ddnet/src/game/g_layers.h

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#include "g_mapitems.h"
void layers_init();
MAPITEM_LAYER_TILEMAP *layers_game_layer();
MAPITEM_GROUP *layers_game_group();
int layers_num_groups();
MAPITEM_GROUP *layers_get_group(int index);
MAPITEM_LAYER *layers_get_layer(int index);