/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */ #ifndef GAME_SERVER_ENTITY_PICKUP_H #define GAME_SERVER_ENTITY_PICKUP_H #include // TODO: move to seperate file class PICKUP : public ENTITY { public: static const int phys_size = 14; int type; int subtype; // weapon type for instance? int spawntick; PICKUP(int _type, int _subtype = 0); virtual void reset(); virtual void tick(); virtual void snap(int snapping_client); }; #endif