ddnet/src/engine/sound.h

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#ifndef ENGINE_SOUND_H
#define ENGINE_SOUND_H
#include "kernel.h"
class ISound : public IInterface
{
MACRO_INTERFACE("sound", 0)
public:
enum
{
FLAG_LOOP=1,
FLAG_POS=2,
FLAG_ALL=3
};
virtual bool IsSoundEnabled() = 0;
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virtual int LoadWV(const char *pFilename) = 0;
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virtual int LoadWVFromMem(const void *pData, unsigned DataSize) = 0;
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virtual void UnloadSample(int SampleID) = 0;
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virtual float GetSampleDuration(int SampleID) = 0; // in s
virtual void SetChannel(int ChannelID, float Volume, float Panning) = 0;
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virtual void SetListenerPos(float x, float y) = 0;
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virtual void SetVoiceVolume(int VoiceId, float Volume) = 0;
virtual void SetVoiceMaxDistance(int VoiceId, int Distance) = 0;
virtual int PlayAt(int ChannelID, int SampleID, int Flags, float x, float y) = 0;
virtual int Play(int ChannelID, int SampleID, int Flags) = 0;
virtual void Stop(int SampleID) = 0;
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virtual void StopAll() = 0;
};
class IEngineSound : public ISound
{
MACRO_INTERFACE("enginesound", 0)
public:
virtual int Init() = 0;
virtual int Update() = 0;
virtual int Shutdown() = 0;
};
extern IEngineSound *CreateEngineSound();
#endif