ddnet/src/engine/client/input.cpp

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#include <SDL_clipboard.h>
#include <SDL_events.h>
#include <SDL_keyboard.h>
#include <SDL_mouse.h>
#include <SDL_rect.h>
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#include <base/system.h>
#include <engine/graphics.h>
#include <engine/input.h>
#include <engine/keys.h>
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#include <engine/shared/config.h>
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#include "input.h"
//print >>f, "int inp_key_code(const char *key_name) { int i; if (!strcmp(key_name, \"-?-\")) return -1; else for (i = 0; i < 512; i++) if (!strcmp(key_strings[i], key_name)) return i; return -1; }"
// this header is protected so you don't include it from anywere
#define KEYS_INCLUDE
#include "keynames.h"
#undef KEYS_INCLUDE
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void CInput::AddEvent(char *pText, int Key, int Flags)
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{
if(m_NumEvents != INPUT_BUFFER_SIZE)
{
m_aInputEvents[m_NumEvents].m_Key = Key;
m_aInputEvents[m_NumEvents].m_Flags = Flags;
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if(!pText)
m_aInputEvents[m_NumEvents].m_aText[0] = 0;
else
str_copy(m_aInputEvents[m_NumEvents].m_aText, pText, sizeof(m_aInputEvents[m_NumEvents].m_aText));
m_aInputEvents[m_NumEvents].m_InputCount = m_InputCounter;
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m_NumEvents++;
}
}
CInput::CInput()
{
mem_zero(m_aInputCount, sizeof(m_aInputCount));
mem_zero(m_aInputState, sizeof(m_aInputState));
m_InputCounter = 1;
m_InputGrabbed = 0;
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m_MouseDoubleClick = false;
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m_NumEvents = 0;
m_MouseFocus = true;
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m_VideoRestartNeeded = 0;
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m_pClipboardText = NULL;
m_NumTextInputInstances = 0;
m_EditingTextLen = -1;
m_aEditingText[0] = 0;
m_LastX = 0;
m_LastY = 0;
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}
void CInput::Init()
{
m_pGraphics = Kernel()->RequestInterface<IEngineGraphics>();
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// increase ime instance counter for menu
SetIMEState(true);
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MouseModeRelative();
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}
void CInput::MouseRelative(float *pX, float *pY)
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{
if(!m_MouseFocus || !m_InputGrabbed)
return;
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int nx = 0, ny = 0;
float Sens = g_Config.m_InpMousesens / 100.0f;
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#if defined(CONF_PLATFORM_ANDROID) // No relative mouse on Android
SDL_GetMouseState(&nx, &ny);
int XTmp = nx - m_LastX;
int YTmp = ny - m_LastY;
m_LastX = nx;
m_LastY = ny;
nx = XTmp;
ny = YTmp;
Sens = 1;
#else
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SDL_GetRelativeMouseState(&nx, &ny);
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#endif
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*pX = nx * Sens;
*pY = ny * Sens;
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}
void CInput::MouseModeAbsolute()
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{
m_InputGrabbed = 0;
SDL_SetRelativeMouseMode(SDL_FALSE);
Graphics()->SetWindowGrab(false);
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}
void CInput::MouseModeRelative()
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{
m_InputGrabbed = 1;
#if !defined(CONF_PLATFORM_ANDROID) // No relative mouse on Android
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SDL_SetRelativeMouseMode(SDL_TRUE);
#endif
Graphics()->SetWindowGrab(true);
// Clear pending relative mouse motion
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SDL_GetRelativeMouseState(0x0, 0x0);
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}
void CInput::NativeMousePos(int *pX, int *pY) const
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{
SDL_GetMouseState(pX, pY);
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}
bool CInput::NativeMousePressed(int Index)
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{
int i = SDL_GetMouseState(NULL, NULL);
return (i & SDL_BUTTON(Index)) != 0;
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}
bool CInput::MouseDoubleClick()
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{
if(m_MouseDoubleClick)
{
m_MouseDoubleClick = false;
return true;
}
return false;
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}
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const char *CInput::GetClipboardText()
{
SDL_free(m_pClipboardText);
m_pClipboardText = SDL_GetClipboardText();
return m_pClipboardText;
}
void CInput::SetClipboardText(const char *pText)
{
SDL_SetClipboardText(pText);
}
void CInput::Clear()
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{
mem_zero(m_aInputState, sizeof(m_aInputState));
mem_zero(m_aInputCount, sizeof(m_aInputCount));
m_NumEvents = 0;
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}
bool CInput::KeyState(int Key) const
{
if(Key < 0 || Key >= KEY_LAST)
return false;
return m_aInputState[Key];
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}
bool CInput::GetIMEState()
{
return m_NumTextInputInstances > 0;
}
void CInput::SetIMEState(bool Activate)
{
if(Activate)
{
if(m_NumTextInputInstances == 0)
SDL_StartTextInput();
m_NumTextInputInstances++;
}
else
{
if(m_NumTextInputInstances == 0)
return;
m_NumTextInputInstances--;
if(m_NumTextInputInstances == 0)
SDL_StopTextInput();
}
}
const char *CInput::GetIMEEditingText()
{
if(m_EditingTextLen > 0)
return m_aEditingText;
else
return "";
}
int CInput::GetEditingCursor()
{
return m_EditingCursor;
}
void CInput::SetEditingPosition(float X, float Y)
{
float ScreenX0, ScreenY0, ScreenX1, ScreenY1;
int ScreenWidth = Graphics()->ScreenWidth();
int ScreenHeight = Graphics()->ScreenHeight();
Graphics()->GetScreen(&ScreenX0, &ScreenY0, &ScreenX1, &ScreenY1);
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vec2 ScreenScale = vec2(ScreenWidth / (ScreenX1 - ScreenX0), ScreenHeight / (ScreenY1 - ScreenY0));
SDL_Rect ImeWindowRect;
ImeWindowRect.x = X * ScreenScale.x;
ImeWindowRect.y = Y * ScreenScale.y;
ImeWindowRect.h = 60;
ImeWindowRect.w = 1000;
SDL_SetTextInputRect(&ImeWindowRect);
}
int CInput::Update()
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{
// keep the counter between 1..0xFFFF, 0 means not pressed
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m_InputCounter = (m_InputCounter % 0xFFFF) + 1;
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int NumKeyStates;
const Uint8 *pState = SDL_GetKeyboardState(&NumKeyStates);
if(NumKeyStates >= KEY_MOUSE_1)
NumKeyStates = KEY_MOUSE_1;
mem_copy(m_aInputState, pState, NumKeyStates);
mem_zero(m_aInputState + NumKeyStates, KEY_LAST - NumKeyStates);
if(m_EditingTextLen == 0)
m_EditingTextLen = -1;
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// these states must always be updated manually because they are not in the GetKeyState from SDL
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const int MouseState = SDL_GetMouseState(NULL, NULL);
if(MouseState & SDL_BUTTON(SDL_BUTTON_LEFT))
m_aInputState[KEY_MOUSE_1] = 1;
if(MouseState & SDL_BUTTON(SDL_BUTTON_RIGHT))
m_aInputState[KEY_MOUSE_2] = 1;
if(MouseState & SDL_BUTTON(SDL_BUTTON_MIDDLE))
m_aInputState[KEY_MOUSE_3] = 1;
if(MouseState & SDL_BUTTON(SDL_BUTTON_X1))
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m_aInputState[KEY_MOUSE_4] = 1;
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if(MouseState & SDL_BUTTON(SDL_BUTTON_X2))
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m_aInputState[KEY_MOUSE_5] = 1;
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if(MouseState & SDL_BUTTON(6))
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m_aInputState[KEY_MOUSE_6] = 1;
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if(MouseState & SDL_BUTTON(7))
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m_aInputState[KEY_MOUSE_7] = 1;
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if(MouseState & SDL_BUTTON(8))
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m_aInputState[KEY_MOUSE_8] = 1;
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if(MouseState & SDL_BUTTON(9))
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m_aInputState[KEY_MOUSE_9] = 1;
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SDL_Event Event;
bool IgnoreKeys = false;
while(SDL_PollEvent(&Event))
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{
int Scancode = 0;
int Action = IInput::FLAG_PRESS;
switch(Event.type)
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{
case SDL_TEXTEDITING:
{
m_EditingTextLen = str_length(Event.edit.text);
if(m_EditingTextLen)
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{
str_copy(m_aEditingText, Event.edit.text, sizeof(m_aEditingText));
m_EditingCursor = 0;
for(int i = 0; i < Event.edit.start; i++)
m_EditingCursor = str_utf8_forward(m_aEditingText, m_EditingCursor);
}
else
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{
m_aEditingText[0] = 0;
}
break;
}
case SDL_TEXTINPUT:
m_EditingTextLen = -1;
AddEvent(Event.text.text, 0, IInput::FLAG_TEXT);
break;
// handle keys
case SDL_KEYDOWN:
// See SDL_Keymod for possible modifiers:
// NONE = 0
// LSHIFT = 1
// RSHIFT = 2
// LCTRL = 64
// RCTRL = 128
// LALT = 256
// RALT = 512
// LGUI = 1024
// RGUI = 2048
// NUM = 4096
// CAPS = 8192
// MODE = 16384
// Sum if you want to ignore multiple modifiers.
if(!(Event.key.keysym.mod & g_Config.m_InpIgnoredModifiers))
{
Scancode = g_Config.m_InpTranslatedKeys ? SDL_GetScancodeFromKey(Event.key.keysym.sym) : Event.key.keysym.scancode;
}
break;
case SDL_KEYUP:
Action = IInput::FLAG_RELEASE;
Scancode = g_Config.m_InpTranslatedKeys ? SDL_GetScancodeFromKey(Event.key.keysym.sym) : Event.key.keysym.scancode;
break;
// handle mouse buttons
case SDL_MOUSEBUTTONUP:
Action = IInput::FLAG_RELEASE;
// fall through
case SDL_MOUSEBUTTONDOWN:
if(Event.button.button == SDL_BUTTON_LEFT)
Scancode = KEY_MOUSE_1;
if(Event.button.button == SDL_BUTTON_RIGHT)
Scancode = KEY_MOUSE_2;
if(Event.button.button == SDL_BUTTON_MIDDLE)
Scancode = KEY_MOUSE_3;
if(Event.button.button == SDL_BUTTON_X1)
Scancode = KEY_MOUSE_4;
if(Event.button.button == SDL_BUTTON_X2)
Scancode = KEY_MOUSE_5;
if(Event.button.button == 6)
Scancode = KEY_MOUSE_6;
if(Event.button.button == 7)
Scancode = KEY_MOUSE_7;
if(Event.button.button == 8)
Scancode = KEY_MOUSE_8;
if(Event.button.button == 9)
Scancode = KEY_MOUSE_9;
if(Event.button.button == SDL_BUTTON_LEFT)
{
if(Event.button.clicks % 2 == 0)
m_MouseDoubleClick = true;
if(Event.button.clicks == 1)
m_MouseDoubleClick = false;
}
break;
case SDL_MOUSEWHEEL:
if(Event.wheel.y > 0)
Scancode = KEY_MOUSE_WHEEL_UP;
if(Event.wheel.y < 0)
Scancode = KEY_MOUSE_WHEEL_DOWN;
if(Event.wheel.x > 0)
Scancode = KEY_MOUSE_WHEEL_LEFT;
if(Event.wheel.x < 0)
Scancode = KEY_MOUSE_WHEEL_RIGHT;
Action |= IInput::FLAG_RELEASE;
break;
case SDL_WINDOWEVENT:
// Ignore keys following a focus gain as they may be part of global
// shortcuts
switch(Event.window.event)
{
case SDL_WINDOWEVENT_MOVED:
Graphics()->Move(Event.window.data1, Event.window.data2);
break;
// listen to size changes, this includes our manual changes and the ones by the window manager
case SDL_WINDOWEVENT_SIZE_CHANGED:
Graphics()->GotResized(Event.window.data1, Event.window.data2, -1);
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break;
case SDL_WINDOWEVENT_FOCUS_GAINED:
if(m_InputGrabbed)
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{
// Enable this in case SDL 2.0.16 has major bugs or 2.0.18 still doesn't fix tabbing out with relative mouse
// MouseModeRelative();
// Clear pending relative mouse motion
SDL_GetRelativeMouseState(0x0, 0x0);
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}
m_MouseFocus = true;
IgnoreKeys = true;
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break;
case SDL_WINDOWEVENT_FOCUS_LOST:
m_MouseFocus = false;
IgnoreKeys = true;
if(m_InputGrabbed)
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{
// Enable this in case SDL 2.0.16 has major bugs or 2.0.18 still doesn't fix tabbing out with relative mouse
// MouseModeAbsolute();
// Remember that we had relative mouse
m_InputGrabbed = true;
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}
break;
case SDL_WINDOWEVENT_MINIMIZED:
Graphics()->WindowDestroyNtf(Event.window.windowID);
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break;
case SDL_WINDOWEVENT_MAXIMIZED:
#if defined(CONF_PLATFORM_MACOS) // Todo: remove this when fixed in SDL
MouseModeAbsolute();
MouseModeRelative();
#endif
// fallthrough
case SDL_WINDOWEVENT_RESTORED:
Graphics()->WindowCreateNtf(Event.window.windowID);
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break;
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}
break;
// other messages
case SDL_QUIT:
return 1;
}
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if(Scancode > KEY_FIRST && Scancode < g_MaxKeys && !IgnoreKeys && (!SDL_IsTextInputActive() || m_EditingTextLen == -1))
{
if(Action & IInput::FLAG_PRESS)
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{
m_aInputState[Scancode] = 1;
m_aInputCount[Scancode] = m_InputCounter;
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}
AddEvent(0, Scancode, Action);
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}
}
return 0;
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}
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int CInput::VideoRestartNeeded()
{
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if(m_VideoRestartNeeded)
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{
m_VideoRestartNeeded = 0;
return 1;
}
return 0;
}
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IEngineInput *CreateEngineInput()
{
return new CInput;
}