2008-08-27 19:50:33 +00:00
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#include <engine/e_client_interface.h>
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2008-08-27 15:48:50 +00:00
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#include <game/client/component.hpp>
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class CONSOLE : public COMPONENT
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{
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class INSTANCE
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{
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public:
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char history_data[65536];
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2008-08-27 19:50:33 +00:00
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struct RINGBUFFER *history;
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2008-08-27 15:48:50 +00:00
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char *history_entry;
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char backlog_data[65536];
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2008-08-27 19:50:33 +00:00
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struct RINGBUFFER *backlog;
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2008-08-27 15:48:50 +00:00
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LINEINPUT input;
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int type;
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public:
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INSTANCE(int t);
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void execute_line(const char *line);
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void on_input(INPUT_EVENT e);
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void print_line(const char *line);
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};
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INSTANCE local_console;
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INSTANCE remote_console;
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INSTANCE *current_console();
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float time_now();
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int console_type;
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int console_state;
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float state_change_end;
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float state_change_duration;
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2008-08-27 16:23:15 +00:00
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void toggle(int type);
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static void client_console_print_callback(const char *str, void *user_data);
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static void con_toggle_local_console(void *result, void *user_data);
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static void con_toggle_remote_console(void *result, void *user_data);
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2008-08-27 15:48:50 +00:00
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public:
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CONSOLE();
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2008-08-27 16:23:15 +00:00
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virtual void on_init();
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2008-08-27 15:48:50 +00:00
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virtual void on_reset();
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virtual void on_render();
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virtual void on_message(int msgtype, void *rawmsg);
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virtual bool on_input(INPUT_EVENT e);
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};
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