ddnet/src/antibot/antibot_data.h

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#ifndef ANTIBOT_ANTIBOT_DATA_H
#define ANTIBOT_ANTIBOT_DATA_H
#include <base/vmath.h>
enum
{
ANTIBOT_MAX_CLIENTS=64,
};
struct CAntibotMapData
{
int m_Width;
int m_Height;
unsigned char *m_pTiles;
};
struct CAntibotInputData
{
int m_TargetX;
int m_TargetY;
};
// Defined by the network protocol, unlikely to change.
//enum
//{
//TEAM_SPECTATORS=-1,
//TEAM_RED=0,
//TEAM_BLUE=1,
//};
struct CAntibotCharacterData
{
char m_aName[16];
CAntibotInputData m_aLatestInputs[3];
bool m_Alive;
bool m_Pause;
int m_Team;
vec2 m_Pos;
vec2 m_Vel;
int m_Angle;
int m_HookedPlayer;
int m_SpawnTick;
int m_WeaponChangeTick;
};
struct CAntibotData
{
int m_Tick;
CAntibotCharacterData m_aCharacters[ANTIBOT_MAX_CLIENTS];
CAntibotMapData m_Map;
void (*m_pfnLog)(const char *pMessage, void *pUser);
void (*m_pfnReport)(int ClientID, const char *pMessage, void *pUser);
void *m_pUser;
};
#endif // ANTIBOT_ANTIBOT_DATA_H