ddnet/src/engine/sound.h

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#ifndef ENGINE_SOUND_H
#define ENGINE_SOUND_H
#include "kernel.h"
class ISound : public IInterface
{
MACRO_INTERFACE("sound", 0)
public:
enum
{
FLAG_LOOP=1<<0,
FLAG_POS=1<<1,
FLAG_NO_PANNING=1<<2,
FLAG_ALL=FLAG_LOOP|FLAG_POS|FLAG_NO_PANNING,
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};
enum
{
SHAPE_CIRCLE,
SHAPE_RECTANGLE,
};
struct CVoiceShapeCircle
{
float m_Radius;
};
struct CVoiceShapeRectangle
{
float m_Width;
float m_Height;
};
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class CVoiceHandle
{
friend class ISound;
int m_Id;
int m_Age;
public:
CVoiceHandle()
: m_Id(-1), m_Age(-1)
{}
bool IsValid() const { return (Id() >= 0) && (Age() >= 0); }
int Id() const { return m_Id; }
int Age() const { return m_Age; }
bool operator ==(const CVoiceHandle &Other) const { return m_Id == Other.m_Id && m_Age == Other.m_Age; }
};
virtual bool IsSoundEnabled() = 0;
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virtual int LoadWV(const char *pFilename) = 0;
virtual int LoadOpus(const char *pFilename) = 0;
virtual int LoadWVFromMem(const void *pData, unsigned DataSize, bool FromEditor = false) = 0;
virtual int LoadOpusFromMem(const void *pData, unsigned DataSize, bool FromEditor = false) = 0;
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virtual void UnloadSample(int SampleID) = 0;
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virtual float GetSampleDuration(int SampleID) = 0; // in s
virtual void SetChannel(int ChannelID, float Volume, float Panning) = 0;
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virtual void SetListenerPos(float x, float y) = 0;
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virtual void SetVoiceVolume(CVoiceHandle Voice, float Volume) = 0;
virtual void SetVoiceFalloff(CVoiceHandle Voice, float Falloff) = 0;
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virtual void SetVoiceLocation(CVoiceHandle Voice, float x, float y) = 0;
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virtual void SetVoiceTimeOffset(CVoiceHandle Voice, float offset) = 0; // in s
virtual void SetVoiceCircle(CVoiceHandle Voice, float Radius) = 0;
virtual void SetVoiceRectangle(CVoiceHandle Voice, float Width, float Height) = 0;
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virtual CVoiceHandle PlayAt(int ChannelID, int SampleID, int Flags, float x, float y) = 0;
virtual CVoiceHandle Play(int ChannelID, int SampleID, int Flags) = 0;
virtual void Stop(int SampleID) = 0;
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virtual void StopAll() = 0;
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virtual void StopVoice(CVoiceHandle Voice) = 0;
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protected:
inline CVoiceHandle CreateVoiceHandle(int Index, int Age)
{
CVoiceHandle Voice;
Voice.m_Id = Index;
Voice.m_Age = Age;
return Voice;
}
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};
class IEngineSound : public ISound
{
MACRO_INTERFACE("enginesound", 0)
public:
virtual int Init() = 0;
virtual int Update() = 0;
virtual int Shutdown() = 0;
};
extern IEngineSound *CreateEngineSound();
#endif