ddnet/src/game/client/components/binds.hpp

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#include <game/client/component.hpp>
class BINDS : public COMPONENT
{
char keybindings[KEY_LAST][128];
int get_key_id(const char *key_name);
static void con_bind(void *result, void *user_data);
static void con_unbind(void *result, void *user_data);
static void con_unbindall(void *result, void *user_data);
static void con_dump_binds(void *result, void *user_data);
public:
BINDS();
class BINDS_SPECIAL : public COMPONENT
{
public:
BINDS *binds;
virtual bool on_input(INPUT_EVENT e);
};
BINDS_SPECIAL special_binds;
void bind(int keyid, const char *str);
void set_defaults();
void unbindall();
const char *get(int keyid);
virtual void on_init();
virtual bool on_input(INPUT_EVENT e);
};