m_pTiles[(r.y+y)*m_Width+(r.x+x)];
// copy the switch data
if(!m_pEditor->Input()->KeyPressed(KEY_SPACE))
for(int y = 0; y < r.h; y++)
for(int x = 0; x < r.w; x++)
{
pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x] = ((CLayerSwitch*)this)->m_pSwitchTile[(r.y+y)*m_Width+(r.x+x)];
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if(pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Type == ENTITY_DOOR + ENTITY_OFFSET || pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Type == TILE_HIT_START || pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Type == TILE_HIT_END || pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Type == TILE_SWITCHOPEN || pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Type == TILE_SWITCHCLOSE || pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Type == TILE_SWITCHTIMEDOPEN || pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Type == TILE_SWITCHTIMEDCLOSE || pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Type == ENTITY_LASER_LONG + ENTITY_OFFSET || pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Type == ENTITY_LASER_MEDIUM + ENTITY_OFFSET || pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Type == ENTITY_LASER_SHORT + ENTITY_OFFSET || pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Type == TILE_JUMP || pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Type == TILE_PENALTY)
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{
m_pEditor->m_SwitchNum = pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Number;
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m_pEditor->m_SwitchDelay = pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Delay;
}
}
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pGrabbed->m_SwitchNumber = m_pEditor->m_SwitchNum;
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pGrabbed->m_SwitchDelay = m_pEditor->m_SwitchDelay;
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str_copy(pGrabbed->m_aFileName, m_pEditor->m_aFileName, sizeof(pGrabbed->m_aFileName));
}
else if(m_pEditor->GetSelectedLayer(0) == m_pEditor->m_Map.m_pTuneLayer)
{
CLayerTune *pGrabbed = new CLayerTune(r.w, r.h);
pGrabbed->m_pEditor = m_pEditor;
pGrabbed->m_TexID = m_TexID;
pGrabbed->m_Image = m_Image;
pGrabbed->m_Game = m_Game;
pBrush->AddLayer(pGrabbed);
// copy the tiles
for(int y = 0; y < r.h; y++)
for(int x = 0; x < r.w; x++)
pGrabbed->m_pTiles[y*pGrabbed->m_Width+x] = m_pTiles[(r.y+y)*m_Width+(r.x+x)];
// copy the tiles
if(!m_pEditor->Input()->KeyPressed(KEY_SPACE))
for(int y = 0; y < r.h; y++)
for(int x = 0; x < r.w; x++)
{
pGrabbed->m_pTuneTile[y*pGrabbed->m_Width+x] = ((CLayerTune*)this)->m_pTuneTile[(r.y+y)*m_Width+(r.x+x)];
if(pGrabbed->m_pTuneTile[y*pGrabbed->m_Width+x].m_Type == TILE_TUNE1)
{
m_pEditor->m_TuningNum = pGrabbed->m_pTuneTile[y*pGrabbed->m_Width+x].m_Number;
}
}
pGrabbed->m_TuningNumber = m_pEditor->m_TuningNum;
str_copy(pGrabbed->m_aFileName, m_pEditor->m_aFileName, sizeof(pGrabbed->m_aFileName));
}
else if(m_pEditor->GetSelectedLayer(0) == m_pEditor->m_Map.m_pFrontLayer)
{
CLayerFront *pGrabbed = new CLayerFront(r.w, r.h);
pGrabbed->m_pEditor = m_pEditor;
pGrabbed->m_TexID = m_TexID;
pGrabbed->m_Image = m_Image;
pGrabbed->m_Game = m_Game;
pBrush->AddLayer(pGrabbed);
// copy the tiles
for(int y = 0; y < r.h; y++)
for(int x = 0; x < r.w; x++)
pGrabbed->m_pTiles[y*pGrabbed->m_Width+x] = m_pTiles[(r.y+y)*m_Width+(r.x+x)];
str_copy(pGrabbed->m_aFileName, m_pEditor->m_aFileName, sizeof(pGrabbed->m_aFileName));
}
else
{
CLayerTiles *pGrabbed = new CLayerTiles(r.w, r.h);
pGrabbed->m_pEditor = m_pEditor;
pGrabbed->m_TexID = m_TexID;
pGrabbed->m_Image = m_Image;
pGrabbed->m_Game = m_Game;
pBrush->AddLayer(pGrabbed);
// copy the tiles
for(int y = 0; y < r.h; y++)
for(int x = 0; x < r.w; x++)
pGrabbed->m_pTiles[y*pGrabbed->m_Width+x] = m_pTiles[(r.y+y)*m_Width+(r.x+x)];
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str_copy(pGrabbed->m_aFileName, m_pEditor->m_aFileName, sizeof(pGrabbed->m_aFileName));
}
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return 1;
}
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void CLayerTiles::FillSelection(bool Empty, CLayer *pBrush, CUIRect Rect)
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{
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if(m_Readonly)
return;
Snap(&Rect);
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int sx = ConvertX(Rect.x);
int sy = ConvertY(Rect.y);
int w = ConvertX(Rect.w);
int h = ConvertY(Rect.h);
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CLayerTiles *pLt = static_cast<CLayerTiles*>(pBrush);
for(int y = 0; y < h; y++)
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{
for(int x = 0; x < w; x++)
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{
int fx = x+sx;
int fy = y+sy;
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if(fx < 0 || fx >= m_Width || fy < 0 || fy >= m_Height)
continue;
if(Empty)
m_pTiles[fy*m_Width+fx].m_Index = 1;
else
m_pTiles[fy*m_Width+fx] = pLt->m_pTiles[(y*pLt->m_Width + x%pLt->m_Width) % (pLt->m_Width*pLt->m_Height)];
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}
}
m_pEditor->m_Map.m_Modified = true;
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}
void CLayerTiles::BrushDraw(CLayer *pBrush, float wx, float wy)
{
if(m_Readonly)
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return;
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//
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CLayerTiles *l = (CLayerTiles *)pBrush;
int sx = ConvertX(wx);
int sy = ConvertY(wy);
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for(int y = 0; y < l->m_Height; y++)
for(int x = 0; x < l->m_Width; x++)
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{
int fx = x+sx;
int fy = y+sy;
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if(fx<0 || fx >= m_Width || fy < 0 || fy >= m_Height)
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continue;
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m_pTiles[fy*m_Width+fx] = l->m_pTiles[y*l->m_Width+x];
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}
m_pEditor->m_Map.m_Modified = true;
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}
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void CLayerTiles::BrushFlipX()
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{
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for(int y = 0; y < m_Height; y++)
for(int x = 0; x < m_Width/2; x++)
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{
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CTile Tmp = m_pTiles[y*m_Width+x];
m_pTiles[y*m_Width+x] = m_pTiles[y*m_Width+m_Width-1-x];
m_pTiles[y*m_Width+m_Width-1-x] = Tmp;
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}
for(int y = 0; y < m_Height; y++)
for(int x = 0; x < m_Width; x++)
m_pTiles[y*m_Width+x].m_Flags ^= m_pTiles[y*m_Width+x].m_Flags&TILEFLAG_ROTATE ? TILEFLAG_HFLIP : TILEFLAG_VFLIP;
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}
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void CLayerTiles::BrushFlipY()
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{
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for(int y = 0; y < m_Height/2; y++)
for(int x = 0; x < m_Width; x++)
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{
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CTile Tmp = m_pTiles[y*m_Width+x];
m_pTiles[y*m_Width+x] = m_pTiles[(m_Height-1-y)*m_Width+x];
m_pTiles[(m_Height-1-y)*m_Width+x] = Tmp;
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}
for(int y = 0; y < m_Height; y++)
for(int x = 0; x < m_Width; x++)
m_pTiles[y*m_Width+x].m_Flags ^= m_pTiles[y*m_Width+x].m_Flags&TILEFLAG_ROTATE ? TILEFLAG_VFLIP : TILEFLAG_HFLIP;
}
void CLayerTiles::BrushRotate(float Amount)
{
int Rotation = (round_to_int(360.0f*Amount/(pi*2))/90)%4; // 0=0°, 1=90°, 2=180°, 3=270°
if(Rotation < 0)
Rotation +=4;
if(Rotation == 1 || Rotation == 3)
{
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// 90° rotation
CTile *pTempData = new CTile[m_Width*m_Height];
mem_copy(pTempData, m_pTiles, m_Width*m_Height*sizeof(CTile));
CTile *pDst = m_pTiles;
for(int x = 0; x < m_Width; ++x)
for(int y = m_Height-1; y >= 0; --y, ++pDst)
{
*pDst = pTempData[y*m_Width+x];
if(pDst->m_Flags&TILEFLAG_ROTATE)
pDst->m_Flags ^= (TILEFLAG_HFLIP|TILEFLAG_VFLIP);
pDst->m_Flags ^= TILEFLAG_ROTATE;
}
int Temp = m_Width;
m_Width = m_Height;
m_Height = Temp;
delete[] pTempData;
}
if(Rotation == 2 || Rotation == 3)
{
BrushFlipX();
BrushFlipY();
}
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}
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void CLayerTiles::Resize(int NewW, int NewH)
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{
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CTile *pNewData = new CTile[NewW*NewH];
mem_zero(pNewData, NewW*NewH*sizeof(CTile));
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// copy old data
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for(int y = 0; y < min(NewH, m_Height); y++)
mem_copy(&pNewData[y*NewW], &m_pTiles[y*m_Width], min(m_Width, NewW)*sizeof(CTile));
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// replace old
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delete [] m_pTiles;
m_pTiles = pNewData;
m_Width = NewW;
m_Height = NewH;
// resize tele layer if available
if(m_Game && m_pEditor->m_Map.m_pTeleLayer && (m_pEditor->m_Map.m_pTeleLayer->m_Width != NewW || m_pEditor->m_Map.m_pTeleLayer->m_Height != NewH))
m_pEditor->m_Map.m_pTeleLayer->Resize(NewW, NewH);
// resize speedup layer if available
if(m_Game && m_pEditor->m_Map.m_pSpeedupLayer && (m_pEditor->m_Map.m_pSpeedupLayer->m_Width != NewW || m_pEditor->m_Map.m_pSpeedupLayer->m_Height != NewH))
m_pEditor->m_Map.m_pSpeedupLayer->Resize(NewW, NewH);
// resize front layer
if(m_Game && m_pEditor->m_Map.m_pFrontLayer && (m_pEditor->m_Map.m_pFrontLayer->m_Width != NewW || m_pEditor->m_Map.m_pFrontLayer->m_Height != NewH))
m_pEditor->m_Map.m_pFrontLayer->Resize(NewW, NewH);
// resize switch layer if available
if(m_Game && m_pEditor->m_Map.m_pSwitchLayer && (m_pEditor->m_Map.m_pSwitchLayer->m_Width != NewW || m_pEditor->m_Map.m_pSwitchLayer->m_Height != NewH))
m_pEditor->m_Map.m_pSwitchLayer->Resize(NewW, NewH);
// resize tune layer if available
if(m_Game && m_pEditor->m_Map.m_pTuneLayer && (m_pEditor->m_Map.m_pTuneLayer->m_Width != NewW || m_pEditor->m_Map.m_pTuneLayer->m_Height != NewH))
m_pEditor->m_Map.m_pTuneLayer->Resize(NewW, NewH);
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}
void CLayerTiles::Shift(int Direction)
{
int o = m_pEditor->m_ShiftBy;
switch(Direction)
{
case 1:
{
// left
for(int y = 0; y < m_Height; ++y)
{
mem_move(&m_pTiles[y*m_Width], &m_pTiles[y*m_Width+o], (m_Width-o)*sizeof(CTile));
mem_zero(&m_pTiles[y*m_Width + (m_Width-o)], o*sizeof(CTile));
}
}
break;
case 2:
{
// right
for(int y = 0; y < m_Height; ++y)
{
mem_move(&m_pTiles[y*m_Width+o], &m_pTiles[y*m_Width], (m_Width-o)*sizeof(CTile));
mem_zero(&m_pTiles[y*m_Width], o*sizeof(CTile));
}
}
break;
case 4:
{
// up
for(int y = 0; y < m_Height-o; ++y)
{
mem_copy(&m_pTiles[y*m_Width], &m_pTiles[(y+o)*m_Width], m_Width*sizeof(CTile));
mem_zero(&m_pTiles[(y+o)*m_Width], m_Width*sizeof(CTile));
}
}
break;
case 8:
{
// down
for(int y = m_Height-1; y >= o; --y)
{
mem_copy(&m_pTiles[y*m_Width], &m_pTiles[(y-o)*m_Width], m_Width*sizeof(CTile));
mem_zero(&m_pTiles[(y-o)*m_Width], m_Width*sizeof(CTile));
}
}
}
}
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void CLayerTiles::ShowInfo()
{
float ScreenX0, ScreenY0, ScreenX1, ScreenY1;
Graphics()->GetScreen(&ScreenX0, &ScreenY0, &ScreenX1, &ScreenY1);
Graphics()->TextureSet(m_pEditor->Client()->GetDebugFont());
Graphics()->QuadsBegin();
int StartY = max(0, (int)(ScreenY0/32.0f)-1);
int StartX = max(0, (int)(ScreenX0/32.0f)-1);
int EndY = min((int)(ScreenY1/32.0f)+1, m_Height);
int EndX = min((int)(ScreenX1/32.0f)+1, m_Width);
for(int y = StartY; y < EndY; y++)
for(int x = StartX; x < EndX; x++)
{
int c = x + y*m_Width;
if(m_pTiles[c].m_Index)
{
char aBuf[64];
str_format(aBuf, sizeof(aBuf), "%i", m_pTiles[c].m_Index);
m_pEditor->Graphics()->QuadsText(x*32, y*32, 16.0f, aBuf);
char aFlags[4] = { m_pTiles[c].m_Flags&TILEFLAG_VFLIP ? 'V' : ' ',
m_pTiles[c].m_Flags&TILEFLAG_HFLIP ? 'H' : ' ',
m_pTiles[c].m_Flags&TILEFLAG_ROTATE? 'R' : ' ',
0};
m_pEditor->Graphics()->QuadsText(x*32, y*32+16, 16.0f, aFlags);
}
x += m_pTiles[c].m_Skip;
}
Graphics()->QuadsEnd();
Graphics()->MapScreen(ScreenX0, ScreenY0, ScreenX1, ScreenY1);
}
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int CLayerTiles::RenderProperties(CUIRect *pToolBox)
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{
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CUIRect Button;
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bool InGameGroup = !find_linear(m_pEditor->m_Map.m_pGameGroup->m_lLayers.all(), this).empty();
if(m_pEditor->m_Map.m_pGameLayer != this)
{
if(m_Image >= 0 && m_Image < m_pEditor->m_Map.m_lImages.size() && m_pEditor->m_Map.m_lImages[m_Image]->m_AutoMapper.IsLoaded())
{
static int s_AutoMapperButton = 0;
pToolBox->HSplitBottom(12.0f, pToolBox, &Button);
if(m_pEditor->DoButton_Editor(&s_AutoMapperButton, "Auto map", 0, &Button, 0, ""))
m_pEditor->PopupSelectConfigAutoMapInvoke(m_pEditor->UI()->MouseX(), m_pEditor->UI()->MouseY());
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int Result = m_pEditor->PopupSelectConfigAutoMapResult();
if(Result > -1)
{
m_pEditor->m_Map.m_lImages[m_Image]->m_AutoMapper.Proceed(this, Result);
return 1;
}
}
}
else if(m_pEditor->m_Map.m_pGameLayer == this || m_pEditor->m_Map.m_pTeleLayer == this || m_pEditor->m_Map.m_pSpeedupLayer == this || m_pEditor->m_Map.m_pFrontLayer == this || m_pEditor->m_Map.m_pSwitchLayer == this || m_pEditor->m_Map.m_pTuneLayer == this)
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InGameGroup = false;
if(InGameGroup)
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{
pToolBox->HSplitBottom(2.0f, pToolBox, 0);
pToolBox->HSplitBottom(12.0f, pToolBox, &Button);
static int s_ColclButton = 0;
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if(m_pEditor->DoButton_Editor(&s_ColclButton, "Game tiles", 0, &Button, 0, "Constructs game tiles from this layer"))
m_pEditor->PopupSelectGametileOpInvoke(m_pEditor->UI()->MouseX(), m_pEditor->UI()->MouseY());
int Result = m_pEditor->PopupSelectGameTileOpResult();
switch(Result)
{
case 4:
Result = TILE_FREEZE;
break;
case 5:
Result = TILE_UNFREEZE;
break;
case 6:
Result = TILE_DFREEZE;
break;
case 7:
Result = TILE_DUNFREEZE;
break;
case 8:
Result = TILE_TELECHECKIN;
break;
case 9:
Result = TILE_TELECHECKINEVIL;
break;
default:
break;
}
if(Result > -1)
{
if (Result != TILE_TELECHECKIN && Result != TILE_TELECHECKINEVIL)
{
CLayerTiles *gl = m_pEditor->m_Map.m_pGameLayer;
int w = min(gl->m_Width, m_Width);
int h = min(gl->m_Height, m_Height);
for(int y = 0; y < h; y++)
for(int x = 0; x < w; x++)
if(m_pTiles[y*m_Width+x].m_Index)
gl->m_pTiles[y*gl->m_Width+x].m_Index = TILE_AIR+Result;
}
else if (m_pEditor->m_Map.m_pTeleLayer)
{
CLayerTele *gl = m_pEditor->m_Map.m_pTeleLayer;
int w = min(gl->m_Width, m_Width);
int h = min(gl->m_Height, m_Height);
for(int y = 0; y < h; y++)
for(int x = 0; x < w; x++)
if(m_pTiles[y*m_Width+x].m_Index)
{
gl->m_pTiles[y*gl->m_Width+x].m_Index = TILE_AIR+Result;
gl->m_pTeleTile[y*gl->m_Width+x].m_Number = 1;
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gl->m_pTeleTile[y*gl->m_Width+x].m_Type = TILE_AIR+Result;
}
}
return 1;
}
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}
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enum
{
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PROP_WIDTH=0,
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PROP_HEIGHT,
PROP_SHIFT,
PROP_SHIFT_BY,
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PROP_IMAGE,
PROP_COLOR,
PROP_COLOR_ENV,
PROP_COLOR_ENV_OFFSET,
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NUM_PROPS,
};
int Color = 0;
Color |= m_Color.r<<24;
Color |= m_Color.g<<16;
Color |= m_Color.b<<8;
Color |= m_Color.a;
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CProperty aProps[] = {
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{"Width", m_Width, PROPTYPE_INT_SCROLL, 1, 1000000000},
{"Height", m_Height, PROPTYPE_INT_SCROLL, 1, 1000000000},
{"Shift", 0, PROPTYPE_SHIFT, 0, 0},
{"Shift by", m_pEditor->m_ShiftBy, PROPTYPE_INT_SCROLL, 1, 1000000000},
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{"Image", m_Image, PROPTYPE_IMAGE, 0, 0},
{"Color", Color, PROPTYPE_COLOR, 0, 0},
{"Color Env", m_ColorEnv+1, PROPTYPE_INT_STEP, 0, m_pEditor->m_Map.m_lEnvelopes.size()+1},
{"Color TO", m_ColorEnvOffset, PROPTYPE_INT_SCROLL, -1000000, 1000000},
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{0},
};
if(m_pEditor->m_Map.m_pGameLayer == this || m_pEditor->m_Map.m_pTeleLayer == this || m_pEditor->m_Map.m_pSpeedupLayer == this || m_pEditor->m_Map.m_pFrontLayer == this || m_pEditor->m_Map.m_pSwitchLayer == this || m_pEditor->m_Map.m_pTuneLayer == this) // remove the image and color properties if this is the game/tele/speedup/front/switch layer
{
aProps[4].m_pName = 0;
aProps[5].m_pName = 0;
}
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static int s_aIds[NUM_PROPS] = {0};
int NewVal = 0;
int Prop = m_pEditor->DoProperties(pToolBox, aProps, s_aIds, &NewVal);
if(Prop != -1)
m_pEditor->m_Map.m_Modified = true;
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if(Prop == PROP_WIDTH && NewVal > 1)
Resize(NewVal, m_Height);
else if(Prop == PROP_HEIGHT && NewVal > 1)
Resize(m_Width, NewVal);
else if(Prop == PROP_SHIFT)
Shift(NewVal);
else if(Prop == PROP_SHIFT_BY)
m_pEditor->m_ShiftBy = NewVal;
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else if(Prop == PROP_IMAGE)
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{
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if (NewVal == -1)
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{
m_TexID = -1;
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m_Image = -1;
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}
else
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m_Image = NewVal%m_pEditor->m_Map.m_lImages.size();
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}
else if(Prop == PROP_COLOR)
{
m_Color.r = (NewVal>>24)&0xff;
m_Color.g = (NewVal>>16)&0xff;
m_Color.b = (NewVal>>8)&0xff;
m_Color.a = NewVal&0xff;
}
if(Prop == PROP_COLOR_ENV)
{
int Index = clamp(NewVal-1, -1, m_pEditor->m_Map.m_lEnvelopes.size()-1);
int Step = (Index-m_ColorEnv)%2;
if(Step != 0)
{
for(; Index >= -1 && Index < m_pEditor->m_Map.m_lEnvelopes.size(); Index += Step)
if(Index == -1 || m_pEditor->m_Map.m_lEnvelopes[Index]->m_Channels == 4)
{
m_ColorEnv = Index;
break;
}
}
}
if(Prop == PROP_COLOR_ENV_OFFSET)
m_ColorEnvOffset = NewVal;
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return 0;
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}
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void CLayerTiles::ModifyImageIndex(INDEX_MODIFY_FUNC Func)
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{
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Func(&m_Image);
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}
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void CLayerTiles::ModifyEnvelopeIndex(INDEX_MODIFY_FUNC Func)
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{
}
CLayerTele::CLayerTele(int w, int h)
: CLayerTiles(w, h)
{
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//m_Type = LAYERTYPE_TELE;
str_copy(m_aName, "Tele", sizeof(m_aName));
m_Tele = 1;
m_pTeleTile = new CTeleTile[w*h];
mem_zero(m_pTeleTile, w*h*sizeof(CTeleTile));
}
CLayerTele::~CLayerTele()
{
delete[] m_pTeleTile;
}
void CLayerTele::Resize(int NewW, int NewH)
{
// resize tele data
CTeleTile *pNewTeleData = new CTeleTile[NewW*NewH];
mem_zero(pNewTeleData, NewW*NewH*sizeof(CTeleTile));
// copy old data
for(int y = 0; y < min(NewH, m_Height); y++)
mem_copy(&pNewTeleData[y*NewW], &m_pTeleTile[y*m_Width], min(m_Width, NewW)*sizeof(CTeleTile));
// replace old
delete [] m_pTeleTile;
m_pTeleTile = pNewTeleData;
// resize tile data
CLayerTiles::Resize(NewW, NewH);
// resize gamelayer too
if(m_pEditor->m_Map.m_pGameLayer->m_Width != NewW || m_pEditor->m_Map.m_pGameLayer->m_Height != NewH)
m_pEditor->m_Map.m_pGameLayer->Resize(NewW, NewH);
}
void CLayerTele::Shift(int Direction)
{
CLayerTiles::Shift(Direction);
int o = m_pEditor->m_ShiftBy;
switch(Direction)
{
case 1:
{
// left
for(int y = 0; y < m_Height; ++y)
{
mem_move(&m_pTeleTile[y*m_Width], &m_pTeleTile[y*m_Width+o], (m_Width-o)*sizeof(CTeleTile));
mem_zero(&m_pTeleTile[y*m_Width + (m_Width-o)], o*sizeof(CTeleTile));
}
}
break;
case 2:
{
// right
for(int y = 0; y < m_Height; ++y)
{
mem_move(&m_pTeleTile[y*m_Width+o], &m_pTeleTile[y*m_Width], (m_Width-o)*sizeof(CTeleTile));
mem_zero(&m_pTeleTile[y*m_Width], o*sizeof(CTeleTile));
}
}
break;
case 4:
{
// up
for(int y = 0; y < m_Height-o; ++y)
{
mem_copy(&m_pTeleTile[y*m_Width], &m_pTeleTile[(y+o)*m_Width], m_Width*sizeof(CTeleTile));
mem_zero(&m_pTeleTile[(y+o)*m_Width], m_Width*sizeof(CTeleTile));
}
}
break;
case 8:
{
// down
for(int y = m_Height-1; y >= o; --y)
{
mem_copy(&m_pTeleTile[y*m_Width], &m_pTeleTile[(y-o)*m_Width], m_Width*sizeof(CTeleTile));
mem_zero(&m_pTeleTile[(y-o)*m_Width], m_Width*sizeof(CTeleTile));
}
}
}
}
void CLayerTele::BrushDraw(CLayer *pBrush, float wx, float wy)
{
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if(m_Readonly)
return;
CLayerTele *l = (CLayerTele *)pBrush;
int sx = ConvertX(wx);
int sy = ConvertY(wy);
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if(str_comp(l->m_aFileName, m_pEditor->m_aFileName))
m_pEditor->m_TeleNumber = l->m_TeleNum;
for(int y = 0; y < l->m_Height; y++)
for(int x = 0; x < l->m_Width; x++)
{
int fx = x+sx;
int fy = y+sy;
if(fx<0 || fx >= m_Width || fy < 0 || fy >= m_Height)
continue;
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if(l->m_pTiles[y*l->m_Width+x].m_Index == TILE_TELEIN || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_TELEINEVIL || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_TELECHECKINEVIL || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_TELEOUT || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_TELECHECK || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_TELECHECKOUT || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_TELECHECKIN || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_TELEINWEAPON || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_TELEINHOOK)
{
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if(m_pEditor->m_TeleNumber != l->m_TeleNum)
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{
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m_pTeleTile[fy*m_Width+fx].m_Number = m_pEditor->m_TeleNumber;
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}
else if(l->m_pTeleTile[y*l->m_Width+x].m_Number)
m_pTeleTile[fy*m_Width+fx].m_Number = l->m_pTeleTile[y*l->m_Width+x].m_Number;
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else
{
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if(!m_pEditor->m_TeleNumber)
{
m_pTeleTile[fy*m_Width+fx].m_Number = 0;
m_pTeleTile[fy*m_Width+fx].m_Type = 0;
m_pTiles[fy*m_Width+fx].m_Index = 0;
continue;
}
else
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m_pTeleTile[fy*m_Width+fx].m_Number = m_pEditor->m_TeleNumber;
}
m_pTeleTile[fy*m_Width+fx].m_Type = l->m_pTiles[y*l->m_Width+x].m_Index;
m_pTiles[fy*m_Width+fx].m_Index = l->m_pTiles[y*l->m_Width+x].m_Index;
}
else
{
m_pTeleTile[fy*m_Width+fx].m_Number = 0;
m_pTeleTile[fy*m_Width+fx].m_Type = 0;
m_pTiles[fy*m_Width+fx].m_Index = 0;
}
}
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m_pEditor->m_Map.m_Modified = true;
}
void CLayerTele::BrushFlipX()
{
CLayerTiles::BrushFlipX();
for(int y = 0; y < m_Height; y++)
for(int x = 0; x < m_Width/2; x++)
{
CTeleTile Tmp = m_pTeleTile[y*m_Width+x];
m_pTeleTile[y*m_Width+x] = m_pTeleTile[y*m_Width+m_Width-1-x];
m_pTeleTile[y*m_Width+m_Width-1-x] = Tmp;
}
}
void CLayerTele::BrushFlipY()
{
CLayerTiles::BrushFlipY();
for(int y = 0; y < m_Height/2; y++)
for(int x = 0; x < m_Width; x++)
{
CTeleTile Tmp = m_pTeleTile[y*m_Width+x];
m_pTeleTile[y*m_Width+x] = m_pTeleTile[(m_Height-1-y)*m_Width+x];
m_pTeleTile[(m_Height-1-y)*m_Width+x] = Tmp;
}
}
void CLayerTele::BrushRotate(float Amount)
{
int Rotation = (round_to_int(360.0f*Amount/(pi*2))/90)%4; // 0=0°, 1=90°, 2=180°, 3=270°
if(Rotation < 0)
Rotation +=4;
if(Rotation == 1 || Rotation == 3)
{
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// 90° rotation
CTeleTile *pTempData1 = new CTeleTile[m_Width*m_Height];
CTile *pTempData2 = new CTile[m_Width*m_Height];
mem_copy(pTempData1, m_pTeleTile, m_Width*m_Height*sizeof(CTeleTile));
mem_copy(pTempData2, m_pTiles, m_Width*m_Height*sizeof(CTile));
CTeleTile *pDst1 = m_pTeleTile;
CTile *pDst2 = m_pTiles;
for(int x = 0; x < m_Width; ++x)
for(int y = m_Height-1; y >= 0; --y, ++pDst1, ++pDst2)
{
*pDst1 = pTempData1[y*m_Width+x];
*pDst2 = pTempData2[y*m_Width+x];
}
int Temp = m_Width;
m_Width = m_Height;
m_Height = Temp;
delete[] pTempData1;
delete[] pTempData2;
}
if(Rotation == 2 || Rotation == 3)
{
BrushFlipX();
BrushFlipY();
}
}
void CLayerTele::FillSelection(bool Empty, CLayer *pBrush, CUIRect Rect)
{
if(m_Readonly)
return;
Snap(&Rect); // corrects Rect; no need of <=
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Snap(&Rect);
int sx = ConvertX(Rect.x);
int sy = ConvertY(Rect.y);
int w = ConvertX(Rect.w);
int h = ConvertY(Rect.h);
CLayerTele *pLt = static_cast<CLayerTele*>(pBrush);
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for(int y = 0; y < h; y++)
{
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for(int x = 0; x < w; x++)
{
int fx = x+sx;
int fy = y+sy;
if(fx < 0 || fx >= m_Width || fy < 0 || fy >= m_Height)
continue;
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if(Empty || !(pLt->m_pTiles[(y*pLt->m_Width + x%pLt->m_Width) % (pLt->m_Width*pLt->m_Height)]).m_Index) // air chosen: reset
{
m_pTiles[fy*m_Width+fx].m_Index = 0;
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m_pTeleTile[fy*m_Width+fx].m_Type = 0;
m_pTeleTile[fy*m_Width+fx].m_Number = 0;
}
else
{
m_pTiles[fy*m_Width+fx] = pLt->m_pTiles[(y*pLt->m_Width + x%pLt->m_Width) % (pLt->m_Width*pLt->m_Height)];
m_pTeleTile[fy*m_Width+fx].m_Type = m_pTiles[fy*m_Width+fx].m_Index;
if(m_pTiles[fy*m_Width+fx].m_Index > 0)
{
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if((!pLt->m_pTeleTile[(y*pLt->m_Width + x%pLt->m_Width) % (pLt->m_Width*pLt->m_Height)].m_Number && m_pEditor->m_TeleNumber) || m_pEditor->m_TeleNumber != pLt->m_TeleNum)
m_pTeleTile[fy*m_Width+fx].m_Number = m_pEditor->m_TeleNumber;
else
m_pTeleTile[fy*m_Width+fx].m_Number = pLt->m_pTeleTile[(y*pLt->m_Width + x%pLt->m_Width) % (pLt->m_Width*pLt->m_Height)].m_Number;
}
}
}
}
}
CLayerSpeedup::CLayerSpeedup(int w, int h)
: CLayerTiles(w, h)
{
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//m_Type = LAYERTYPE_SPEEDUP;
str_copy(m_aName, "Speedup", sizeof(m_aName));
m_Speedup = 1;
m_pSpeedupTile = new CSpeedupTile[w*h];
mem_zero(m_pSpeedupTile, w*h*sizeof(CSpeedupTile));
}
CLayerSpeedup::~CLayerSpeedup()
{
delete[] m_pSpeedupTile;
}
void CLayerSpeedup::Resize(int NewW, int NewH)
{
// resize speedup data
CSpeedupTile *pNewSpeedupData = new CSpeedupTile[NewW*NewH];
mem_zero(pNewSpeedupData, NewW*NewH*sizeof(CSpeedupTile));
// copy old data
for(int y = 0; y < min(NewH, m_Height); y++)
mem_copy(&pNewSpeedupData[y*NewW], &m_pSpeedupTile[y*m_Width], min(m_Width, NewW)*sizeof(CSpeedupTile));
// replace old
delete [] m_pSpeedupTile;
m_pSpeedupTile = pNewSpeedupData;
// resize tile data
CLayerTiles::Resize(NewW, NewH);
// resize gamelayer too
if(m_pEditor->m_Map.m_pGameLayer->m_Width != NewW || m_pEditor->m_Map.m_pGameLayer->m_Height != NewH)
m_pEditor->m_Map.m_pGameLayer->Resize(NewW, NewH);
}
void CLayerSpeedup::Shift(int Direction)
{
CLayerTiles::Shift(Direction);
int o = m_pEditor->m_ShiftBy;
switch(Direction)
{
case 1:
{
// left
for(int y = 0; y < m_Height; ++y)
{
mem_move(&m_pSpeedupTile[y*m_Width], &m_pSpeedupTile[y*m_Width+o], (m_Width-o)*sizeof(CSpeedupTile));
mem_zero(&m_pSpeedupTile[y*m_Width + (m_Width-o)], o*sizeof(CSpeedupTile));
}
}
break;
case 2:
{
// right
for(int y = 0; y < m_Height; ++y)
{
mem_move(&m_pSpeedupTile[y*m_Width+o], &m_pSpeedupTile[y*m_Width], (m_Width-o)*sizeof(CSpeedupTile));
mem_zero(&m_pSpeedupTile[y*m_Width], o*sizeof(CSpeedupTile));
}
}
break;
case 4:
{
// up
for(int y = 0; y < m_Height-o; ++y)
{
mem_copy(&m_pSpeedupTile[y*m_Width], &m_pSpeedupTile[(y+o)*m_Width], m_Width*sizeof(CSpeedupTile));
mem_zero(&m_pSpeedupTile[(y+o)*m_Width], m_Width*sizeof(CSpeedupTile));
}
}
break;
case 8:
{
// down
for(int y = m_Height-1; y >= o; --y)
{
mem_copy(&m_pSpeedupTile[y*m_Width], &m_pSpeedupTile[(y-o)*m_Width], m_Width*sizeof(CSpeedupTile));
mem_zero(&m_pSpeedupTile[(y-o)*m_Width], m_Width*sizeof(CSpeedupTile));
}
}
}
}
void CLayerSpeedup::BrushDraw(CLayer *pBrush, float wx, float wy)
{
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if(m_Readonly)
return;
CLayerSpeedup *l = (CLayerSpeedup *)pBrush;
int sx = ConvertX(wx);
int sy = ConvertY(wy);
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if(str_comp(l->m_aFileName, m_pEditor->m_aFileName))
{
m_pEditor->m_SpeedupAngle = l->m_SpeedupAngle;
m_pEditor->m_SpeedupForce = l->m_SpeedupForce;
m_pEditor->m_SpeedupMaxSpeed = l->m_SpeedupMaxSpeed;
}
for(int y = 0; y < l->m_Height; y++)
for(int x = 0; x < l->m_Width; x++)
{
int fx = x+sx;
int fy = y+sy;
if(fx<0 || fx >= m_Width || fy < 0 || fy >= m_Height)
continue;
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if(l->m_pTiles[y*l->m_Width+x].m_Index == TILE_BOOST)
{
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if(m_pEditor->m_SpeedupAngle != l->m_SpeedupAngle || m_pEditor->m_SpeedupForce != l->m_SpeedupForce || m_pEditor->m_SpeedupMaxSpeed != l->m_SpeedupMaxSpeed)
{
m_pSpeedupTile[fy*m_Width+fx].m_Force = m_pEditor->m_SpeedupForce;
m_pSpeedupTile[fy*m_Width+fx].m_MaxSpeed = m_pEditor->m_SpeedupMaxSpeed;
m_pSpeedupTile[fy*m_Width+fx].m_Angle = m_pEditor->m_SpeedupAngle;
m_pSpeedupTile[fy*m_Width+fx].m_Type = l->m_pTiles[y*l->m_Width+x].m_Index;
m_pTiles[fy*m_Width+fx].m_Index = l->m_pTiles[y*l->m_Width+x].m_Index;
}
else if(l->m_pSpeedupTile[y*l->m_Width+x].m_Force)
{
m_pSpeedupTile[fy*m_Width+fx].m_Force = l->m_pSpeedupTile[y*l->m_Width+x].m_Force;
m_pSpeedupTile[fy*m_Width+fx].m_Angle = l->m_pSpeedupTile[y*l->m_Width+x].m_Angle;
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m_pSpeedupTile[fy*m_Width+fx].m_MaxSpeed = l->m_pSpeedupTile[y*l->m_Width+x].m_MaxSpeed;
m_pSpeedupTile[fy*m_Width+fx].m_Type = l->m_pTiles[y*l->m_Width+x].m_Index;
m_pTiles[fy*m_Width+fx].m_Index = l->m_pTiles[y*l->m_Width+x].m_Index;
}
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else if(m_pEditor->m_SpeedupForce)
{
m_pSpeedupTile[fy*m_Width+fx].m_Force = m_pEditor->m_SpeedupForce;
m_pSpeedupTile[fy*m_Width+fx].m_MaxSpeed = m_pEditor->m_SpeedupMaxSpeed;
m_pSpeedupTile[fy*m_Width+fx].m_Angle = m_pEditor->m_SpeedupAngle;
m_pSpeedupTile[fy*m_Width+fx].m_Type = l->m_pTiles[y*l->m_Width+x].m_Index;
m_pTiles[fy*m_Width+fx].m_Index = l->m_pTiles[y*l->m_Width+x].m_Index;
}
else
{
m_pSpeedupTile[fy*m_Width+fx].m_Force = 0;
m_pSpeedupTile[fy*m_Width+fx].m_MaxSpeed = 0;
m_pSpeedupTile[fy*m_Width+fx].m_Angle = 0;
m_pTiles[fy*m_Width+fx].m_Index = 0;
}
}
else
{
m_pSpeedupTile[fy*m_Width+fx].m_Force = 0;
m_pSpeedupTile[fy*m_Width+fx].m_MaxSpeed = 0;
m_pSpeedupTile[fy*m_Width+fx].m_Angle = 0;
m_pTiles[fy*m_Width+fx].m_Index = 0;
}
}
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m_pEditor->m_Map.m_Modified = true;
}
void CLayerSpeedup::BrushFlipX()
{
CLayerTiles::BrushFlipX();
for(int y = 0; y < m_Height; y++)
for(int x = 0; x < m_Width/2; x++)
{
CSpeedupTile Tmp = m_pSpeedupTile[y*m_Width+x];
m_pSpeedupTile[y*m_Width+x] = m_pSpeedupTile[y*m_Width+m_Width-1-x];
m_pSpeedupTile[y*m_Width+m_Width-1-x] = Tmp;
}
}
void CLayerSpeedup::BrushFlipY()
{
CLayerTiles::BrushFlipY();
for(int y = 0; y < m_Height/2; y++)
for(int x = 0; x < m_Width; x++)
{
CSpeedupTile Tmp = m_pSpeedupTile[y*m_Width+x];
m_pSpeedupTile[y*m_Width+x] = m_pSpeedupTile[(m_Height-1-y)*m_Width+x];
m_pSpeedupTile[(m_Height-1-y)*m_Width+x] = Tmp;
}
}
void CLayerSpeedup::BrushRotate(float Amount)
{
int Rotation = (round_to_int(360.0f*Amount/(pi*2))/90)%4; // 0=0°, 1=90°, 2=180°, 3=270°
if(Rotation < 0)
Rotation +=4;
if(Rotation == 1 || Rotation == 3)
{
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// 90° rotation
CSpeedupTile *pTempData1 = new CSpeedupTile[m_Width*m_Height];
CTile *pTempData2 = new CTile[m_Width*m_Height];
mem_copy(pTempData1, m_pSpeedupTile, m_Width*m_Height*sizeof(CSpeedupTile));
mem_copy(pTempData2, m_pTiles, m_Width*m_Height*sizeof(CTile));
CSpeedupTile *pDst1 = m_pSpeedupTile;
CTile *pDst2 = m_pTiles;
for(int x = 0; x < m_Width; ++x)
for(int y = m_Height-1; y >= 0; --y, ++pDst1, ++pDst2)
{
*pDst1 = pTempData1[y*m_Width+x];
*pDst2 = pTempData2[y*m_Width+x];
}
int Temp = m_Width;
m_Width = m_Height;
m_Height = Temp;
delete[] pTempData1;
delete[] pTempData2;
}
if(Rotation == 2 || Rotation == 3)
{
BrushFlipX();
BrushFlipY();
}
}
void CLayerSpeedup::FillSelection(bool Empty, CLayer *pBrush, CUIRect Rect)
{
if(m_Readonly)
return;
Snap(&Rect); // corrects Rect; no need of <=
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Snap(&Rect);
int sx = ConvertX(Rect.x);
int sy = ConvertY(Rect.y);
int w = ConvertX(Rect.w);
int h = ConvertY(Rect.h);
CLayerSpeedup *pLt = static_cast<CLayerSpeedup*>(pBrush);
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for(int y = 0; y < h; y++)
{
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for(int x = 0; x < w; x++)
{
int fx = x+sx;
int fy = y+sy;
if(fx < 0 || fx >= m_Width || fy < 0 || fy >= m_Height)
continue;
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if(Empty || (pLt->m_pTiles[(y*pLt->m_Width + x%pLt->m_Width) % (pLt->m_Width*pLt->m_Height)]).m_Index != TILE_BOOST) // no speed up tile choosen: reset
{
m_pTiles[fy*m_Width+fx].m_Index = 0;
m_pSpeedupTile[fy*m_Width+fx].m_Force = 0;
m_pSpeedupTile[fy*m_Width+fx].m_Angle = 0;
}
else
{
m_pTiles[fy*m_Width+fx] = pLt->m_pTiles[(y*pLt->m_Width + x%pLt->m_Width) % (pLt->m_Width*pLt->m_Height)];
m_pSpeedupTile[fy*m_Width+fx].m_Type = m_pTiles[fy*m_Width+fx].m_Index;
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if(m_pTiles[fy*m_Width+fx].m_Index > 0)
{
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if((!pLt->m_pSpeedupTile[(y*pLt->m_Width + x%pLt->m_Width) % (pLt->m_Width*pLt->m_Height)].m_Force && m_pEditor->m_SpeedupForce) || m_pEditor->m_SpeedupForce != pLt->m_SpeedupForce)
m_pSpeedupTile[fy*m_Width+fx].m_Force = m_pEditor->m_SpeedupForce;
else
m_pSpeedupTile[fy*m_Width+fx].m_Force = pLt->m_pSpeedupTile[(y*pLt->m_Width + x%pLt->m_Width) % (pLt->m_Width*pLt->m_Height)].m_Force;
if((!pLt->m_pSpeedupTile[(y*pLt->m_Width + x%pLt->m_Width) % (pLt->m_Width*pLt->m_Height)].m_Angle && m_pEditor->m_SpeedupAngle) || m_pEditor->m_SpeedupAngle != pLt->m_SpeedupAngle)
m_pSpeedupTile[fy*m_Width+fx].m_Angle = m_pEditor->m_SpeedupAngle;
else
m_pSpeedupTile[fy*m_Width+fx].m_Angle = pLt->m_pSpeedupTile[(y*pLt->m_Width + x%pLt->m_Width) % (pLt->m_Width*pLt->m_Height)].m_Angle;
if((!pLt->m_pSpeedupTile[(y*pLt->m_Width + x%pLt->m_Width) % (pLt->m_Width*pLt->m_Height)].m_MaxSpeed && m_pEditor->m_SpeedupMaxSpeed) || m_pEditor->m_SpeedupMaxSpeed != pLt->m_SpeedupMaxSpeed)
m_pSpeedupTile[fy*m_Width+fx].m_MaxSpeed = m_pEditor->m_SpeedupMaxSpeed;
else
m_pSpeedupTile[fy*m_Width+fx].m_MaxSpeed = pLt->m_pSpeedupTile[(y*pLt->m_Width + x%pLt->m_Width) % (pLt->m_Width*pLt->m_Height)].m_MaxSpeed;
}
}
}
}
}
CLayerFront::CLayerFront(int w, int h)
: CLayerTiles(w, h)
{
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//m_Type = LAYERTYPE_FRONT;
str_copy(m_aName, "Front", sizeof(m_aName));
m_Front = 1;
}
void CLayerFront::Resize(int NewW, int NewH)
{
// resize tile data
CLayerTiles::Resize(NewW, NewH);
// resize gamelayer too
if(m_pEditor->m_Map.m_pGameLayer->m_Width != NewW || m_pEditor->m_Map.m_pGameLayer->m_Height != NewH)
m_pEditor->m_Map.m_pGameLayer->Resize(NewW, NewH);
}
void CLayerFront::Shift(int Direction)
{
CLayerTiles::Shift(Direction);
}
void CLayerFront::BrushDraw(CLayer *pBrush, float wx, float wy)
{
if(m_Readonly)
return;
//
CLayerTiles *l = (CLayerTiles *)pBrush;
int sx = ConvertX(wx);
int sy = ConvertY(wy);
for(int y = 0; y < l->m_Height; y++)
for(int x = 0; x < l->m_Width; x++)
{
int fx = x+sx;
int fy = y+sy;
if(fx<0 || fx >= m_Width || fy < 0 || fy >= m_Height)
continue;
m_pTiles[fy*m_Width+fx] = l->m_pTiles[y*l->m_Width+x];
}
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m_pEditor->m_Map.m_Modified = true;
}
CLayerSwitch::CLayerSwitch(int w, int h)
: CLayerTiles(w, h)
{
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//m_Type = LAYERTYPE_SWITCH;
str_copy(m_aName, "Switch", sizeof(m_aName));
m_Switch = 1;
m_pSwitchTile = new CSwitchTile[w*h];
mem_zero(m_pSwitchTile, w*h*sizeof(CSwitchTile));
}
CLayerSwitch::~CLayerSwitch()
{
delete[] m_pSwitchTile;
}
void CLayerSwitch::Resize(int NewW, int NewH)
{
// resize switch data
CSwitchTile *pNewSwitchData = new CSwitchTile[NewW*NewH];
mem_zero(pNewSwitchData, NewW*NewH*sizeof(CSwitchTile));
// copy old data
for(int y = 0; y < min(NewH, m_Height); y++)
mem_copy(&pNewSwitchData[y*NewW], &m_pSwitchTile[y*m_Width], min(m_Width, NewW)*sizeof(CSwitchTile));
// replace old
delete [] m_pSwitchTile;
m_pSwitchTile = pNewSwitchData;
// resize tile data
CLayerTiles::Resize(NewW, NewH);
// resize gamelayer too
if(m_pEditor->m_Map.m_pGameLayer->m_Width != NewW || m_pEditor->m_Map.m_pGameLayer->m_Height != NewH)
m_pEditor->m_Map.m_pGameLayer->Resize(NewW, NewH);
}
void CLayerSwitch::Shift(int Direction)
{
CLayerTiles::Shift(Direction);
int o = m_pEditor->m_ShiftBy;
switch(Direction)
{
case 1:
{
// left
for(int y = 0; y < m_Height; ++y)
{
mem_move(&m_pSwitchTile[y*m_Width], &m_pSwitchTile[y*m_Width+o], (m_Width-o)*sizeof(CSwitchTile));
mem_zero(&m_pSwitchTile[y*m_Width + (m_Width-o)], o*sizeof(CSwitchTile));
}
}
break;
case 2:
{
// right
for(int y = 0; y < m_Height; ++y)
{
mem_move(&m_pSwitchTile[y*m_Width+o], &m_pSwitchTile[y*m_Width], (m_Width-o)*sizeof(CSwitchTile));
mem_zero(&m_pSwitchTile[y*m_Width], o*sizeof(CSwitchTile));
}
}
break;
case 4:
{
// up
for(int y = 0; y < m_Height-o; ++y)
{
mem_copy(&m_pSwitchTile[y*m_Width], &m_pSwitchTile[(y+o)*m_Width], m_Width*sizeof(CSwitchTile));
mem_zero(&m_pSwitchTile[(y+o)*m_Width], m_Width*sizeof(CSwitchTile));
}
}
break;
case 8:
{
// down
for(int y = m_Height-1; y >= o; --y)
{
mem_copy(&m_pSwitchTile[y*m_Width], &m_pSwitchTile[(y-o)*m_Width], m_Width*sizeof(CSwitchTile));
mem_zero(&m_pSwitchTile[(y-o)*m_Width], m_Width*sizeof(CSwitchTile));
}
}
}
}
void CLayerSwitch::BrushDraw(CLayer *pBrush, float wx, float wy)
{
2011-08-26 16:46:27 +00:00
if(m_Readonly)
return;
CLayerSwitch *l = (CLayerSwitch *)pBrush;
int sx = ConvertX(wx);
int sy = ConvertY(wy);
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if(str_comp(l->m_aFileName, m_pEditor->m_aFileName))
{
m_pEditor->m_SwitchNum = l->m_SwitchNumber;
m_pEditor->m_SwitchDelay = l->m_SwitchDelay;
}
for(int y = 0; y < l->m_Height; y++)
for(int x = 0; x < l->m_Width; x++)
{
int fx = x+sx;
int fy = y+sy;
if(fx<0 || fx >= m_Width || fy < 0 || fy >= m_Height)
continue;
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if((l->m_pTiles[y*l->m_Width+x].m_Index >= (ENTITY_ARMOR_1 + ENTITY_OFFSET) && l->m_pTiles[y*l->m_Width+x].m_Index <= (ENTITY_DOOR + ENTITY_OFFSET)) || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_HIT_START || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_HIT_END || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_SWITCHOPEN || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_SWITCHCLOSE || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_SWITCHTIMEDOPEN || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_SWITCHTIMEDCLOSE || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_FREEZE || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_DFREEZE || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_DUNFREEZE || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_JUMP || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_PENALTY)
{
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if(m_pEditor->m_SwitchNum != l->m_SwitchNumber || m_pEditor->m_SwitchDelay != l->m_SwitchDelay)
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{
m_pSwitchTile[fy*m_Width+fx].m_Number = m_pEditor->m_SwitchNum;
m_pSwitchTile[fy*m_Width+fx].m_Delay = m_pEditor->m_SwitchDelay;
}
else if(l->m_pSwitchTile[y*l->m_Width+x].m_Number)
{
m_pSwitchTile[fy*m_Width+fx].m_Number = l->m_pSwitchTile[y*l->m_Width+x].m_Number;
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m_pSwitchTile[fy*m_Width+fx].m_Delay = l->m_pSwitchTile[y*l->m_Width+x].m_Delay;
}
else
{
if(!m_pEditor->m_SwitchNum)
{
m_pSwitchTile[fy*m_Width+fx].m_Number = 0;
m_pSwitchTile[fy*m_Width+fx].m_Type = 0;
m_pSwitchTile[fy*m_Width+fx].m_Flags = 0;
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m_pSwitchTile[fy*m_Width+fx].m_Delay = 0;
m_pTiles[fy*m_Width+fx].m_Index = 0;
continue;
}
else
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{
m_pSwitchTile[fy*m_Width+fx].m_Number = m_pEditor->m_SwitchNum;
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m_pSwitchTile[fy*m_Width+fx].m_Delay = m_pEditor->m_SwitchDelay;
}
}
m_pSwitchTile[fy*m_Width+fx].m_Type = l->m_pTiles[y*l->m_Width+x].m_Index;
m_pSwitchTile[fy*m_Width+fx].m_Flags = l->m_pTiles[y*l->m_Width+x].m_Flags;
m_pTiles[fy*m_Width+fx].m_Index = l->m_pTiles[y*l->m_Width+x].m_Index;
}
else
{
m_pSwitchTile[fy*m_Width+fx].m_Number = 0;
m_pSwitchTile[fy*m_Width+fx].m_Type = 0;
m_pSwitchTile[fy*m_Width+fx].m_Flags = 0;
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m_pSwitchTile[fy*m_Width+fx].m_Delay = 0;
m_pTiles[fy*m_Width+fx].m_Index = 0;
}
if(l->m_pTiles[y*l->m_Width+x].m_Index == TILE_FREEZE)
{
m_pSwitchTile[fy*m_Width+fx].m_Number = 0;
m_pSwitchTile[fy*m_Width+fx].m_Flags = 0;
}
else if(l->m_pTiles[y*l->m_Width+x].m_Index == TILE_DFREEZE || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_DUNFREEZE)
{
m_pSwitchTile[fy*m_Width+fx].m_Flags = 0;
m_pSwitchTile[fy*m_Width+fx].m_Delay = 0;
}
}
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m_pEditor->m_Map.m_Modified = true;
}
void CLayerSwitch::FillSelection(bool Empty, CLayer *pBrush, CUIRect Rect)
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{
if(m_Readonly)
return;
Snap(&Rect); // corrects Rect; no need of <=
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Snap(&Rect);
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int sx = ConvertX(Rect.x);
int sy = ConvertY(Rect.y);
int w = ConvertX(Rect.w);
int h = ConvertY(Rect.h);
CLayerSwitch *pLt = static_cast<CLayerSwitch*>(pBrush);
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for(int y = 0; y < h; y++)
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{
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for(int x = 0; x < w; x++)
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{
int fx = x+sx;
int fy = y+sy;
if(fx < 0 || fx >= m_Width || fy < 0 || fy >= m_Height)
continue;
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if(Empty || !(pLt->m_pTiles[(y*pLt->m_Width + x%pLt->m_Width) % (pLt->m_Width*pLt->m_Height)]).m_Index) // at least reset the tile if air is choosen
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{
m_pTiles[fy*m_Width+fx].m_Index = 0;
m_pSwitchTile[fy*m_Width+fx].m_Type = 0;
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m_pSwitchTile[fy*m_Width+fx].m_Number = 0;
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m_pSwitchTile[fy*m_Width+fx].m_Delay = 0;
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}
else
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{
m_pTiles[fy*m_Width+fx] = pLt->m_pTiles[(y*pLt->m_Width + x%pLt->m_Width) % (pLt->m_Width*pLt->m_Height)];
m_pSwitchTile[fy*m_Width+fx].m_Type = m_pTiles[fy*m_Width+fx].m_Index;
if(m_pEditor->m_SwitchNum && m_pTiles[fy*m_Width+fx].m_Index > 0)
{
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if((!pLt->m_pSwitchTile[(y*pLt->m_Width + x%pLt->m_Width) % (pLt->m_Width*pLt->m_Height)].m_Number) || m_pEditor->m_SwitchNum != pLt->m_SwitchNumber)
m_pSwitchTile[fy*m_Width+fx].m_Number = m_pEditor->m_SwitchNum;
else
m_pSwitchTile[fy*m_Width+fx].m_Number = pLt->m_pSwitchTile[(y*pLt->m_Width + x%pLt->m_Width) % (pLt->m_Width*pLt->m_Height)].m_Number;
if((!pLt->m_pSwitchTile[(y*pLt->m_Width + x%pLt->m_Width) % (pLt->m_Width*pLt->m_Height)].m_Delay) || m_pEditor->m_SwitchDelay != pLt->m_SwitchDelay)
m_pSwitchTile[fy*m_Width+fx].m_Delay = m_pEditor->m_SwitchNum;
else
m_pSwitchTile[fy*m_Width+fx].m_Delay = pLt->m_pSwitchTile[(y*pLt->m_Width + x%pLt->m_Width) % (pLt->m_Width*pLt->m_Height)].m_Delay;
m_pSwitchTile[fy*m_Width+fx].m_Flags = pLt->m_pSwitchTile[(y*pLt->m_Width + x%pLt->m_Width) % (pLt->m_Width*pLt->m_Height)].m_Flags;
}
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}
}
}
}
//------------------------------------------------------
CLayerTune::CLayerTune(int w, int h)
: CLayerTiles(w, h)
{
//m_Type = LAYERTYPE_SWITCH;
str_copy(m_aName, "Tune", sizeof(m_aName));
m_Tune = 1;
m_pTuneTile = new CTuneTile[w*h];
mem_zero(m_pTuneTile, w*h*sizeof(CTuneTile));
}
CLayerTune::~CLayerTune()
{
delete[] m_pTuneTile;
}
void CLayerTune::Resize(int NewW, int NewH)
{
// resize Tune data
CTuneTile *pNewTuneData = new CTuneTile[NewW*NewH];
mem_zero(pNewTuneData, NewW*NewH*sizeof(CTuneTile));
// copy old data
for(int y = 0; y < min(NewH, m_Height); y++)
mem_copy(&pNewTuneData[y*NewW], &m_pTuneTile[y*m_Width], min(m_Width, NewW)*sizeof(CTuneTile));
// replace old
delete [] m_pTuneTile;
m_pTuneTile = pNewTuneData;
// resize tile data
CLayerTiles::Resize(NewW, NewH);
// resize gamelayer too
if(m_pEditor->m_Map.m_pGameLayer->m_Width != NewW || m_pEditor->m_Map.m_pGameLayer->m_Height != NewH)
m_pEditor->m_Map.m_pGameLayer->Resize(NewW, NewH);
}
void CLayerTune::Shift(int Direction)
{
CLayerTiles::Shift(Direction);
int o = m_pEditor->m_ShiftBy;
switch(Direction)
{
case 1:
{
// left
for(int y = 0; y < m_Height; ++y)
{
mem_move(&m_pTuneTile[y*m_Width], &m_pTuneTile[y*m_Width+o], (m_Width-o)*sizeof(CTuneTile));
mem_zero(&m_pTuneTile[y*m_Width + (m_Width-o)], o*sizeof(CTuneTile));
}
}
break;
case 2:
{
// right
for(int y = 0; y < m_Height; ++y)
{
mem_move(&m_pTuneTile[y*m_Width+o], &m_pTuneTile[y*m_Width], (m_Width-o)*sizeof(CTuneTile));
mem_zero(&m_pTuneTile[y*m_Width], o*sizeof(CTuneTile));
}
}
break;
case 4:
{
// up
for(int y = 0; y < m_Height-o; ++y)
{
mem_copy(&m_pTuneTile[y*m_Width], &m_pTuneTile[(y+o)*m_Width], m_Width*sizeof(CTuneTile));
mem_zero(&m_pTuneTile[(y+o)*m_Width], m_Width*sizeof(CTuneTile));
}
}
break;
case 8:
{
// down
for(int y = m_Height-1; y >= o; --y)
{
mem_copy(&m_pTuneTile[y*m_Width], &m_pTuneTile[(y-o)*m_Width], m_Width*sizeof(CTuneTile));
mem_zero(&m_pTuneTile[(y-o)*m_Width], m_Width*sizeof(CTuneTile));
}
}
}
}
void CLayerTune::BrushDraw(CLayer *pBrush, float wx, float wy)
{
if(m_Readonly)
return;
CLayerTune *l = (CLayerTune *)pBrush;
int sx = ConvertX(wx);
int sy = ConvertY(wy);
if(str_comp(l->m_aFileName, m_pEditor->m_aFileName))
{
m_pEditor->m_TuningNum = l->m_TuningNumber;
}
for(int y = 0; y < l->m_Height; y++)
for(int x = 0; x < l->m_Width; x++)
{
int fx = x+sx;
int fy = y+sy;
if(fx<0 || fx >= m_Width || fy < 0 || fy >= m_Height)
continue;
if(l->m_pTiles[y*l->m_Width+x].m_Index == TILE_TUNE1)
{
if(m_pEditor->m_TuningNum != l->m_TuningNumber)
{
m_pTuneTile[fy*m_Width+fx].m_Number = m_pEditor->m_TuningNum;
}
else if(l->m_pTuneTile[y*l->m_Width+x].m_Number)
m_pTuneTile[fy*m_Width+fx].m_Number = l->m_pTuneTile[y*l->m_Width+x].m_Number;
else
{
if(!m_pEditor->m_TuningNum)
{
m_pTuneTile[fy*m_Width+fx].m_Number = 0;
m_pTuneTile[fy*m_Width+fx].m_Type = 0;
m_pTiles[fy*m_Width+fx].m_Index = 0;
continue;
}
else
m_pTuneTile[fy*m_Width+fx].m_Number = m_pEditor->m_TuningNum;
}
m_pTuneTile[fy*m_Width+fx].m_Type = l->m_pTiles[y*l->m_Width+x].m_Index;
m_pTiles[fy*m_Width+fx].m_Index = l->m_pTiles[y*l->m_Width+x].m_Index;
}
else
{
m_pTuneTile[fy*m_Width+fx].m_Number = 0;
m_pTuneTile[fy*m_Width+fx].m_Type = 0;
m_pTiles[fy*m_Width+fx].m_Index = 0;
}
}
m_pEditor->m_Map.m_Modified = true;
}
void CLayerTune::BrushFlipX()
{
CLayerTiles::BrushFlipX();
for(int y = 0; y < m_Height; y++)
for(int x = 0; x < m_Width/2; x++)
{
CTuneTile Tmp = m_pTuneTile[y*m_Width+x];
m_pTuneTile[y*m_Width+x] = m_pTuneTile[y*m_Width+m_Width-1-x];
m_pTuneTile[y*m_Width+m_Width-1-x] = Tmp;
}
}
void CLayerTune::BrushFlipY()
{
CLayerTiles::BrushFlipY();
for(int y = 0; y < m_Height/2; y++)
for(int x = 0; x < m_Width; x++)
{
CTuneTile Tmp = m_pTuneTile[y*m_Width+x];
m_pTuneTile[y*m_Width+x] = m_pTuneTile[(m_Height-1-y)*m_Width+x];
m_pTuneTile[(m_Height-1-y)*m_Width+x] = Tmp;
}
}
void CLayerTune::BrushRotate(float Amount)
{
int Rotation = (round_to_int(360.0f*Amount/(pi*2))/90)%4; // 0=0°, 1=90°, 2=180°, 3=270°
if(Rotation < 0)
Rotation +=4;
if(Rotation == 1 || Rotation == 3)
{
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// 90° rotation
CTuneTile *pTempData1 = new CTuneTile[m_Width*m_Height];
CTile *pTempData2 = new CTile[m_Width*m_Height];
mem_copy(pTempData1, m_pTuneTile, m_Width*m_Height*sizeof(CTuneTile));
mem_copy(pTempData2, m_pTiles, m_Width*m_Height*sizeof(CTile));
CTuneTile *pDst1 = m_pTuneTile;
CTile *pDst2 = m_pTiles;
for(int x = 0; x < m_Width; ++x)
for(int y = m_Height-1; y >= 0; --y, ++pDst1, ++pDst2)
{
*pDst1 = pTempData1[y*m_Width+x];
*pDst2 = pTempData2[y*m_Width+x];
}
int Temp = m_Width;
m_Width = m_Height;
m_Height = Temp;
delete[] pTempData1;
delete[] pTempData2;
}
if(Rotation == 2 || Rotation == 3)
{
BrushFlipX();
BrushFlipY();
}
}
void CLayerTune::FillSelection(bool Empty, CLayer *pBrush, CUIRect Rect)
{
if(m_Readonly)
return;
Snap(&Rect); // corrects Rect; no need of <=
int sx = ConvertX(Rect.x);
int sy = ConvertY(Rect.y);
int w = ConvertX(Rect.w);
int h = ConvertY(Rect.h);
CLayerTune *pLt = static_cast<CLayerTune*>(pBrush);
for(int y = 0; y < h; y++)
{
for(int x = 0; x < w; x++)
{
int fx = x+sx;
int fy = y+sy;
if(fx < 0 || fx >= m_Width || fy < 0 || fy >= m_Height)
continue;
if(Empty || (pLt->m_pTiles[(y*pLt->m_Width + x%pLt->m_Width) % (pLt->m_Width*pLt->m_Height)]).m_Index != TILE_TUNE1) // \o/ this fixes editor bug; TODO: use IsUsedInThisLayer here
{
m_pTiles[fy*m_Width+fx].m_Index = 0;
m_pTuneTile[fy*m_Width+fx].m_Type = 0;
m_pTuneTile[fy*m_Width+fx].m_Number = 0;
}
else
{
m_pTiles[fy*m_Width+fx] = pLt->m_pTiles[(y*pLt->m_Width + x%pLt->m_Width) % (pLt->m_Width*pLt->m_Height)];
m_pTuneTile[fy*m_Width+fx].m_Type = m_pTiles[fy*m_Width+fx].m_Index;
if(m_pTiles[fy*m_Width+fx].m_Index > 0)
{
if((!pLt->m_pTuneTile[(y*pLt->m_Width + x%pLt->m_Width) % (pLt->m_Width*pLt->m_Height)].m_Number && m_pEditor->m_TuningNum) || m_pEditor->m_TuningNum != pLt->m_TuningNumber)
m_pTuneTile[fy*m_Width+fx].m_Number = m_pEditor->m_TuningNum;
else
m_pTuneTile[fy*m_Width+fx].m_Number = pLt->m_pTuneTile[(y*pLt->m_Width + x%pLt->m_Width) % (pLt->m_Width*pLt->m_Height)].m_Number;
}
}
}
}
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}