2008-08-14 18:25:44 +00:00
|
|
|
#include <engine/e_server_interface.h>
|
|
|
|
#include <game/generated/g_protocol.hpp>
|
2008-08-14 18:42:47 +00:00
|
|
|
#include <game/server/gamecontext.hpp>
|
2008-08-14 18:25:44 +00:00
|
|
|
#include "projectile.hpp"
|
|
|
|
|
|
|
|
|
|
|
|
//////////////////////////////////////////////////
|
|
|
|
// projectile
|
|
|
|
//////////////////////////////////////////////////
|
2008-10-20 23:00:46 +00:00
|
|
|
PROJECTILE::PROJECTILE(int type, int owner, vec2 pos, vec2 dir, int span,
|
2008-08-14 18:25:44 +00:00
|
|
|
int damage, int flags, float force, int sound_impact, int weapon)
|
|
|
|
: ENTITY(NETOBJTYPE_PROJECTILE)
|
|
|
|
{
|
|
|
|
this->type = type;
|
|
|
|
this->pos = pos;
|
|
|
|
this->direction = dir;
|
|
|
|
this->lifespan = span;
|
|
|
|
this->owner = owner;
|
|
|
|
this->flags = flags;
|
|
|
|
this->force = force;
|
|
|
|
this->damage = damage;
|
|
|
|
this->sound_impact = sound_impact;
|
|
|
|
this->weapon = weapon;
|
|
|
|
this->bounce = 0;
|
|
|
|
this->start_tick = server_tick();
|
|
|
|
game.world.insert_entity(this);
|
|
|
|
}
|
|
|
|
|
|
|
|
void PROJECTILE::reset()
|
|
|
|
{
|
|
|
|
game.world.destroy_entity(this);
|
|
|
|
}
|
|
|
|
|
|
|
|
vec2 PROJECTILE::get_pos(float time)
|
|
|
|
{
|
|
|
|
float curvature = 0;
|
|
|
|
float speed = 0;
|
|
|
|
if(type == WEAPON_GRENADE)
|
|
|
|
{
|
|
|
|
curvature = tuning.grenade_curvature;
|
|
|
|
speed = tuning.grenade_speed;
|
|
|
|
}
|
|
|
|
else if(type == WEAPON_SHOTGUN)
|
|
|
|
{
|
|
|
|
curvature = tuning.shotgun_curvature;
|
|
|
|
speed = tuning.shotgun_speed;
|
|
|
|
}
|
|
|
|
else if(type == WEAPON_GUN)
|
|
|
|
{
|
|
|
|
curvature = tuning.gun_curvature;
|
|
|
|
speed = tuning.gun_speed;
|
|
|
|
}
|
|
|
|
|
|
|
|
return calc_pos(pos, direction, curvature, speed, time);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void PROJECTILE::tick()
|
|
|
|
{
|
|
|
|
|
|
|
|
float pt = (server_tick()-start_tick-1)/(float)server_tickspeed();
|
|
|
|
float ct = (server_tick()-start_tick)/(float)server_tickspeed();
|
|
|
|
vec2 prevpos = get_pos(pt);
|
|
|
|
vec2 curpos = get_pos(ct);
|
|
|
|
|
|
|
|
lifespan--;
|
|
|
|
|
2009-01-11 10:26:17 +00:00
|
|
|
int collide = col_intersect_line(prevpos, curpos, &curpos, 0);
|
2008-08-14 18:25:44 +00:00
|
|
|
//int collide = col_check_point((int)curpos.x, (int)curpos.y);
|
2008-10-20 23:00:46 +00:00
|
|
|
CHARACTER *ownerchar = game.get_player_char(owner);
|
|
|
|
CHARACTER *targetchr = game.world.intersect_character(prevpos, curpos, 6.0f, curpos, ownerchar);
|
2008-08-14 18:25:44 +00:00
|
|
|
if(targetchr || collide || lifespan < 0)
|
|
|
|
{
|
|
|
|
if(lifespan >= 0 || weapon == WEAPON_GRENADE)
|
|
|
|
game.create_sound(curpos, sound_impact);
|
|
|
|
|
|
|
|
if(flags & PROJECTILE_FLAGS_EXPLODE)
|
|
|
|
game.create_explosion(curpos, owner, weapon, false);
|
|
|
|
else if(targetchr)
|
|
|
|
targetchr->take_damage(direction * max(0.001f, force), damage, owner, weapon);
|
|
|
|
|
|
|
|
game.world.destroy_entity(this);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void PROJECTILE::fill_info(NETOBJ_PROJECTILE *proj)
|
|
|
|
{
|
|
|
|
proj->x = (int)pos.x;
|
|
|
|
proj->y = (int)pos.y;
|
|
|
|
proj->vx = (int)(direction.x*100.0f);
|
|
|
|
proj->vy = (int)(direction.y*100.0f);
|
|
|
|
proj->start_tick = start_tick;
|
|
|
|
proj->type = type;
|
|
|
|
}
|
|
|
|
|
|
|
|
void PROJECTILE::snap(int snapping_client)
|
|
|
|
{
|
|
|
|
float ct = (server_tick()-start_tick)/(float)server_tickspeed();
|
|
|
|
|
2008-10-06 18:05:01 +00:00
|
|
|
if(networkclipped(snapping_client, get_pos(ct)))
|
2008-08-14 18:25:44 +00:00
|
|
|
return;
|
|
|
|
|
|
|
|
NETOBJ_PROJECTILE *proj = (NETOBJ_PROJECTILE *)snap_new_item(NETOBJTYPE_PROJECTILE, id, sizeof(NETOBJ_PROJECTILE));
|
|
|
|
fill_info(proj);
|
|
|
|
}
|