ddnet/src/game/client/components/motd.cpp

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#include <engine/e_client_interface.h>
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#include <engine/client/graphics.h>
#include <engine/e_config.h>
#include <game/generated/g_protocol.hpp>
#include <game/generated/gc_data.hpp>
#include <game/client/gameclient.hpp>
#include "motd.hpp"
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void MOTD::clear()
{
server_motd_time = 0;
}
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bool MOTD::is_active()
{
return time_get() < server_motd_time;
}
void MOTD::on_statechange(int new_state, int old_state)
{
if(old_state == CLIENTSTATE_ONLINE || old_state == CLIENTSTATE_OFFLINE)
clear();
}
void MOTD::on_render()
{
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if(!is_active())
return;
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float width = 400*3.0f*Graphics()->ScreenAspect();
float height = 400*3.0f;
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Graphics()->MapScreen(0, 0, width, height);
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float h = 800.0f;
float w = 650.0f;
float x = width/2 - w/2;
float y = 150.0f;
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Graphics()->BlendNormal();
Graphics()->TextureSet(-1);
Graphics()->QuadsBegin();
Graphics()->SetColor(0,0,0,0.5f);
RenderTools()->draw_round_rect(x, y, w, h, 40.0f);
Graphics()->QuadsEnd();
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gfx_text(0, x+40.0f, y+40.0f, 32.0f, server_motd, (int)(w-80.0f));
}
void MOTD::on_message(int msgtype, void *rawmsg)
{
if(msgtype == NETMSGTYPE_SV_MOTD)
{
NETMSG_SV_MOTD *msg = (NETMSG_SV_MOTD *)rawmsg;
// process escaping
str_copy(server_motd, msg->message, sizeof(server_motd));
for(int i = 0; server_motd[i]; i++)
{
if(server_motd[i] == '\\')
{
if(server_motd[i+1] == 'n')
{
server_motd[i] = ' ';
server_motd[i+1] = '\n';
i++;
}
}
}
if(server_motd[0] && config.cl_motd_time)
server_motd_time = time_get()+time_freq()*config.cl_motd_time;
else
server_motd_time = 0;
}
}
bool MOTD::on_input(INPUT_EVENT e)
{
if(is_active() && e.flags&INPFLAG_PRESS && e.key == KEY_ESCAPE)
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{
clear();
return true;
}
return false;
}