2010-11-20 10:37:14 +00:00
|
|
|
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
|
|
|
|
/* If you are missing that file, acquire a complete release at teeworlds.com. */
|
2010-05-29 07:25:38 +00:00
|
|
|
#include <game/generated/protocol.h>
|
|
|
|
#include <game/server/gamecontext.h>
|
|
|
|
#include "projectile.h"
|
2008-08-14 18:25:44 +00:00
|
|
|
|
2010-05-29 07:25:38 +00:00
|
|
|
CProjectile::CProjectile(CGameWorld *pGameWorld, int Type, int Owner, vec2 Pos, vec2 Dir, int Span,
|
|
|
|
int Damage, bool Explosive, float Force, int SoundImpact, int Weapon)
|
|
|
|
: CEntity(pGameWorld, NETOBJTYPE_PROJECTILE)
|
2008-08-14 18:25:44 +00:00
|
|
|
{
|
2010-05-29 07:25:38 +00:00
|
|
|
m_Type = Type;
|
|
|
|
m_Pos = Pos;
|
|
|
|
m_Direction = Dir;
|
|
|
|
m_LifeSpan = Span;
|
|
|
|
m_Owner = Owner;
|
|
|
|
m_Force = Force;
|
|
|
|
m_Damage = Damage;
|
|
|
|
m_SoundImpact = SoundImpact;
|
|
|
|
m_Weapon = Weapon;
|
|
|
|
m_StartTick = Server()->Tick();
|
|
|
|
m_Explosive = Explosive;
|
|
|
|
|
|
|
|
GameWorld()->InsertEntity(this);
|
2008-08-14 18:25:44 +00:00
|
|
|
}
|
|
|
|
|
2010-05-29 07:25:38 +00:00
|
|
|
void CProjectile::Reset()
|
2008-08-14 18:25:44 +00:00
|
|
|
{
|
2010-05-29 07:25:38 +00:00
|
|
|
GameServer()->m_World.DestroyEntity(this);
|
2008-08-14 18:25:44 +00:00
|
|
|
}
|
|
|
|
|
2010-05-29 07:25:38 +00:00
|
|
|
vec2 CProjectile::GetPos(float Time)
|
2008-08-14 18:25:44 +00:00
|
|
|
{
|
2010-05-29 07:25:38 +00:00
|
|
|
float Curvature = 0;
|
|
|
|
float Speed = 0;
|
|
|
|
|
|
|
|
switch(m_Type)
|
2008-08-14 18:25:44 +00:00
|
|
|
{
|
2010-05-29 07:25:38 +00:00
|
|
|
case WEAPON_GRENADE:
|
|
|
|
Curvature = GameServer()->Tuning()->m_GrenadeCurvature;
|
|
|
|
Speed = GameServer()->Tuning()->m_GrenadeSpeed;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case WEAPON_SHOTGUN:
|
|
|
|
Curvature = GameServer()->Tuning()->m_ShotgunCurvature;
|
|
|
|
Speed = GameServer()->Tuning()->m_ShotgunSpeed;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case WEAPON_GUN:
|
|
|
|
Curvature = GameServer()->Tuning()->m_GunCurvature;
|
|
|
|
Speed = GameServer()->Tuning()->m_GunSpeed;
|
|
|
|
break;
|
2008-08-14 18:25:44 +00:00
|
|
|
}
|
|
|
|
|
2010-05-29 07:25:38 +00:00
|
|
|
return CalcPos(m_Pos, m_Direction, Curvature, Speed, Time);
|
2008-08-14 18:25:44 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2010-05-29 07:25:38 +00:00
|
|
|
void CProjectile::Tick()
|
2008-08-14 18:25:44 +00:00
|
|
|
{
|
2010-05-29 07:25:38 +00:00
|
|
|
float Pt = (Server()->Tick()-m_StartTick-1)/(float)Server()->TickSpeed();
|
|
|
|
float Ct = (Server()->Tick()-m_StartTick)/(float)Server()->TickSpeed();
|
|
|
|
vec2 PrevPos = GetPos(Pt);
|
|
|
|
vec2 CurPos = GetPos(Ct);
|
|
|
|
int Collide = GameServer()->Collision()->IntersectLine(PrevPos, CurPos, &CurPos, 0);
|
|
|
|
CCharacter *OwnerChar = GameServer()->GetPlayerChar(m_Owner);
|
|
|
|
CCharacter *TargetChr = GameServer()->m_World.IntersectCharacter(PrevPos, CurPos, 6.0f, CurPos, OwnerChar);
|
2008-08-14 18:25:44 +00:00
|
|
|
|
2010-05-29 07:25:38 +00:00
|
|
|
m_LifeSpan--;
|
2008-08-14 18:25:44 +00:00
|
|
|
|
2011-01-08 10:34:19 +00:00
|
|
|
if(TargetChr || Collide || m_LifeSpan < 0 || GameLayerClipped(CurPos))
|
2008-08-14 18:25:44 +00:00
|
|
|
{
|
2010-05-29 07:25:38 +00:00
|
|
|
if(m_LifeSpan >= 0 || m_Weapon == WEAPON_GRENADE)
|
|
|
|
GameServer()->CreateSound(CurPos, m_SoundImpact);
|
2008-08-14 18:25:44 +00:00
|
|
|
|
2010-05-29 07:25:38 +00:00
|
|
|
if(m_Explosive)
|
|
|
|
GameServer()->CreateExplosion(CurPos, m_Owner, m_Weapon, false);
|
|
|
|
|
|
|
|
else if(TargetChr)
|
|
|
|
TargetChr->TakeDamage(m_Direction * max(0.001f, m_Force), m_Damage, m_Owner, m_Weapon);
|
2008-08-14 18:25:44 +00:00
|
|
|
|
2010-05-29 07:25:38 +00:00
|
|
|
GameServer()->m_World.DestroyEntity(this);
|
2008-08-14 18:25:44 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2010-05-29 07:25:38 +00:00
|
|
|
void CProjectile::FillInfo(CNetObj_Projectile *pProj)
|
2008-08-14 18:25:44 +00:00
|
|
|
{
|
2010-05-29 07:25:38 +00:00
|
|
|
pProj->m_X = (int)m_Pos.x;
|
|
|
|
pProj->m_Y = (int)m_Pos.y;
|
|
|
|
pProj->m_VelX = (int)(m_Direction.x*100.0f);
|
|
|
|
pProj->m_VelY = (int)(m_Direction.y*100.0f);
|
|
|
|
pProj->m_StartTick = m_StartTick;
|
|
|
|
pProj->m_Type = m_Type;
|
2008-08-14 18:25:44 +00:00
|
|
|
}
|
|
|
|
|
2010-05-29 07:25:38 +00:00
|
|
|
void CProjectile::Snap(int SnappingClient)
|
2008-08-14 18:25:44 +00:00
|
|
|
{
|
2010-05-29 07:25:38 +00:00
|
|
|
float Ct = (Server()->Tick()-m_StartTick)/(float)Server()->TickSpeed();
|
2008-08-14 18:25:44 +00:00
|
|
|
|
2010-05-29 07:25:38 +00:00
|
|
|
if(NetworkClipped(SnappingClient, GetPos(Ct)))
|
2008-08-14 18:25:44 +00:00
|
|
|
return;
|
|
|
|
|
2010-05-29 07:25:38 +00:00
|
|
|
CNetObj_Projectile *pProj = static_cast<CNetObj_Projectile *>(Server()->SnapNewItem(NETOBJTYPE_PROJECTILE, m_Id, sizeof(CNetObj_Projectile)));
|
2010-12-16 02:29:08 +00:00
|
|
|
if(pProj)
|
|
|
|
FillInfo(pProj);
|
2008-08-14 18:25:44 +00:00
|
|
|
}
|