ddnet/src/game/client/components/motd.cpp

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#include <engine/shared/config.h>
#include <engine/graphics.h>
#include <engine/textrender.h>
#include <engine/keys.h>
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#include <game/generated/protocol.h>
#include <game/generated/client_data.h>
#include <game/client/gameclient.h>
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#include "motd.h"
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void CMotd::Clear()
{
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m_ServerMotdTime = 0;
}
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bool CMotd::IsActive()
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{
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return time_get() < m_ServerMotdTime;
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}
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void CMotd::OnStateChange(int NewState, int OldState)
{
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if(OldState == IClient::STATE_ONLINE || OldState == IClient::STATE_OFFLINE)
Clear();
}
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void CMotd::OnRender()
{
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if(!IsActive())
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return;
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float Width = 400*3.0f*Graphics()->ScreenAspect();
float Height = 400*3.0f;
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Graphics()->MapScreen(0, 0, Width, Height);
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float h = 800.0f;
float w = 650.0f;
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float x = Width/2 - w/2;
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float y = 150.0f;
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Graphics()->BlendNormal();
Graphics()->TextureSet(-1);
Graphics()->QuadsBegin();
Graphics()->SetColor(0,0,0,0.5f);
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RenderTools()->DrawRoundRect(x, y, w, h, 40.0f);
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Graphics()->QuadsEnd();
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TextRender()->Text(0, x+40.0f, y+40.0f, 32.0f, m_aServerMotd, (int)(w-80.0f));
}
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void CMotd::OnMessage(int MsgType, void *pRawMsg)
{
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if(Client()->State() == IClient::STATE_DEMOPLAYBACK)
return;
if(MsgType == NETMSGTYPE_SV_MOTD)
{
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CNetMsg_Sv_Motd *pMsg = (CNetMsg_Sv_Motd *)pRawMsg;
// process escaping
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str_copy(m_aServerMotd, pMsg->m_pMessage, sizeof(m_aServerMotd));
for(int i = 0; m_aServerMotd[i]; i++)
{
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if(m_aServerMotd[i] == '\\')
{
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if(m_aServerMotd[i+1] == 'n')
{
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m_aServerMotd[i] = ' ';
m_aServerMotd[i+1] = '\n';
i++;
}
}
}
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if(m_aServerMotd[0] && g_Config.m_ClMotdTime)
m_ServerMotdTime = time_get()+time_freq()*g_Config.m_ClMotdTime;
else
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m_ServerMotdTime = 0;
}
}
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bool CMotd::OnInput(IInput::CEvent Event)
{
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if(IsActive() && Event.m_Flags&IInput::FLAG_PRESS && Event.m_Key == KEY_ESCAPE)
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{
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Clear();
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return true;
}
return false;
}