#ifndef ANTIBOT_ANTIBOT_DATA_H #define ANTIBOT_ANTIBOT_DATA_H #include enum { ANTIBOT_MAX_CLIENTS=64, }; struct CAntibotMapData { int m_Width; int m_Height; unsigned char *m_pTiles; }; struct CAntibotInputData { int m_TargetX; int m_TargetY; }; // Defined by the network protocol, unlikely to change. //enum //{ //TEAM_SPECTATORS=-1, //TEAM_RED=0, //TEAM_BLUE=1, //}; struct CAntibotCharacterData { char m_aName[16]; CAntibotInputData m_aLatestInputs[3]; bool m_Alive; bool m_Pause; int m_Team; vec2 m_Pos; vec2 m_Vel; int m_Angle; int m_HookedPlayer; int m_SpawnTick; int m_WeaponChangeTick; }; struct CAntibotData { int m_Tick; CAntibotCharacterData m_aCharacters[ANTIBOT_MAX_CLIENTS]; CAntibotMapData m_Map; void (*m_pfnLog)(const char *pMessage, void *pUser); void (*m_pfnReport)(int ClientID, const char *pMessage, void *pUser); void *m_pUser; }; #endif // ANTIBOT_ANTIBOT_DATA_H