2010-11-20 10:37:14 +00:00
|
|
|
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
|
|
|
|
/* If you are missing that file, acquire a complete release at teeworlds.com. */
|
2010-05-29 07:25:38 +00:00
|
|
|
#ifndef GAME_CLIENT_COMPONENTS_PLAYERS_H
|
|
|
|
#define GAME_CLIENT_COMPONENTS_PLAYERS_H
|
|
|
|
#include <game/client/component.h>
|
|
|
|
|
|
|
|
class CPlayers : public CComponent
|
2011-04-13 18:37:12 +00:00
|
|
|
{
|
2012-01-08 14:44:49 +00:00
|
|
|
CTeeRenderInfo m_aRenderInfo[MAX_CLIENTS];
|
2010-05-29 07:25:38 +00:00
|
|
|
void RenderHand(class CTeeRenderInfo *pInfo, vec2 CenterPos, vec2 Dir, float AngleOffset, vec2 PostRotOffset);
|
|
|
|
void RenderPlayer(
|
2010-07-05 18:57:07 +00:00
|
|
|
const CNetObj_Character *pPrevChar,
|
|
|
|
const CNetObj_Character *pPlayerChar,
|
|
|
|
const CNetObj_PlayerInfo *pPrevInfo,
|
2013-10-09 14:02:23 +00:00
|
|
|
const CNetObj_PlayerInfo *pPlayerInfo,
|
|
|
|
const vec2 &Position
|
|
|
|
/* vec2 &PrevPredPos,
|
|
|
|
vec2 &SmoothPos,
|
|
|
|
int &MoveCnt
|
|
|
|
*/
|
2011-04-13 18:37:12 +00:00
|
|
|
);
|
2010-05-29 07:25:38 +00:00
|
|
|
void RenderHook(
|
|
|
|
const CNetObj_Character *pPrevChar,
|
|
|
|
const CNetObj_Character *pPlayerChar,
|
|
|
|
const CNetObj_PlayerInfo *pPrevInfo,
|
2013-10-09 14:02:23 +00:00
|
|
|
const CNetObj_PlayerInfo *pPlayerInfo,
|
|
|
|
const vec2 &Position,
|
|
|
|
const vec2 &PositionTo
|
|
|
|
);
|
|
|
|
|
|
|
|
void Predict(
|
|
|
|
const CNetObj_Character *pPrevChar,
|
|
|
|
const CNetObj_Character *pPlayerChar,
|
|
|
|
const CNetObj_PlayerInfo *pPrevInfo,
|
|
|
|
const CNetObj_PlayerInfo *pPlayerInfo,
|
|
|
|
vec2 &PrevPredPos,
|
|
|
|
vec2 &SmoothPos,
|
|
|
|
int &MoveCnt,
|
|
|
|
vec2 &Position
|
2010-05-29 07:25:38 +00:00
|
|
|
);
|
2011-04-13 18:37:12 +00:00
|
|
|
|
2010-05-29 07:25:38 +00:00
|
|
|
public:
|
|
|
|
virtual void OnRender();
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif
|