ddnet/src/game/client/components/console.hpp

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#include <engine/e_client_interface.h>
#include <game/client/component.hpp>
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#include <game/client/lineinput.hpp>
class CONSOLE : public COMPONENT
{
class INSTANCE
{
public:
char history_data[65536];
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struct RINGBUFFER *history;
char *history_entry;
char backlog_data[65536];
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struct RINGBUFFER *backlog;
LINEINPUT input;
int type;
public:
INSTANCE(int t);
void execute_line(const char *line);
void on_input(INPUT_EVENT e);
void print_line(const char *line);
};
INSTANCE local_console;
INSTANCE remote_console;
INSTANCE *current_console();
float time_now();
int console_type;
int console_state;
float state_change_end;
float state_change_duration;
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void toggle(int type);
static void client_console_print_callback(const char *str, void *user_data);
static void con_toggle_local_console(void *result, void *user_data);
static void con_toggle_remote_console(void *result, void *user_data);
public:
CONSOLE();
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void print_line(int type, const char *line);
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virtual void on_init();
virtual void on_reset();
virtual void on_render();
virtual void on_message(int msgtype, void *rawmsg);
virtual bool on_input(INPUT_EVENT e);
};