ddnet/src/game/client/gc_console.h

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#ifndef _GC_CONSOLE_H
#define _GC_CONSOLE_H
#include <engine/e_client_interface.h>
bool console_input_cli(INPUT_EVENT e, void *user_data);
bool console_input_special_binds(INPUT_EVENT e, void *user_data);
bool console_input_normal_binds(INPUT_EVENT e, void *user_data);
//void console_handle_input();
void console_clear(int type);
void console_toggle(int tpye);
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void console_render();
int console_active();
void client_console_init();
void console_rcon_print(const char *line);
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#endif