2010-05-29 07:25:38 +00:00
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// copyright (c) 2007 magnus auvinen, see licence.txt for more info
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#include "mod.h"
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2009-01-11 09:29:15 +00:00
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2010-05-29 07:25:38 +00:00
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CGameControllerMOD::CGameControllerMOD(class CGameContext *pGameServer)
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: IGameController(pGameServer)
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2009-01-11 09:29:15 +00:00
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{
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2009-01-11 13:23:40 +00:00
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// Exchange this to a string that identifies your game mode.
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// DM, TDM and CTF are reserved for teeworlds original modes.
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2010-05-29 07:25:38 +00:00
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m_pGameType = "MOD";
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2009-01-11 13:23:40 +00:00
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2010-05-29 07:25:38 +00:00
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//m_GameFlags = GAMEFLAG_TEAMS; // GAMEFLAG_TEAMS makes it a two-team gamemode
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2009-01-11 09:29:15 +00:00
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}
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2010-05-29 07:25:38 +00:00
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void CGameControllerMOD::Tick()
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2009-01-11 09:29:15 +00:00
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{
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// this is the main part of the gamemode, this function is run every tick
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2010-05-29 07:25:38 +00:00
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DoPlayerScoreWincheck(); // checks for winners, no teams version
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//DoTeamScoreWincheck(); // checks for winners, two teams version
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2009-01-11 09:29:15 +00:00
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2010-05-29 07:25:38 +00:00
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IGameController::Tick();
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2009-01-11 09:29:15 +00:00
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}
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