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25 lines
493 B
C++
25 lines
493 B
C++
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/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
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#ifndef GAME_SERVER_ENTITY_PICKUP_H
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#define GAME_SERVER_ENTITY_PICKUP_H
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#include <game/server/entity.hpp>
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// TODO: move to seperate file
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class PICKUP : public ENTITY
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{
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public:
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static const int phys_size = 14;
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int type;
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int subtype; // weapon type for instance?
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int spawntick;
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PICKUP(int _type, int _subtype = 0);
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virtual void reset();
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virtual void tick();
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virtual void snap(int snapping_client);
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};
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#endif
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