2010-07-29 05:21:18 +00:00
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/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
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#include <engine/server.h>
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#include <engine/config.h>
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#include <game/generated/protocol.h>
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#include <game/server/gamecontext.h>
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#include "plasma.h"
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const float ACCEL=1.1f;
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//////////////////////////////////////////////////
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// turret
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//////////////////////////////////////////////////
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2010-08-28 20:32:16 +00:00
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CPlasma::CPlasma(CGameWorld *pGameWorld, vec2 Pos, vec2 Dir, bool Freeze, bool Explosive)
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2010-07-29 05:21:18 +00:00
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: CEntity(pGameWorld, NETOBJTYPE_LASER)
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{
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2010-08-28 20:32:16 +00:00
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m_Pos = Pos;
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m_Core = Dir;
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m_Freeze = Freeze;
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m_Explosive = Explosive;
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m_EvalTick = Server()->Tick();
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m_LifeTime = Server()->TickSpeed() * 1.5;
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2010-07-29 05:21:18 +00:00
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GameWorld()->InsertEntity(this);
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}
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2010-08-28 20:32:16 +00:00
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bool CPlasma::HitCharacter()
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2010-07-29 05:21:18 +00:00
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{
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2010-08-28 20:32:16 +00:00
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vec2 To2;
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CCharacter *Hit = GameServer()->m_World.IntersectCharacter(m_Pos, m_Pos+m_Core, 0.0f,To2);
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if(!Hit)
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2010-07-29 05:21:18 +00:00
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return false;
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2010-08-28 20:32:16 +00:00
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if(m_Freeze)
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Hit->Freeze(Server()->TickSpeed()*3);
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2010-08-29 01:35:14 +00:00
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if(!m_Freeze || (m_Freeze && m_Explosive))
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2010-08-29 02:00:21 +00:00
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GameServer()->CreateExplosion(m_Pos, -1, WEAPON_GRENADE, true);
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2010-07-29 05:21:18 +00:00
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GameServer()->m_World.DestroyEntity(this);
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return true;
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}
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2010-08-28 20:32:16 +00:00
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void CPlasma::Move()
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2010-07-29 05:21:18 +00:00
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{
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2010-08-28 20:32:16 +00:00
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m_Pos += m_Core;
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m_Core *= ACCEL;
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2010-07-29 05:21:18 +00:00
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}
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void CPlasma::Reset()
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{
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GameServer()->m_World.DestroyEntity(this);
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}
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void CPlasma::Tick()
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{
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2010-08-28 20:32:16 +00:00
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if (m_LifeTime==0)
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2010-07-29 05:21:18 +00:00
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{
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Reset();
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return;
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}
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2010-08-28 20:32:16 +00:00
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m_LifeTime--;
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Move();
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HitCharacter();
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2010-07-29 05:21:18 +00:00
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2010-08-28 20:32:16 +00:00
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int Res=0;
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Res = GameServer()->Collision()->IntersectNoLaser(m_Pos, m_Pos+m_Core,0, 0);
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if(Res)
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2010-07-29 05:21:18 +00:00
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{
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2010-08-28 20:32:16 +00:00
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if(m_Explosive)
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2010-08-29 02:00:21 +00:00
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GameServer()->CreateExplosion(m_Pos, -1, WEAPON_GRENADE, true);
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2010-07-29 05:21:18 +00:00
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Reset();
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}
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}
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void CPlasma::Snap(int snapping_client)
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{
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if(NetworkClipped(snapping_client))
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return;
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CNetObj_Laser *pObj = static_cast<CNetObj_Laser *>(Server()->SnapNewItem(NETOBJTYPE_LASER, m_Id, sizeof(CNetObj_Laser)));
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pObj->m_X = (int)m_Pos.x;
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pObj->m_Y = (int)m_Pos.y;
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pObj->m_FromX = (int)m_Pos.x;
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pObj->m_FromY = (int)m_Pos.y;
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2010-08-28 20:32:16 +00:00
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pObj->m_StartTick = m_EvalTick;
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2010-07-29 05:21:18 +00:00
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}
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