ddnet/src/game/server/entities/projectile.h

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#ifndef GAME_SERVER_ENTITIES_PROJECTILE_H
#define GAME_SERVER_ENTITIES_PROJECTILE_H
class CProjectile : public CEntity
{
public:
CProjectile(CGameWorld *pGameWorld, int Type, int Owner, vec2 Pos, vec2 Dir, int Span,
bool Freeeze, bool Explosive, float Force, int SoundImpact, int Weapon);
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vec2 GetPos(float Time);
void FillInfo(CNetObj_Projectile *pProj);
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void SetBouncing(int Value);
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virtual void Reset();
virtual void Tick();
virtual void Snap(int SnappingClient);
private:
vec2 m_Direction;
int m_LifeSpan;
int m_Owner;
int m_Type;
//int m_Damage;
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int m_SoundImpact;
int m_Weapon;
float m_Force;
int m_StartTick;
bool m_Explosive;
int m_Bouncing;
bool m_Freeze;
bool m_Collised;
vec2 m_AvgPos;
vec2 m_BouncePos;
vec2 m_ReBouncePos;
vec2 m_LastBounce;
vec2 m_PrevLastBounce;
vec2 m_StartPos;
vec2 m_StartDir;
int m_LastRestart;
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};
#endif