ddnet/src/engine/serverbrowser.h

111 lines
2.4 KiB
C
Raw Normal View History

2010-11-20 10:37:14 +00:00
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
2010-05-29 07:25:38 +00:00
#ifndef ENGINE_SERVERBROWSER_H
#define ENGINE_SERVERBROWSER_H
#include <engine/shared/protocol.h>
2010-05-29 07:25:38 +00:00
#include "kernel.h"
/*
Structure: CServerInfo
*/
class CServerInfo
{
public:
/*
Structure: CInfoClient
2010-05-29 07:25:38 +00:00
*/
class CClient
2010-05-29 07:25:38 +00:00
{
public:
char m_aName[MAX_NAME_LENGTH];
char m_aClan[MAX_CLAN_LENGTH];
int m_Country;
2010-05-29 07:25:38 +00:00
int m_Score;
bool m_Player;
2011-08-11 08:59:14 +00:00
2011-06-26 15:10:13 +00:00
int m_FriendState;
};
2010-05-29 07:25:38 +00:00
int m_SortedIndex;
int m_ServerIndex;
2010-05-29 07:25:38 +00:00
NETADDR m_NetAddr;
2010-05-29 07:25:38 +00:00
int m_QuickSearchHit;
2011-06-26 15:10:13 +00:00
int m_FriendState;
int m_MaxClients;
int m_NumClients;
2010-05-29 07:25:38 +00:00
int m_MaxPlayers;
int m_NumPlayers;
int m_Flags;
int m_Favorite;
int m_Latency; // in ms
char m_aGameType[16];
char m_aName[64];
char m_aMap[32];
char m_aVersion[32];
char m_aAddress[NETADDR_MAXSTRSIZE];
CClient m_aClients[MAX_CLIENTS];
2010-05-29 07:25:38 +00:00
};
class IServerBrowser : public IInterface
{
MACRO_INTERFACE("serverbrowser", 0)
public:
/* Constants: Server Browser Sorting
SORT_NAME - Sort by name.
SORT_PING - Sort by ping.
SORT_MAP - Sort by map
SORT_GAMETYPE - Sort by game type. DM, TDM etc.
SORT_NUMPLAYERS - Sort after how many players there are on the server.
*/
enum{
SORT_NAME = 0,
SORT_PING,
SORT_MAP,
SORT_GAMETYPE,
SORT_NUMPLAYERS,
2010-05-29 07:25:38 +00:00
QUICK_SERVERNAME=1,
QUICK_PLAYER=2,
2010-05-29 07:25:38 +00:00
QUICK_MAPNAME=4,
2010-05-29 07:25:38 +00:00
TYPE_INTERNET = 0,
TYPE_LAN = 1,
TYPE_FAVORITES = 2,
2014-09-13 14:36:25 +00:00
TYPE_DDNET = 3,
2010-05-29 07:25:38 +00:00
SET_MASTER_ADD=1,
SET_FAV_ADD,
2014-09-13 14:36:25 +00:00
SET_DDNET_ADD,
2011-03-04 17:14:08 +00:00
SET_TOKEN
2010-05-29 07:25:38 +00:00
};
virtual void Refresh(int Type) = 0;
virtual bool IsRefreshing() const = 0;
2010-05-29 07:25:38 +00:00
virtual bool IsRefreshingMasters() const = 0;
virtual int LoadingProgression() const = 0;
2010-05-29 07:25:38 +00:00
virtual int NumServers() const = 0;
2010-05-29 07:25:38 +00:00
virtual int NumSortedServers() const = 0;
virtual const CServerInfo *SortedGet(int Index) const = 0;
2010-05-29 07:25:38 +00:00
virtual bool IsFavorite(const NETADDR &Addr) const = 0;
virtual void AddFavorite(const NETADDR &Addr) = 0;
virtual void RemoveFavorite(const NETADDR &Addr) = 0;
2014-09-19 21:52:09 +00:00
virtual int NumDDNetCountries() = 0;
virtual int GetDDNetCountryFlag(int Index) = 0;
virtual const char *GetDDNetCountryName(int Index) = 0;
virtual void DDNetCountryFilterAdd(const char *pName) = 0;
virtual void DDNetCountryFilterRem(const char *pName) = 0;
virtual bool DDNetCountryFiltered(const char *pName) = 0;
2010-05-29 07:25:38 +00:00
};
#endif