mirror of
https://github.com/ddnet/ddnet.git
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155 lines
1.8 KiB
C
155 lines
1.8 KiB
C
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// NOTE: Be very careful when editing this file as it will change the network version
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// Network stuff
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enum
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{
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OBJTYPE_NULL=0,
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OBJTYPE_GAME,
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OBJTYPE_PLAYER,
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OBJTYPE_PROJECTILE,
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OBJTYPE_POWERUP,
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OBJTYPE_FLAG,
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EVENT_EXPLOSION,
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EVENT_DAMAGEINDICATION,
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EVENT_SOUND,
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EVENT_SMOKE,
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EVENT_SPAWN,
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EVENT_DEATH,
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};
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enum
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{
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MSG_NULL=0,
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MSG_SAY,
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MSG_CHAT,
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MSG_SETNAME,
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MSG_KILLMSG,
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MSG_SWITCHTEAM,
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MSG_JOIN,
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MSG_QUIT,
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MSG_EMOTICON,
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MSG_CHANGENAME,
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};
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enum
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{
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EMOTE_NORMAL=0,
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EMOTE_PAIN,
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EMOTE_HAPPY,
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EMOTE_SURPRISE,
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EMOTE_ANGRY,
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EMOTE_BLINK,
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};
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enum
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{
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STATE_UNKNOWN=0,
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STATE_PLAYING,
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STATE_IN_MENU,
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STATE_CHATTING,
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};
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struct player_input
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{
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int left;
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int right;
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int target_x;
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int target_y;
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int jump;
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int fire;
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int hook;
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int blink;
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int activeweapon;
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int state;
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};
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struct ev_explosion
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{
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int x, y;
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};
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struct ev_spawn
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{
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int x, y;
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};
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struct ev_death
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{
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int x, y;
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};
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struct ev_sound
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{
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int x, y;
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int sound; // if (0x80000000 flag is set -> looping) if (0x40000000 is set -> stop looping
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};
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struct ev_damageind
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{
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int x, y;
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int angle;
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};
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struct obj_game
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{
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int round_start_tick;
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int game_over;
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int sudden_death;
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int paused;
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int score_limit;
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int time_limit;
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int gametype;
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};
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struct obj_projectile
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{
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int type;
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int x, y;
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int vx, vy; // should be an angle instead
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};
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struct obj_powerup
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{
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int x, y;
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int type; // why do we need two types?
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int subtype;
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};
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struct obj_flag
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{
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int x, y;
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int team;
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};
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struct obj_player
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{
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int local;
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int clientid;
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int state;
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int health;
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int armor;
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int ammocount;
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int x, y;
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int vx, vy;
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int angle;
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int weapon; // current active weapon
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int attacktick; // num attack ticks left of current attack
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int score;
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int latency;
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int latency_flux;
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int emote;
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int hook_active;
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int hook_x, hook_y;
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int team;
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};
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